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APPENDIX H: STEPS IN THE WAR-GAME PROCESS


1. Gather Tools

__ Post sketch of the COA to war-game

__ Post map board with current graphics

__ Prepare and post field artillery war-game synchronization matrix

__ Post facts, assumptions, and RFI lists

__ Post specified, implied, essential, and EFAT task lists and restated mission

__ Post SITTEMP with time phase lines to map board

__ Area setup to encourage participation

__ Participants assembled

2. List Friendly Forces Available (organic, attached, OPCON)

3. List Critical Assumptions

__ Assumptions necessary to continue planning

__ Ensure that RFIs have been submitted to answer assumptions, if possible

4. List Critical Events to War-game and Decision Points

5. Determine and List Evaluation Criteria for COA

__ CDR's intent and guidance

__ Army Tenants

__ Principles of War

__ Supportability for CSS

__ Flexibility

6. Select War-game Method

__ Belt (sequential belts war-gamed working backwards from objective)

__ Avenue in Depth (good for offense operations)

__ Box (used to focus in on a critical event or decisive point)

__ Combination (used to cover a critical event or decisive point in greater detail)

7. Select Recording Technique for Results

__ Synchronization Matrix

__ Narrative Sketch

8. War-game the COA and Assess the Results

__ XO covers rules to encourage participation

__ XO sets time limit

__ Start with most critical event

__ Use Friendly Action-Enemy Reaction-Friendly Counteraction Drill

__ Use synchronization matrix to provide war-game direction

__ Plans Officer records results

__ XO ensures everyone participates

__ Include risk assessment in war-game
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btn_prev.gif 1.18 KAppendix G: Field Artillery War-Game Synchronization Matrix
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