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Appendix A to Chapter 2
Summary of SOPs

Chapter 2: Battle Drill 8 Conduct Initial Breach of a Mined Wire Obstacle
Table of Contents
Chapter 3: Current Night-Fighting Equipment Capabilities
Following are summaries of the SOPs used in the preceding battle drills. They may be modified as the situation dictates to address equipment availability and capabilities of the enemy.

Battle DrillTaskMethodEquipment
Required
Notes
COMMON TO ALLSEE/acquire targetsUse AN/PVS-7B,
AN/PVS-4
AN/PVS-7B
AN/PVS-4
AN/PAQ-4
Designate targets and control firesUse AN/PAQ-4 and GCPs to designate tgtsGround Cdr's pointer
Assign sectors of fireUse AN/PAQ-4 and GCPs to designate sectors of fireir Para Flar
ir Ground Flare
ir Smoke
Aid in navigationUse AN/PAQ-4 and GCPs to designate direction of movement(M203, Mtr,HG)
Illuminate enemy positionUse ir parachute flares to illuminate.
Mark enemy target area.Use ir ground flares to mark target area.
Element in contact marks its flanks.Soldiers on flanks throw ir chemlight bundles or ir ground flares..
Screen to defeat enemy NODsDeploy ir smoke
(Mortar, 40mm,HG)
BD 1:
Conduct Platoon Attack
Identify base of fire position.Soldiers on flanks throw ir chemlight bundles or ir ground flares.ir Chemlights
ir smoke
ir Flares
Screen assaulting element's movementDeploy smoke (HC,ir)
Signal to lift or shift firesir flare or other signal
Battle DrillTaskMethodEquipment
Required
Notes
BD 1A:
Conduct Squad Attack
Identify base of fire position.Soldiers on flanks throw ir chemlight bundles or ir ground flares.ir Chemlights
ir smoke
ir Flares
Screen assaulting element's movementDeploy smoke (HC
Signal to lift or shift
fires
ir flare or other signal
BD 2:
React to Contact
Same as COMMON
BD 3:
Break Contact
Same as COMMON
BD 4:
React to Ambush
Same as COMMON
BD 5:
Knock Out Bunkers
Illuminate bunkerir flare to silhouette the bunkerir Flares
ir Flashlight
ir Chemlights
Signal to lift or shift firesir flare or other signal
Search the Bunkerir flashlight or ir source on NODs
Mark the bunker "cleared"ir chemlight mounted on a stake or stick in top of bunker
BD 5A:
Knock Out a Bunker
Illuminate bunkerir flare to silhouette the bunkerir Flares
ir Flashlight
ir Chemlights
Signal to lift or shift firesir flare or other signal
Search the Bunkerir flashlight or ir source on NODs
Mark the bunker "cleared"ir chemlight mounted on a stake or stick in top of bunker
Battle DrillTaskMethodEquipment
Required
Notes
BD 6:
Enter and Clear a Building
Designate entry point to buildingLeader designates with GCPGCP
ir smoke
ir Phoenix Beacon
Screen movement of assault forceir smokeir Chemlight Disks
ir Chemlights
Mark entry pointPhoenix Beacon
Mark cleared roomsir chemlight disk over entrance
Track progress of assault elementsir Chemlight bundles hung outside windows
BD 6A:
Enter a Building and Clear a Room
Designate entry point to buildingLeader designates with GCPGCP
ir smoke
ir Phoenix Beacon
Screen movement of assault forceir smokeir Chemlight Disks
ir Chemlights
Mark entry pointPhoenix Beacon
Mark cleared roomsir chemlight disk over entrance
BD 7,7A:
Enter/Clear a Trench
Designate entry point of trenchIlluminate with GCPGCP
ir smoke
ir Phoenix Beacons
Signal support element to shift or lift firesir flareir Chemlights
Illuminating trench during clearingAll soldiers in assault have ir flashlight taped to barrel of weapon
Mark entry point of trenchPhoenix Beacon
Track progress of assault elementsPhoenix Beacons mounted high on a stick-coded to distinguish between squads.
Mark route inside trench as it is clearedMark route/intersections with ir chemlights
Battle DrillTaskMethodEquipment
Required
Notes
BD 8:
Conduct Initial Breach of a Mined Wire Obstacle
Designate breach pointLeader uses GCPGCP
ir Chemlights
ir Phoenix Beacon
ir smoke
Obsure breach siteir and HC smoke
Mark breach linePhoenix Beacon (or ir chemlights) on all four corners.

Chapter 2: Battle Drill 8 Conduct Initial Breach of a Mined Wire Obstacle
Table of Contents
Chapter 3: Current Night-Fighting Equipment Capabilities



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