A Defense Cookbook for the Logistician
by MAJ Paul Butler and SFC Clara RutherfordThe purpose of this article is to give CSS leaders a "bare bones" practical guide for establishing a defense. It is a very basic reference for people who need a quick "how to" on rear area tactics. After years of experience as O/Cs, we have seen far too many leaders who need a refresher course on the fundamentals. This guide is for them.
WEAPONS
Many leaders do not realize what their weapons can realistically accomplish. Anyone who expects one soldier with just an M-16 to stop an OPFOR squad is making a big mistake.
M-16 Rifle: | Kills individual soldiers out to 550 meters. Do not waste your ammo shooting tanks or BMPs (a Threat fighting vehicle [Soviet]). The M-16 is an individual weapon. It should not be the only weapon defending your perimeter. |
M249 SAW: | Kills small groups of soldiers out to 1100 meters. It is a heavier version of the M-16. It can be used on the perimeter as long as the only thing you expect is a few infantry. |
M-60 Machine Gun: | Kills groups of soldiers out to 1100 meters. A good weapon for your perimeter, as long as the only enemy you expect is infantry. Also kills helicopters -- if you fire numerous rounds. |
M-2 Machine Gun: | Kills large groups of soldiers and lightly armored vehicles out to 1600 meters. Your best machine gun. It should be your first choice for perimeter defense. The only automatic weapon that is effective against BTRs (a Threat vehicle [Soviet]) and BRDMs (a Threat scout car [Soviet]). It can also be a decent anti-aircraft weapon when it is mounted on truck ring mount. |
M203 Grenade Launcher: | Indirect fire: Used to drop explosives in places enemy soldiers are hiding (ditches, gullies, behind concrete walls, through windows and doors, any place that you cannot reach with a bullet). For point targets (windows, doorways) no more than 150 meters. For area targets you can be up to 350 meters away. |
Hand Grenade: | Useful for clearing rooms or when the enemy is very close; also useful when you want to stay hidden, especially at night. (No muzzle flash or gunshot to show where you are.) |
AT-4 Rocket Launcher: | When fired in groups (volley fire) it will kill light-armored vehicles (BMPs, BTRs, M113s) out to 400 meters. Tanks are so heavily armored it is almost impossible to kill one with this weapon. If you are engaging a tank, try to shoot from above (second-story window, cliff top) into the thinner top armor, or directly from behind at its rear armor. It is also useful against bunkers and fighting positions. |
Claymore Mine: | Kills small groups of soldiers, on command, out to 100 meters. Imagine a giant shotgun. |
M-15/21 Mine: | Kills or immobilizes tanks, but only if they roll directly over it. |
NECESSARY SKILLS
Here is a recommended list of the skills needed to establish an effective defense. If you have not tested the ability of your soldiers and leaders to perform these tasks, you have no idea of their proficiency. Platoon and squad situational training exercises (STX) during Sergeant's Time are great ways to assess these tasks and train them to standard.
Soldier skills have been divided into two levels. This reduces the number of skills a soldier has to learn upon arrival in a new unit. Basic soldier skills are for soldiers who have no field experience; advanced soldier skills are for soldiers who have been to the field at least once.
The Private: Basic Soldier Skills
The Specialist: Advanced Soldier Skills
The Squad Leader: Organizing the CSS squad for combat
The Platoon Leader and Platoon Sergeant: Organizing the CSS platoon for combat
The Company Commander and First Sergeant: Organizing the CSS company for combat
THE TOP FIFTEEN MISTAKES
Listed below are the most common errors that have been observed by O/Cs. Companies continue to repeat them. If you get a good laugh, think about your last FTX . . . and which of these errors you made!
1.
MILES gear.
We
have seen soldiers fire complete belts of ammunition at OPFOR soldiers without
alerting or keying a sensor.
TECHNIQUE:
Zero
MILES gear.
2.
Sectors of fire.
It
does not matter how big you draw the sector of fire on your map. The tripod
of an M60 only swings across a 50-degree arc. Likewise, assigning guards huge
areas to cover, forcing them to swing their heads back and forth like a radar
dish, will only last ten minutes. After that they will just stare straight
ahead, occasionally glancing to their left and right.
TECHNIQUE:
Use
this habit to your advantage. Place guards to the sides of their sectors and
have them look along the perimeter. In this manner, their entire sector becomes
one narrow field of view, which makes it easy to observe and easy to fire upon.
3.
Rehearsals.
When
the OPFOR is at the wire is not the time to figure out your response. Reaction
forces need to be organized, with set rally points, sketches of the area, and
radios. When you are facing a mounted OPFOR, planning is even more important.
MPs and mounted IRFs racing to catch OPFOR vehicles are sure to die. The OPFOR
is too good. You cannot play "catch up" against them.
TECHNIQUE:
Move
to ambush points and shoot the OPFOR as they come by.
4.
Qualified gunners.
The
greatest strength of the OPFOR is their speed. You have only seconds to beat
the OPFOR. If your only qualified M2 gunner is at work five minutes away from
the M2 position, he will get there 4 minutes and 30 seconds too late to do
any good.
TECHNIQUE:
USAREUR
requires units to have two qualified gunners for every crew-served weapon.
We
recommend three.
5.
Wire.
Units
often place wire in areas where guards cannot view the wire. Units are wasting
wire if they use this method. Moreover, wire never stops the OPFOR. Concertina
wire only slows down the OPFOR so you can get a better sight picture as you
squeeze the trigger.
TECHNIQUE:
Do
not count on wire to protect you.
6.
Weapons' test firing.
If
you do not fire the weapon, how do you know it works? A bad time to learn that
the blank adapter is loose is when OPFOR soldiers are cutting through the wire.
TECHNIQUE:
Fire
two six-round bursts. If a machine gun is going to jam at all, it will usually
jam after the first burst.
7.
Weapons' zeroing.
This
has been emphasized previously. You cannot destroy what you cannot hit. The
fundamentals of marksmanship still apply. In firefights soldiers love to fire
from the hip, then complain because none of the OPFOR are killed. When was
the last time you saw anyone qualify on a M16 range while firing from the hip?
TECHNIQUES:
Zero
your weapon. Fire from appropriate firing position.
8.
NVGs.
We
have seen many soldiers wear NVGs around their necks; however, few soldiers
use them. If those NVGs are not in front of their eyes, they are not in use.
As force size diminishes, we have to use technology to our advantage.
TECHNIQUE:
We
have the equipment to own the night; USE it!
9.
Placing positions.
Improper
soldier positioning can produce common errors. A location that seems to have
wonderful fields of view is often completely different when you are in a foxhole.
TECHNIQUE:
When
you are placing positions, get
down on your stomach and look again.
This
is what the soldier will actually see.
10.
Oversize fighting positions.
The
bigger a fighting position, the more difficult it is to emplace overhead cover.
It is commonly referred to as the "Jacuzzi Syndrome" when soldiers dig huge
holes. When soldiers start piling sandbags on top of the Jacuzzi-size holes,
the overhead starts to sag on the first layer, let alone the third layer of
sandbags.
TECHNIQUE:
A
good position is a tight fit--only two helmets wide by two M-16s deep. It is
really easy to emplace overhead cover.
11.
Fields of fire.
If
everyone faces straight out, you need a lot of positions to fully cover an
area.
TECHNIQUE:
One
position, placed
to one side and oriented along your perimeter,
can
cover a lot of ground.
12.
Force protection.
How
many CPs and TOCs have you seen with a bunker or hasty position close by? Many
officers and NCOs have been seen standing up and continuing to work in the
TOC as the artillery comes in or the OPFOR raid has reached the "tents with
all the antennas around them."
TECHNIQUE:
Ensure
there is a fortified position easily accessible to TOC and CP personnel.
13.
Roving patrols versus guard posts.
A
patrol that moves along your perimeter does not guard your perimeter; it guards
a portion of your perimeter for a short period, then it guards another portion.
The remainder of the perimeter is not protected. The OPFOR does not casually
stroll into your perimeter. They sit outside it for hours, day and night, watching.
They will spot the weak points. The OPFOR will time patrols.
TECHNIQUE: Post
static guards (see number 11).
14.
Combat operations.
Thousands
of soldiers on peace support operations must be re-trained before they engage
in combat. Common habits include using white lights freely, parking hub to
hub, and an extreme reluctance to fire on the enemy. A typical problem develops
when a guard sees someone cutting through the perimeter wire. By the time the
guard finishes calling the CP and requesting instructions, the OPFOR are inside
the perimeter.
TECHNIQUE: Train
tactical force protection at Home Station.
15.
Zero weapons.
Guards
cannot stop the OPFOR if they cannot kill the OPFOR. Conducting proper weapons'
zeroing is constantly taught because soldiers continue to fire numerous rounds
yet few OPFOR are killed.
TECHNIQUE:
See
numbers 1 and 7.
CHECKLIST FOR A SOLID COMPANY DEFENSE
- One hundred percent of the perimeter is covered by observation and fire from M60 and M2 machineguns.
- One hundred percent of the perimeter is wired in.
- Crew-served weapons are dug in.
- All crew-served weapons have been test fired.
- AT-4s are on the perimeter, loaded and keyed.
- CP has FM commo to battalion TOC, platoons, perimeter, and the company IRF.
- CP has wire commo to battalion TOC, platoons, and the perimeter.
- CP has sketch of company perimeter, map of BSA, and 1:50,000 map of immediate area.
- CP has a bunker, with commo and maps.
- IRF has (at least): one machinegun, one AT-4, commo to the CP, and map of company area.
- IRF has rehearsed.
- Company stretcher teams are organized and have rehearsed.
- Combat lifesavers have their bags with them and the bags are fully stocked.
- Company medical evacuation vehicle is ready (empty of what it normally carries).
- Everyone has a hasty position, including the CP and IRF soldiers.
STAND TO
Most rear area units conduct Stand To. It normally starts just before sunrise and lasts 30 to 45 minutes. The exact standards vary, but they usually include 100-percent manning of the perimeter and shutting down the generators. Units always include 45 minutes of soldiers lying in the mud and doing nothing.
TECHNIQUE: Use Stand To as a daily rehearsal of the BSA defense plan. Exercise every BSA asset. It is possible to rehearse internal reaction forces, MPs, casualty collection, NBC testing, and mass casualty plans every day, greatly speeding the response time for all BSA assets. Rehearsals also highlight flaws in defense plans.
REFERENCES
Following are some handy manuals to have for planning your defense; an asterisk denotes the top four.
- Soldier's Manual of Common Tasks*
- Soldier's Manual of Common Tasks, Skill Level Two through Four*
- FM 5-103, Survivability
- FM 7-8, Infantry Rifle Platoon
- FM 7-10, Infantry Rifle Company
- FM 19-4, Military Police Operations*
- FM 21-75, Combat Skills of the Soldier*
CONCLUSION
Over the last few years we have seen several units that were quite defensive about their lack of defensive skills. Whether their rationalizations were based on experiences in DESERT STORM or Bosnia does not matter. They just did not believe they would ever be in a situation where someone would be trying very hard to kill them. Remember Vietnam and Korea--U.S. logistics units were overrun.
EXAMPLE: In 1994 the Russians attacked Grozny, the Chechen capital, as part of their campaign to stop the breakaway republic. The Russians had massive problems with the Chechens' deliberate targeting of logistic units. The Russian logisticians were so inept at defense that, not only were Russian infantry units pulled back from the front to guard these units, but also many additional infantrymen were pulled out to fill in the unit vacancies.
RESULT: Logistic units had taken so many casualties, they were completely unable to accomplish their mission!
Yes, the Army logistics community is strung out. Yes, we are supporting operations all over the globe. But do we need the logistic equivalent of Task Force Smith before we start taking defense seriously?



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