__
Participants assembled 2.
List Friendly Forces Available (organic, attached, OPCON)
3.
List Critical Assumptions
__
Assumptions necessary to continue planning __
Ensure that RFIs have been submitted to answer assumptions, if possible 4.
List Critical Events to War-game and Decision Points
5.
Determine and List Evaluation Criteria for COA
__
CDR's intent and guidance __
Army Tenants __
Principles of War __
Supportability for CSS __
Flexibility 6.
Select War-game Method
__
Belt (sequential belts war-gamed working backwards from objective) __
Avenue in Depth (good for offense operations) __
Box (used to focus in on a critical event or decisive point) __
Combination (used to cover a critical event or decisive point in greater detail)
7.
Select Recording Technique for Results
__
Synchronization Matrix __
Narrative Sketch 8.
War-game the COA and Assess the Results
__
XO covers rules to encourage participation __
XO sets time limit __
Start with most critical event __
Use Friendly Action-Enemy Reaction-Friendly Counteraction Drill __
Use synchronization matrix to provide war-game direction __
Plans Officer records results __
XO ensures everyone participates __
Include risk assessment in war-game

Appendix
G: Field Artillery War-Game Synchronization Matrix
Appendix
I: Products of War-Gaming
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