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SITUATIONAL TEMPLATING

PROBLEM: Artillery battalion S2s normally receive a brigade situational template. The S2s use the brigade SITEMP to brief the commanders and staff and to fight the battle.

Technique: The artillery battalion S2 must refine the brigade SITEMP to focus on fire support issues. Take the following refinement steps:

STEP 1: Graphically depict enemy artillery locations, to battery level, which will affect the AO.

Analyze the artillery range capability by battalion, and decide the approximate location of each battalion, based on its doctrinal mission, and which phase of firing it will be in.
Situationally template each battery location, given terrain constraints.
RESULT: This will later help in radar zone development and counterfire execution.
Template the artillery range fans for each system, i.e., 2S1, 2S5, BM21, etc.

STEP 2: Graphically depict the formations or dispositions of enemy maneuver forces at each point where the friendly battalion will mass munitions or special munitions.

The FSCOORD must understand the type of target that best supports the commander's intent, i.e., group, series, linear sheaf, point target, etc.
The FSCOORD must advise the maneuver commander on the type of engagement criteria that will be effective against each formation, or disposition, i.e., suppression, neutralization, destruction.
The S2 can best advise the staff on the type of munition to use against specific armament based on the disposition of forces.
RESULT: Selecting the correct target, munition and number of volleys will decide the success or failure of artillery.
Develop as time allows a minimum of two SITEMPs: the enemy's most probable COA and the enemy's most dangerous COA.

STEP 3: Graphically depict the objectives the enemy will attempt to seize or secure, and the avenues of approach used for maneuver.
RESULT:
A product useful during COA development and analysis, since you do not want to position of the avenues of approach or the objectives.

STEP 4: Have the chemical officer template persistent and nonpersistent strike areas.

Note the burst radii and the downwind hazard effects.
Template potential rear area insertion sites.
Nominate battalion Named Areas of Influence (NAIs) to forward for integration into brigade R & S plans.

SITUATIONAL TEMPLATE INTEGRATION

The S3 uses the completed SITEMP to overlay on the operations graphics to deconflict positioning of firing units based on the friendly and enemy situations.

Technique: The S3 does not put PAs on avenues of approach, objectives, and in areas templated for chemical strikes.

It is very difficult to position out of enemy artillery range, so consider positioning in areas that will cause the enemy problems.
EXAMPLE: Use intervening crests to reduce the effect of enemy fires.
RESULT: The enemy should execute high angle missions that boost friendly target acquisition capabilities.
As this process eliminates suitable PAs, the S3 can use the remaining PAs to develop COAs to support the commander.
The staff should wargame each friendly COA against each enemy SITEMP to help decide the best COA.

EVENT TEMPLATING

The event template graphically depicts the events and the timing of an upcoming battle.

PROBLEM: Without an event template, artillery battalions too often "sign up" to execute too many missions, and then fall behind.
RESULT: Failure to accomplish the commander's intent for fire support.
Technique: The artillery battalion S2 must take the event template from brigade/division, and refine it to apply to the artillery battalion.

NOTE: The higher level event templates generally break the battle into time increments of tens of minutes and hours. The artillery battalion breaks the battle into increments of minutes and seconds. Take the following steps to adapt the higher headquarters event template to battalion level:

STEP 1:

Copy all brigade NAIs onto the artillery battalion overlay because the O& net will pass information using their graphics.
Next, draw your battalion NAIs to be used in executing the R& plan. These NAIs should confirm or deny an enemy course of action.

STEP 2:

Develop time phase lines (TPLs) to depict the pace of the battle.
Time increments of tens or teens of minutes work best. EXAMPLE: 10, 20, 30 . . . or 15, 30, 45 . . . .
Develop TPLs to carry the battle through deep, close and rear operations.
Show friendly TPLs in blue for offensive operations and enemy TPLs in red for defensive operations. NOTE: Refer to FM 100-2-1 for doctrinal enemy movement rates
Enemy TPL: Start from the TAA and time-phase the battle to the friendly brigade rear boundary. NOTE: Triggers and decision points in the subsequent Decision Support Template will be based on these times.
Friendly TPL: Use the same procedure for friendly forces, and for potential enemy counterattack forces (depict those in red). NOTE: These TPLs will allow the artillery to plan to "keep up" with the maneuver elements, and to be in position to deliver the required fire support.
Also include radar zones on the event template; this helps in the wargaming process because the radar assets will be already coordinated.
This event template is then used to develop the Decision Support Template (DST).

DECISION SUPPORT TEMPLATING (DST)

PROBLEMS:
1. Most FSOs expect more from the DS battalion than they can deliver based on their training level.
2. Most artillerymen do not use a DST because they already have an execution matrix, and the FSO focuses the DS battalion fires.
RESULT: If the artillery battalion staff does not have a DST, then that staff is never certain if the battalion can accomplish its critical fire support tasks within the framework of the scheme of fires.
Technique: Take the following steps to produce an artillery battalion DST.

STEP 1:

Overlay the event template onto the operations graphics to depict time on the battlefield.
Next, the S3 lists critical fire support tasks, in order, given the scheme of fires.

STEP 2:

Wargame each critical fire support task, in order.

The S2 uses the TPLs to address the timing of the battle
* enemy actions/reactions
* movement/maneuver times

The S3 addresses the critical fire support tasks
* type of target
* where the artillery should impact (front, center, rear of formation)
* number of rounds and volleys required

The FDO provides honest mission execution times
* time of flight
* shift times
* first round to last round

The FDO then states, based on current training level:
* whether guns are laid on the target
* who will fire the mission
* time to execute theentire mission

Back off the target area, by time using the TPLs, and place a decision star on the operations graphics. NOTE: When the enemy reaches that point on the battlefield, that is the last time when the artillery can achieve its greatest effects. When the enemy goes beyond that decision point, the artillery's ability to accomplish the critical fire support task is lost.

Follow the same procedure for each subsequent critical fire support task. RESULT: Decisions about whether the tasks can be successfully accomplished within the scheme of fires.

After completing the decision point placement, check to see if any decision points overlap or fall in front of previous decision points. RESULT: A clear picture of any timing flaws in the plan.

After wargaming, brief the FSCOORD about each critical fire support task. Raise the issues resulting from wargaming, and offer possible solutions the wargaming produced.

Put each decision point and targeted area of interest (TAI) on the operations overlay. RESULT: The S3 will be able to better focus on critical events which must occur during the battle.

Time permitting, the staff may develop a synchronization matrix which shows, by unit, the tasks they must execute.

The techniques in this article provide solutions to many planning and preparation problems faced by artillery battalion S2s as they work to successfully use military intelligence to enhance fire support.

Table of Contents
Artillery IPB: Step-by-Step, Part 1
Acknowledgements



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