INTRODUCTION
Fresh on the ground and ready to begin its rotation through
the Joint Readiness Training Center, the staff of the FA battalion
seemed eager when the initial order came down from brigade. Although
the commander and the XO were seasoned veterans of such rotations,
the rest of the staff was less experienced. The S3 was a CGSC
graduate and he understood the military decision-making process
(MDMP) at least as it applied in the schoolhouse at Fort
Leavenworth. The other principal staff members especially the S2,
looked to him and the XO for guidance. All were highly motivated and
as soon as they received the order, the staff officers began working
with almost frantic determination. Speed was the key in these
rotations and they were set on beating their own record. The first
decision in the staff's MDMP seemed to be to trash the process and
get on with the operations order. They did not understand that their
haste was working against their chances for
success.
The Observer/Controllers (O/C) at the Joint Readiness
Training Center (JRTC) see the same problem again and again,
especially in the Field Artillery (FA) battalion staffs that rotate
through every year. Observer/Controllers often note a weakness in
the MDMP. An already published CALL
Newsletter, No. 99-11, An Artillerization of the Military
Decision-Making Process, presented the tactics,
techniques, and procedures (TTP) used by a single FA battalion staff
as they went through a combat training center (CTC) rotation. This
newsletter is at once broader in perspective since it addresses
trends observed in multiple CTC rotations and more narrow in
suggesting detailed battle drills as a means of reversing those
trends. The Observer/Controllers report that problems occur with the
second step of the process, mission analysis. Trends from the CTCs
show that incomplete or poorly conducted mission analysis results in
a weakly stated mission, incomplete commander's intent, and a vague
appreciation of available time.1
The problem continues in the third step, course of action
(COA) development. CTC trends reflect that incomplete or poorly
conducted COA development results in missing the level of detail
required to execute war gaming.2 The
reality at the CTCs is that MDMP is conducted in a time-constrained
environment resulting in commander's guidance to develop one or two
friendly COAs.3 The
time-constrained environment further leads to the commander
selecting a COA or refining a COA to take to the next step of MDMP,
COA analysis (War game). However, the doctrinal result of COA
development is the commander's acceptance of one or more than one
COA.4
Course of action analysis, commonly known as war gaming, is
a very difficult and painstaking process for a staff. The end state
of this step should be a synchronized plan with all products
completed for inclusion into the field artillery support plan
(FASP). Although it is meant to synchronize the efforts of a brigade
combat team or its direct support field artillery battalion, the
opposite is often the result. When an inexperienced staff does not
follow the MDMP as set out in FM 101-5, Staff Organization and
Operations, and Draft FM 6-20-1, Tactics, Techniques
and Procedures for the Field Artillery (FA) Cannon
Battalion, a successful war game is nearly impossible.
The war game is the sum of all the previous steps taken in the MDMP.
Mistakes made and shortcuts taken early in the process all come to a
head at the war game. Conversely, a unit can also make up for lost
time by taking care and executing a good war-game battle-drill aimed
at synchronizing their plan.
SECTION
1
Mission Analysis
The staff of the FA battalion was deeply embroiled in
a war game for the defensive phase of a Joint Readiness Training
Center (JRTC) rotation. From the beginning of the process, begun an
hour earlier, confusion had reigned within the tight confines of the
planning tent. Using a laser pointer to highlight the movement of
the enemy division reconnaissance, the S2 began briefing the enemy
counteraction to friendly actions during the security zone fight
from a hastily prepared situation template. He did not understand
the need for an event template, nor had he received one from his
brigade. The S3, looking up from his copy of the commander's
guidance thinks, "We should have caught the task to provide fires
for the security zone fight during mission analysis, how the heck
did we fall so far behind?"
Battle staffs commonly believe they can save time by
skipping or paying "lip service" to the requirements of mission
analysis, giving in to the urge to rush through the process in order
to get at the "meat" of the orders process. Few things could be
further from the truth, as a strong house built on a shaky
foundation is sure to collapse. Another common failure in mission
analysis is that the staff of the field artillery battalion,
particularly the S2, is not trained or prepared to gather the
appropriate tools from the beginning. Most staffs consist of
officers who are not captain's career course or CAS3 graduates with
little practical experience in the MDMP, assisted by NCOs who also
have little school or field experience with the process. The
artillery S2 is also typically an artilleryman with no training in
the particulars of intelligence or the intelligence preparation of
the battlefield (IPB). It is a formidable training task in today's
Army, with all the difficulties of OPTEMPO and PERSTEMPO, to bring a
young staff together and train to standard the particulars of how to
perform the MDMP. Turning each step of the process into a standard
battle-drill assists in training the staff to provide the commander
and his subordinate commanders with the information they need to
act. Just as thorough training in howitzer crew drill improves a gun
section's performance and mission times, a staff battle-drill
reduces confusion and defines the standard products for moving to
the next task. As the staff in the example above learned, failure to
get mission analysis right will result in not having the tools
prepared to get the most out of the rest of the MDMP. This article
outlines one possible battle drill for the mission analysis phase of
the MDMP.
17 STEPS OF MISSION
ANALYSIS |
Step 1: Analyze the higher headquarters
order.
Step 2: Conduct initial intelligence preparation of
the battlefield (IPB).
Step 3: Determine specified, implied and essential
tasks.
Step 4: Review available assets.
Step 5: Determine constraints.
Step 6: Identify crucial facts and
assumptions.
Step 7: Conduct risk assessment.
Step 8: Determine initial commander's critical
information requirements (CCIR).
Step 9: Determine the initial reconnaissance
plan.
Step 10: Plan for use of the available
time.
Step 11: Write the restated mission.
Step 12: Conduct a mission analysis
briefing.
Step 13: Approve the restated mission.
Step 14: Develop the initial commander's
intent.
Step 15: Issue the commander's guidance.
Step 16: Issue a warning order.
Step 17: Review facts and
assumptions.
|
Figure 1
Field Manual 101-5, Staff Organization and
Operations, states, "mission analysis is crucial to the
MDMP. It allows the commander to begin his battlefield
visualization. The result of mission analysis is defining the
tactical problem and beginning the process of determining feasible
solutions." 5 The 17
steps of mission analysis, many of which occur simultaneously, are
outlined in Figure 1.
THE MISSION ANALYSIS BATTLE DRILL
TASK: Conduct Mission Analysis
CONDITIONS: The Direct Support Field Artillery TOC
in a tactical environment. All staff principals present and
supervised by either the S3 or XO acting as Chief of Staff. Staff
has all planning tools required to complete the process.
Recommended tools:
- Large scale maps of AO 1:25,00 or larger with brigade
graphics.
- Cartoon of AO and/or prominent/significant built up
areas.
- Blown up and laminated mission analysis briefing
boards.
- Enlarged copy of a blank timeline.
STANDARDS:
1. Mission Overview (Step 1).
The S3 gathers the staff and gives a brief overview of the brigade
mission and general guidance from the FSCOORD on how the operation
will unfold. A copy of the brigade order must be obtained at once
by using a courier accompanying the FSCOORD, S3, and S2 to the
orders brief. This way the staff can prepare the TOC for planning
while the order is ongoing. The S3 briefs:
- Brigade mission and commander's intent.
- Brigade tasks, constraints, and limitations.
- Concept of the operation and outlines of the area of
operations (AO). He also includes the mission and location of
any adjacent units that may affect the brigade AO.
- Proposed timeline, to include rehearsals.
2. Analysis Worksheets (Steps 1, and 3-8).
The staff receives the brigade order and each section
immediately begins reviewing their appropriate sections and
filling out the battalion mission analysis worksheet (Appendix
A).6
Each staff member, after analyzing the brigade order for
tasks and conditions in his area that may affect the battalion,
starts refining data that will allow the principal staff members
to paint a picture of the status of the battalion. The S3 and XO
determine from the essential fire support tasks (EFSTs) the tasks
brigade has directed the FA battalion to accomplish and produce
the battalion essential field artillery tasks
(EFATs).7 The S2
reviews tasks to the unit from the brigade reconnaissance and
surveillance (R&S) plan and begins to focus his intelligence
preparation of the battlefield (IPB) products on what is most
likely to be the battalion's mission (i.e. counter-mortar, SEAD,
landing zone preparation, etc.). The FDO collects a status of the
firing elements of the battalion, particularly of how the
batteries are managing the five elements of accurate, predicted
fire and ammunition status by lot, especially killer munitions. He
also looks at the projected battalion EFATs to determine the
ammunition necessary to achieve a certain effect. The S4
determines what ammo is available within the brigade by lot and
also the quantity of projected resupply munitions, again by lot.
All staff members look for ways to convert the raw data to
meaningful capabilities, such as number of battalion volleys of
RAP or number of smoke screens available to the unit. The radar
technician should also be present with the staff for planning,
assisting the S2 with his wealth of technical knowledge to
influence the positioning and use of the Q36 radar section.
3. Intelligence Preparation of the Battlefield
(Steps 2, 8 and 9). The S2 and his section must be given
time to complete his products before mission analysis can
continue. Since the S2 holds arguably the most vital staff
position in the battalion during the MDMP, and considering that he
is probably the most inexperienced staff member, he needs help to
complete this task successfully. The XO and S3 need to mentor him
in this process, first by knowing what the S2 should be producing,
and second by showing him what "right looks like" for intelligence
products. The two senior officers on the staff must teach the S2
what his section has to produce and what function those products
play in generating battlefield visualization for the commander and
the rest of the staff. The S2 cannot simply produce a stock list
of doctrinal intelligence preparation of the battlefield (IPB)
products; he must focus on those products that focus on the
mission of the direct support battalion and those that will
provide the greatest visualization for the commander, staff, and
eventually subordinate commanders and their units. The following
methods will guide the S2 in his IPB process:
- Obtain the brigade S2's IPB products and his
interpretation of the enemy situation and possible courses of
action. The S2 section must be able to articulate this vision `
to the rest of the staff while ensuring that their own products
are synchronized with those of brigade. The brigade S2 is a busy
staff section. Sometimes the battalion S2 must be patient or be
prepared to proceed on partial information. Products obtained
from brigade must be refined as necessary to have relevance to
the direct support battalion.
- Produce the modified combined obstacle overlay (MCOO)
either obtained from brigade or completed by the section itself.
Since the brigade's AO is the FA battalion's AO, this product
should exist in the S2 section's repertoire prior to deployment.
A good example for the components of an artillerized MCOO exists
in the draft FM 6-20-1, The Field Artillery
Battalion. The S3, XO, and radar technician can use this
product to prepare possible firing position areas, trains
locations, and radar positions for current and future
operations. It should be modified from the brigade's MCOO in the
following areas to account for specific items of interest to the
artillery:
- Cant (slope) greater than 90 mils, site to crest, and
intervening crests.
- Elevation, possibly using an elevation tint.
It should also highlight:
- Air and ground avenues of approach
- Built up areas.
- Key terrain.
- Produce a situation template (SITEMP) for at least two
enemy courses of action (ECOAs) or a cartoon snapshot
representing them. Typically this equates to a most dangerous
ECOA and a most likely ECOA. Depending on the battalion mission,
the S2 section should refine this SITEMP to reflect the area
that will be of most interest to the FA battalion. If the
primary mission of the battalion is counter-mortar, the S2
should focus on the enemy mortar threat that supports that ECOA.
Time will be short, and he cannot focus on everything, so he
must portray the threats that most directly affect the unit. The
S2 must also highlight potential dangers to the batteries to
assist the S3 and radar technician in selecting positions for
unit. Air avenues of approach and infiltration routes from the
MCOO are helpful in depicting this.
- Develop initial deployment specifications for the radar
section with the assistance of the radar technician. As the
radar is virtually the only collection asset the battalion truly
owns, the S2's reconnaissance effort is concentrated here. If
the radar technician is present during mission analysis, the
intelligence officer's workload is lighter. The S2 shows the
tech where the enemy indirect systems will position and where
they will shoot (i.e. point of origin, point of impact, and
aspect angle) based on his and brigade's best interpretation and
allows the tech to do the analysis for himself. If the radar
technician is not present, he must train the S2 to do this for
him.
- Determine the gaps in available intelligence using the
imperfect picture obtained of the enemy situation. Using these
gaps, he develops the battalion priority information
requirements (PIR). He also puts together part of the essential
elements of friendly information (EEFI) that relate to enemy
actions. The S3 develops the rest of EEFI and friendly force
information requirements (FFIR) to eventually become the
commander's critical information requirements (CCIR) when
approved by the commander.
4. Posting on Mission Analysis Boards (Steps 3-8, 10
and 14). Once complete, each section submits the completed
copy of the mission analysis worksheet to the XO or S3. Each
worksheet is reviewed and the S3 uses a highlighter to indicate to
the operations sergeant or assistant S3 which tasks, constraints,
restrictions, request for information (RFI), or other pertinent
data to post with alcohol pen or grease pencil on the mission
analysis boards. Critical times, such as rehearsals or staging
times, are also identified and placed on the battalion timeline. A
technique to accomplish this is shown in Appendix B. All times are
displayed on a horizontal bar timeline, with separate bars for
daylight, enemy actions (based off the S2's estimate), and
friendly actions. Posting the timeline graphically in this manner
allows the staff to see how their actions relate to the enemy and
light conditions. The use of the mission analysis worksheets
quickly collects the pertinent data in the brigade order for
further collective analysis as it applies to the battalion. The
fire support coordination (FSCOORD), while the staff is collecting
information, completes his initial guidance worksheet composed of
at least the following thirteen elements :8
- Priority of EFATs, guidance on methods to accomplish
each, and clarification of effects.
- Course of action (COA) development guidance, to include
number of friendly FA COAs and enemy FS COAs to consider and
decisive points.
- CSS priorities
- Type of order to issue
- CCIR and RFIs
- Positioning priorities and deception
- Munitions mix (CCL) and distribution
- C2 arrangements
- Retrans guidance
- Survey and R&S priorities
- Risk guidance
- The time plan, produced from the commander's analysis of
available time
- Rehearsal guidance
5. Staff Review (Steps 3-11). Once the S2
has completed his initial IPB products, the Chief of Staff gathers
the entire staff together to review the collected information
posted on the mission analysis boards. This meeting follows the
format in Figure 2 but it is not a briefing. The staff begins just
like they conduct a mission analysis briefing, but the intent is
to bring the staff's specialized information together to weld a
picture of the battalion in time and space as it currently exists.
The S2 should brief his portion as follows:
- Terrain- illuminating effects of weather and
terrain.
- The enemy -- from big to small, using doctrinal
templates if available to show organizations.
- The enemy commander's objective, intent, and greatest
concern.
- Enemy COAs, using sketches, concentrating on his FS
assets
- What we know about the enemy.
- What we don't know about the enemy.
- What the enemy knows about us.
- Recommended PIR.
- Tentative reconnaissance plan, mainly concentrating on
the Q36.9
Since the staff has identified their pieces on the MA
worksheets, this brief review allows the entire staff to visualize
the state of the battalion, the battlefield, and the threat. The
XO or S3 leads the procedure and finalizes the analysis of the
battalion mission, culminating in the wording of the restated
mission and revised battalion timeline. The XO or S3 also
completes the initial risk assessment of the mission for approval
by the commander. The staff is now prepared for the mission
analysis brief to the FSCOORD.
6. Mission Analysis Brief (Steps 12 and 13).
The brief uses the format in Figure 2. Time should not be wasted
in making the brief pretty (i.e. transcribing all data into
power-point slides and the like), but rather on making the
presentation visually effective to help the commander see the
enemy and the battlefield. The S2 can do this by using graphic
cartoon of the ECOAs and the doctrinal organization of the threat
on butcher block or chart packs. A picture, after all, does say a
thousand words. The commander then either approves or modifies the
restated mission, resulting in the final battalion mission
statement.
7. Issue Commander's Guidance (Step 15). The
FSCOORD issues his guidance after approving the battalion mission
statement using at a minimum the thirteen points stated earlier.
The entire staff must understand what to expect out of the
commander's guidance, and what minimum information their section
needs to continue the planning process. Ten minutes after guidance
is issued the staff briefs back the FSCOORD on their understanding
of his guidance. This demonstrates to the commander that his staff
has a firm grasp on how he intends to develop this operation. Too
often staffs have only a partial understanding or a general
misunderstanding of critical pieces of the commander's guidance
that result in wasted time, a flawed plan, or both.
Mission
Analysis Briefing |
XO: Introduction, Purpose, and
Agenda
S2: Initial IPB:
Terrain and weather (illuminate
effects)
The enemy (big to small)
Enemy commander's intent/objective/worst
fear
Enemy course of action (ECOA)
development
Snapshot ECOA sketches
What we know about the enemy (targeting
implications)
What we don't know about the enemy (recon
implications)
What the enemy knows about us
(positioning/counter-recon implications)
Recommended PIR
Tentative recon plan (Q36 focused, briefed by
radar tech)
S3: Mission Analysis:
Current combat power
Current situation of batteries
Current and projected task
organization
Missions/intents two levels up
Specified, implied and essential tasks
(EFATs)
Limitations (constraints and
restrictions)
Restated mission (who, what, where, when &
why)
Additional assets required
(RFIs)
- S4: Current Equipment & Classes of Supply
Status (Cl I(w), III, IV, V
- (arty and small arms)
S1: Current and Projected PERSTAT and Medical
Assets Available
SIGO: Communication Status (voice and
digital)
FSCOORD: Commander's Guidance
|
8. Issue Warning Order (WARNO) number two to
Batteries (Step 16). Once the brief back is concluded the
S3 issues warning order number two to subordinate elements either
verbally or in writing. Advanced Field Artillery Tactical Data
System (AFATDS) should be used as much as possible to transmit the
WARNO, with a follow up confirmation on FM radio to ensure the
subordinate commanders have received a copy. The second WARNO
consists of, at a minimum:
- Intelligence update
- Restated mission
- AO and known mobility/counter-mobility
information
- Commander's intent
- Prioritized EFATs and other key priorities
- Timeline estimates for
planning/rehearsal/execution
- CCIR: PIR, EEFI, and FFIR
- Risk and survivability guidance
- Reconnaissance to be initiated
- Rehearsal guidance
- Pre-combat inspection/pre-combat check (PCI/PCC)
priorities
9. Review Facts, Assumptions, and Gather Tools (Step
17). After the WARNO has been transmitted, the staff
updates any information that might have changed on the battalion
briefing boards, and begins to gather the necessary tools to begin
course of action development. The products developed during
mission analysis are depicted in Figure 3.
PRODUCTS OF MISSION
ANALYSIS |
-RFIs -Facts
-Constraints -Assumptions
-Restrictions -Commander's Guidance
-Specified Tasks -Refined MCOO
-Implied Tasks -Enemy SITTEMPS
-Essential Tasks (EFATs) -Initial Event
Templates
-Detailed Timeline -Initial R&S
Plan
-Risk Analysis -CCIR
-Restated Mission
|
Figure 3
This battle drill works best after the receipt of the
brigade operations order. However, due to encountering compressed
timelines, concurrent planning is a necessity particularly at the
CTCs. Typically, units try to get too far ahead of the brigade MDMP
process and find their plan becoming desynchronized with the brigade
plan. Time is nearly always better spent refining mission analysis
products and allowing the S2 to finish developing his initial IPB,
until the brigade is complete with its war game (course of action
analysis). In certain situations where the brigade's final COA is
very clear, the FA battalion can effectively begin COA development,
but it still has to monitor the brigade's war game carefully to
avoid becoming desynchronized. One technique many battalions have
used effectively is for the FSCOORD to come back to the battalion
tactical operations center (TOC) during breaks in the brigade MDMP
and help the staff refine its products for mission analysis. A
possible timeline for concurrent planning is included in Figure 4
with the FSCOORD's location depicted for each step. In cases where
the MDMP must be accelerated or modified, the commander's presence
and influence is critical for ensuring that the process stays
focused and on the proper track.
The preceding battle drill is not the only way for the field
artillery battalion to successfully conduct mission analysis, but it
is a proven method that works for units in the field. Good mission
analysis defines the tactical problem and presents methods and
solutions by creating the building blocks for every tactical
decision made thereafter. Mission analysis is a crucial step of the
MDMP that can be streamlined, but never cut short. Only time and
experience speeds up the process. Units that take the time to
provide solid mission analysis give their units all the advantages
of a common visualization of the area of operations and a clear
understanding of the enemy and the battlefield environment. They are
therefore ready to begin developing courses of action in the next
step of the MDMP.

Figure 4
SECTION
2
A Course of Action Development Battle
Drill
Life was not getting any easier for the FA battalion
staff struggling with war gaming the defensive phase of a Joint
Readiness Training Center rotation. Confusion still ruled the
planning tent. The S2 was again briefing the enemy counteraction to
friendly reactions-this time in the motorized Infantry attack - off
another situation template, this one less detailed than that of the
security zone fight. This time the laser light dancing around the
less than clear template seemed like a high-tech version of the
"big-hand, little-map" known to all briefers caught unprepared or
ill-informed. The S3 again thought, "We are not clicking the way we
should be. The S2 is trying but we need to get our act together.
Otherwise what should be second nature to a staff is going to eat us
alive. We should have identified the battery to fire this EFAT, as
well as the required munitions for its successful accomplishment
during COA development."
As stated earlier, problems with the military
decision-making process (MDMP) encountered by this inexperienced
staff are common to many of the FA battalions that rotate through
the Joint Readiness Training Center (JRTC) every year.
Observer/Controllers have noted a weakness in MDMP beginning with
mission analysis and continuing with course of action (COA)
development. Field Manual 101-5, Staff Organization and
Operations, outlines the doctrinal six steps for COA
development shown in Figure 5. Field Manual 6-20-1, Tactics,
Techniques and Procedures for the Field Artillery Battalion
uses the same steps as FM 101-5, except for Step 5 which in FM
6-20-1 is "Examine C2 Options."
The Six Steps of COA
Development |
1. Analyze relative combat power, facts, and
assumptions
2. Generate options
3. Array initial forces
4. Develop scheme of maneuver
5. Assign Higher Headquarters
6. Prepare COA statements and sketches
|
Figure 5
THE COA DEVELOPMENT BATTLE DRILL
TASK: Conduct COA Development
CONDITIONS: The Direct Support Field Artillery TOC
in a tactical environment. All staff principals present and
supervised by either the S3 or XO, acting as Chief of Staff. Staff
has all planning tools required to complete the process. Mission
analysis is complete resulting in receiving commander's guidance
and publishing WARNORD #2 to subordinates.
Recommended tools:
- Large-scale maps of area of operations (AO), 1:25,000 or
larger with brigade graphics.
- Sketch/cartoon of AO and/or prominent/significant built
up areas.
- Brigade commander back brief board.
- Brigade's initial fire support plan: FSEM, TSM, target
list, etc.
- Enemy initial event template.
- Artillerized modified combined obstacle overlay
(MCOO).
- Enlarged copy of timeline established in mission
analysis.
- Blown up and laminated field artillery support matrix
(FASM).
- Icons of all assets available.
- Blank or PA overlay for recording PAs and routes.
- Air movement tables and/or convoy tables.
- An RFI or issues log.
- Gunnery data: JMEMS, rates of fire, range fans,
etc.
STANDARDS:
1. Analyze relative combat power, facts, and
assumptions (Step1). The S2 section plays a key role in
this step. The section interacts with various members of the staff
to include the S3, FDO, and radar tech. The S2 section can
facilitate this interaction through the use of event templates,
artillerized MCOO, imagery, and an understanding of the enemy's
TTP.
The FDO and S2 jointly determine the ammunition needed to
achieve the EFATs identified during mission analysis. The S2 lays
out for the FDO the high priority target (HPT) or the enemy
formation, based on the brigade FSO's established engagement
criteria and its degree of protection. The FDO ascertains the
number of times he must fire against the specific enemy
formation/HPT to achieve the required effects. The FDO computes
this using various shell/fuze combinations and volleys.
Additionally, he computes volleys required for his internal assets
of 105mm and 155mm and any other GS weapon systems available.
Lastly, the FDO determines how long it takes to fire each of these
fire missions based on sustained rate of fire for the firing
units.
The S2 decides the location of the mortars, as well as
where and when they will fire based on the enemy's task and
purpose for each mortar. This analysis should match or refine the
brigade S2's R & S Matrix. The S2 uses this analysis to
determine potential Q-36 locations. If the radar tech is present,
using his technical knowledge, he can decide on the best map spot
locations to acquire the mortars . The S2 will also refine the
division G2's analysis of the brigade artillery group (BrAG) and
division artillery group (DAG) locations. When and where the BrAG
and DAG fires will impact the brigade's AO is just as important as
the locations of those firing units.
Once the S2 places these templates on the map board in
conjunction with the artillerized MCOO, the S3 can decide on
potential position areas (PAs) for the firing batteries and the
radar.12 The
S2's artillerized MCOO allows the S3 to determine the more
desirable position areas based on cant and sight to crest or
intervening crest problems. The initial analysis of the PAs likely
occurred before deployment and is refined during the brigade's COA
development. The S3 ensures all of the PAs are still available
based on brigade's land management.
Lastly, if the mission includes brigade-controlled
movements the assistant S3 or S3 Air determines the requirements
and availability of slots to get FA assets into the fight.
Accomplishment of the initial EFATs, in large part, is based on
the combat power available. Brigade will limit, to some extent,
the FA battalion's ability to project its full combat power.
Therefore, the battalion must determine what is acceptable to
accomplish the initial EFATs, as well as, determine when and where
the battalion's follow on will close on the AO. In Step 2, the
nodes necessary to command and control the combat power are
generated. In addition, to provide some flexibility at the initial
PA prime movers need to be a consideration. Possible means of
insertion include the following:
- Airborne assault: the number and type of platforms and
chutes available, the arrival of chalks and passes at the
DZ.
- Air assault / Air mobile: the number and type of rotary
wing aircraft available, the ACL, weight restrictions, and the
arrival of lifts and serials at the LZ.
- Airland: the number and type of aircraft available, the
ACL, the arrival of aircraft at the flight landing strip.
- Ground Convoy: the number of vehicles per convoy march
serial, the number of march serials available to the FA
battalion, the arrival of march serials at the release
point.
2. Generate Options (Step 2). If the
commander issued guidance to develop more than one COA, then this
is the step to do so. Even if the commander directed only one COA
the staff generates ideas through brainstorming to arrive at the
best possible solution. No matter the number of COAs developed
each COA must meet the criteria of: suitable, feasible,
acceptable, distinguishable, and
completeness.13
In Step 5 the S3 or XO, acting as the chief of staff,
ensures each COA developed meets the criteria of the SFADC test.
The decisive point maneuver task forces use to start this step is
altered for the field artillery's process where the EFATs become
the starting point for the FA battalion. 14
3. Array initial forces (Step 3). The S2
must have at a minimum a SITEMP developed for each phase of the
fight. Optimally he would have an initial event template completed
for each phase of the battle. Using the JRTC motorized infantry
brigade (MIB) attack as an example, the S2 should complete the
following templates: insertion and ensuing actions, enemy air
reconnaissance and attacks, division reconnaissance (recon) fight,
brigade recon fight, the motorized infantry attack, and the
mechanized attack. The event templates display the enemy
graphically for the rest of the staff so they can see when and
where fires need to be effective to achieve an EFAT and when,
where, and how each one of these enemy formations will affect the
FA battalion's positioning of its assets. The S2 does this for
both the enemy's most probable COA (MPCOA) and most dangerous COA
(MDCOA).
The S3 and FDO jointly arrive at the preferred PAs for the
FA assets. The FDO looks at the EFATs for each phase of the
battle. The S3's initial PA analysis in Step 1 is the start point
for the FDO's backward planning to accomplish each EFAT. Starting
at the location of the EFAT, the FDO determines range to target,
angle T and/or BMA if required, and EFATs likely occurring at the
same time. These factors help decide which PA will be the primary
PA. Alternate PAs are determined in war gaming.
The end state for this step is location and orientation of
FA assets - each asset is assigned a task and purpose, initial
method of delivery tied to the FDO's scheme of fires, ammunition
and propellants required at each position, and the identification
of threat to each FA asset. Priorities for survey, MET, logistical
support, engineer, and air defense also come from analysis in this
step. Example task and purposes for a firing battery and radar for
two different phases are shown below.
Enemy Phase - PSOC Insertion
Battery X
Task: Destroy PSOC platoon and 81mm mortar on the
insertion LZ
Purpose: Engage when the PSOC is most vulnerable to
minimize damage to friendly HPTs (BSA, AVN AA, BDE TOC)
Q-36
Task: Pass counter fire acquisitions of the PSOC 81mm
mortar to the counter fire battery, battery X
Purpose: Minimize damage to friendly HPTs (BSA,
AVN AA, BDE TOC)
Enemy Phase - Motorized Infantry
Attack
Battery Y
Task: Disrupt dismounts' breaching of friendly
obstacles
Purpose: Force mechanized forces to conduct in-stride
or deliberate breaches
Q-36
Task: Pass counter fire acquisitions of the motorized
infantry mortars to the battalion FDC
Purpose: Suppress enemy mortars forcing enemy
dismounts to attempt breaching without their own SOSR
fires
4. Develop the scheme of maneuver-movement plan
(Step 4). The movement plan is based on either achieving
an EFAT or avoiding the enemy threat. Maneuver can occur by
ground, air assault, or a raid type of mission. The end result of
this step is a partially filled out FASM (see Appendix C). The S2
starts this step by placing his first template on the sketch or
map board. The S3 follows by placing the firing batteries, radar,
survey teams, command and control (C2) nodes, retrans, and other
attachments in their locations. The FDO briefs the scheme of fires
designed to achieve the BN EFATs and discusses any specified or
implied priority targets and final protective fires (FPFs) the
battalion is responsible for. The S2 or radar tech addresses any
known BDE NAIs or radar zones to be covered by the Q-36. Once each
asset's information is determined and recorded on the FASM for
that specific phase, then the process starts again for the next
phase. Another format for a FASM is found in CALL Newsletter
99-11.15 At the
end of this step, the S3 or XO quickly run through each of the
enemy's templates again to determine routes from PA to PA, placing
FA asset time-phase lines on the same overlay as the PAs and
routes. The same timeline developed during mission analysis is
used to capture friendly events: battery in position ready to fire
times (IPRTF), radar in position ready to observe (IPRTO) times,
SP times, PZ/LZ times, etc. Enemy events to note on the timeline
are expected times to shoot or deliver EFATs and expected threat
times to the batteries or other subordinate units. The enemy
timelines help the battalion direct the number of howitzers to be
manned. See Appendix B for an example timeline.
5. Assign headquarters (Step 5). The hard
staff work occurred in the first four steps. Step 5 merely
formalizes the process by placing attachments under battery or
battalion control; assigning EFATs, priority targets, FPFs, and
targets to the batteries responsible to deliver them to include GS
firing units; determining an initial RDO for each phase;
determining the C2 structure; and determining the retrans
frequencies. The firing units in the FASM switch from generic X,
Y, and Z Battery to A, B, and C Battery. The S3 or XO conducts a
SFADC test to ensure each COA developed meet those
criteria.
6. Prepare COA sketch/statement (Step 6).
The FA TOC personnel place the COA on the unit's brigade
commander back brief board (see an example in Figure 6) as a time
saving technique. The staff ensures each asset task organized to
the battalion has a task and purpose listed by phase and that a
battalion EFAT covers all EFSTs requiring attack or acquisition by
FA assets. The staff uses multiple boards to brief the commander
on multiple COAs.
Brigade Commander's Back Brief
Board |

Figure 6
The staff briefs the commander on its recommendation using
the agenda found in Figure 7.
XO: Introduction, Purpose,
Agenda
S2:
Updated intelligence preparation of the
battlefield (IPB),
Possible enemy COAs (event templates)
S3:
Status of own forces
Restated mission
Commander's and higher commander's
intent
The COA statement and sketch
The rationale for each COA,
including:
- Considerations that might affect enemy
COAs
- Deductions resulting from a relative combat
power analysis
- Reason units are arrayed as shown on the
sketch
- Reason the staff used the selected control
measures
- Updated facts and assumptions
|
Figure 7
Once finished with the COA brief the TOC can issue combat
instructions to subordinates focusing on reconnaissance and
battalion directed pre-combat checks (PCCs) enhancing the
subordinates' ability to conduct their troop-leading procedures
(TLPs).17 The
battery commanders, radar technician, and support platoon leader
have enough information at this point to conduct Steps 3-5 of the
TLPs (Step 3-make a tentative plan, Step 4-initate movement, and
Step 5-conduct reconnaissance). The battle staff monitoring the
current fight must ensure they attain and disseminate the results of
the reconnaissance to the planning staff for incorporation into war
gaming. The staff derives PCCs from assigning an EFAT or from a
perceived future enemy threat to the subordinate element.
As discussed in the first article, the FA MDMP battle drills
work best after receipt of the brigade's
OPORD.18 However
at the CTCs, MDMP is conducted in a time-constrained environment and
therefore the FA battalion must conduct concurrent planning to allow
subordinates enough time to conduct their troop leading procedures.
The FA battalion realistically cannot start their COA development
until after the brigade's war game where EFSTs are flushed out. The
FA battalion must fight the tendency to rush through their MDMP.
They can better spend their time on mission analysis and preparing
their products for COA development while waiting on the results from
the brigade's war game - in essence going slow to go
fast.
The preceding battle drill is not the only way for the field
artillery battalion to successfully conduct COA development, but it
is a proven method that works for units in the field. COA
development is the conceptual step in the MDMP. The staff must
develop the concept in enough detail to carry forward into the war
game. If the staff does not get to this level of detail in COA
development, then they spend too much time war gaming. This forces
the war game to last beyond everyone's attention span causing the
process to lose its effectiveness. Only time and experience speed up
the COA development process. Units that take the time to provide a
solid concept with enough detail enhance their subordinate's ability
to conduct TLPs in a timely manner. Execution of the COA development
battle drill also delivers the staff to the war game ready to
execute that step efficiently. Together, these two notions increase
the likelihood of successful execution of the battalion's
mission.
SECTION
3
A War Game Battle Drill for the Direct Support Field
Artillery Battalion
Once again the FA battalion staff garnered its
strength to get through war gaming the defensive phase of a Joint
Readiness Training Center rotation. This time it was the S3 on deck,
prepared to guide the staff through the FA battalion's actions in
meeting the main enemy attack against the brigade. The S2 watched
and listened but remained ready to participate in the war game.
Appearing confident, the S3 hoped to restore some self-confidence in
his inexperienced staff. He was only minutes into his discussion
when he realized that what his staff had produced during COA
development was not in sync with the brigade plan. Chagrined by this
revelation, he thought, " Well Major looks like you got some
polishing to do on your own staff work. This is gonna be a
loooooooooong evening."
Trends from the Combat Training Centers show that most flaws
in unit execution can be traced back to inadequate war gaming. Few
units attempt to test their plan realistically. They usually fail to
give the enemy his vote in the upcoming operation. Battalion staffs
often attempt to war game with only the active participation of the
S3 and S2; most other staff members sit in silence and scramble to
generate their annexes after the war game is complete. Staffs
traditionally do not enter the war game prepared with all the data
and products required for a synchronized
plan.19 The
greatest contribution members of the DS battalion staff can bring to
the table for a successful war game is to come to the process
prepared with all the knowledge, products, and data available from
the preceding steps of the MDMP. Only then will a staff be prepared
to begin this battle drill.
The steps of the war game are slightly modified from the war
game steps found on page 5-17 of FM 101-5, and are derived primarily
from FM 6-20-1. These steps are found in Figure 8.
Gather the tools, materials, data and refined event
template
List all friendly forces
List assumptions, to include higher HQ
List known critical events (EFATs) and decision
points
Determine evaluation criteria to measure the
relative effectiveness and efficiency (list EFATs, purpose,
method used, and tasks)
Select the war-game method (avenue, box or
belt)
Select a method to record and display
results
War game the battle with emphasis on FA fires and
assess results
Create a Decision Support Template
War game each EFAT
War game the fire plans
Determine other FA decision points
Display decision points on operations
overlay |
Figure 8
THE WAR-GAME BATTLE DRILL
TASK: Conduct Course of Action Analysis (War
game)
CONDITIONS: The Direct Support Field Artillery TOC
in a tactical environment. All staff principals present and
supervised by either the S3 or XO serving as Chief of Staff. Staff
has all planning tools required to complete the process. Mission
analysis and course of action battle drills successfully completed
with all output products present.
Recommended tools:
- Large scale maps of AO 1:25,00 or larger with brigade
graphics.
- Commander's back brief board for each COA (From the
article "A COA Development Battle Drill").
- Partially completed COA field artillery synchronization
matrices (FASM) from course of action development.
- Enlarged copy of timeline established in mission
analysis and refined in COA development.
- Enemy event templates for all enemy courses of action to
be war gamed.
- Overlay for the decision support template.
- Brigade fire plan or target list.
- Icons of all assets available.
- Issues/RFI board.
- Gunnery data: JMEMS, range fans, or other critical
data
- Movement plans and rates of march.
- Medical evacuation SOPs and casualty data.
- Ammunition consumption and transportation data.
STANDARDS:
1. Gather the Tools (Steps 1-4, and 6). The
S3 or XO gathers all of the available staff and directs which
COA/ECOAs are to be war gamed, and what method will be used to
conduct the war game (box, belt or avenue). The operations section
directed by the operations sergeant and assistant S3 then should
prepare the TOC planning area for the war game using all of the
recommended tools. Required attendees: XO, S3, S2, intelligence
sergeant, S4, S1, RSO, FDO, signal officer, chemical officer,
assistant S3, operations sergeant, support platoon leader, PA, and
radar technician. Certain members of the staff (typically the SPL,
radar technician, and PA) in the critical steps of their troop
leading procedures might not be able to attend the war game. Their
participation depends on the state of training within their
sections and personnel manning; however, if they can attend, the
war game is better off for their expertise. If not, the XO or S3
must ensure someone is representing their interests during the
process.
The large-scale map is set up in the center of the
planning area with all participants in front of it. The assistant
S3 and operations section supervise the posting of friendly unit
icons to starting positions on the large scale map, critical
assumptions identified during the previous two battle drills (COA
development and mission analysis), and a listing of battalion
EFATs derived from brigade EFSTs. Prominently displayed to one
side is a blown up copy of the FASM partially filled out during
COA development (See Appendix C). The operations sergeant is
assigned as recorder. The S2 section ensures the correct event
templates for the ECOA to oppose the friendly COA are on the
mapboard. The rest of the staff prepares to conduct the war game
and ensures they have all critical tools and data they need to
provide the expert insight on their particular area. Each staff
member should bring a laminated or blank copy of their annex so
they can write their portions on the spot as events unfold within
the war game and therefore reduce the time to prepare the final
FASP. Several copies of the specific annexes will be needed if the
staff is war gaming multiple COAs. Make maximum use of the
noncommissioned officers within the staff to enhance the
productivity of the war game. Staff NCOs provide detailed
understanding of unit standing operating procedures (SOPs) and
small unit capabilities; they are also usually the long-term
continuity in any unit and an invaluable asset to the successful
execution of a plan. Train them to be a part of the process and
their insights will enhance the end result of the war
game.
2. Initial Brief (Steps 5 and 7). Once
preparations for the war game are complete the XO or S3 outlines
the rules of the war game to the rest of the staff (see Figure 9).
He reviews each EFAT using the task, purpose, method, effects
methodology to ensure the staff has a complete understanding of
the tasks the battalion must synchronize in time and space. The XO
then reviews the developed COA that the staff will war game and
assigns the operations sergeant as the FASM recorder for the
process. He also designates the chemical officer the recorder for
outstanding RFIs and issues. If more than one COA is to be war
gamed the XO or S3 post evaluation criteria that the staff will
use to measure the relative effectiveness of each COA. Once the XO
or S3 completes his introduction, the S2 gives a brief overview of
the ECOA that opposes the friendly COA using the series of event
templates his section has provided (See Appendix D, Example Event
Template). He also covers the mission, intent, and HPTs of the
enemy commander.
Remain unbiased.
Accurately record advantages and
disadvantages.
Continually assess feasibility- reject any COAs
that prove unfeasible.
Avoid premature conclusions.
Avoid comparing one COA with another during war
gaming. |
Figure 9
3. Create a Decision Support Template (DST -Step
8). The DST is probably the least utilized tool in any
maneuver or field artillery TOC. This is primarily because the S2
section does not have enough time or experience available to
produce the event templates necessary in time for the war game.
Without the preceding products the creation of a usable DST is
highly problematic. The DST is a product of the war game, stemming
directly from the enemy event template and the brigade maneuver
graphics and timeline. The entire staff has a part in creating
this product; it is not simply a responsibility of the S2, though
he is key to the process. The DST is a graphical depiction of how
the enemy's actions and timeline juxtapose with those of the
battalion and brigade. This allows the staff to determine where
critical decisions, such as the correct time and trigger to fire a
FASCAM minefield or displace a firing asset, must be made. The S3
or XO must control the creation of the DST. The war game begins
with either a copy of brigade's DST or as a blank overlay on top
of the event template. The S2 and S3 have the joint responsibility
during the war game to use the tools provided and create an
effective DST.22
4. War game (Step 8).
a. War game each EFAT. Whatever method the XO or
S3 determines to use for war gaming the COA (box, belt, or
avenue), the staff war games each event, focusing on the EFATs
in order of occurrence. If time is short, start with the most
critical events first. The process used for this is the
action-reaction-counteraction drill. Many staffs do not
understand their role during this process and as a result simply
sit back and let the more active members take the lead. Staff
members cannot play dead during the process; they must actively
contribute with BOS specific information or just their general
expertise on the operation. During offensive operations friendly
actions occur first, then the enemies counteraction, and finally
the friendly reaction. In defensive operations the cycle is
reversed, with enemy actions starting first. The staff follows
the FASM (Appendix C) and addresses all areas down the column,
ensuring that no blank spots are left on the matrix after
finishing a particular phase (depending on what method of war
game the staff is using). As each event occurs, and a unit
changes position, the staff must move the unit icons on the
large-scale map to confirm the movement timelines and spot
potential conflicts. Time and again at the JRTC, a war game
continues from phase to phase and the icons never move from
their initial PAs. As the staff addresses each event by the
script, some things are naturally addressed during the war game
such as coordinating instructions; changes to the CCIR, MOPP, or
ADA warning; and weapons control status. Alternate battery EFATs
should be identified as well as the alternate PAs to support
their accomplishment. Movement and cache of Class V and
evacuation of casualties are also identified during this
process. The S3 or XO ensures the recorders capture the
pertinent information for inclusion into the FASP. All too often
the staff will encounter a difficult area that requires drastic
modification to the plan and skip over it intending to come back
later and address the issue. They usually never get back to it.
If the staff has a fundamental problem with the plan and cannot
resolve it in the war game, the enemy will usually solve the
dilemma for the unit during execution. War gaming is the time to
get concrete answers to the hard problems of timing and
synchronization. The fill in the blanks test at the end of each
column of the FASM lets the S3 or XO know they have addressed
all the pertinent issues. The S2, in particular, must
aggressively try to "win" the war game to ensure the staff is
fully addressing all aspects of friendly responses to enemy
actions. Each friendly response is translated to an "on order"
or "be prepared" task for friendly assets or batteries. The
operations sergeant records those tasks onto the synchronization
matrix for later inclusion in the tasks to subordinate units.
Figure 10 displays one possible script for the conduct of a war
game.23 The
XO (or S3 if the XO is unavailable) must adjudicate the process
as Chief of Staff. If the XO is present, the S3 fights the
friendly COA while the S2 fights the enemy plan. The key to a
successful war game is to have someone objective overseeing the
process to ensure all BOS elements participate and that all
aspects of the plan are addressed. If the XO is not present, the
S3 assumes the role of proctor for the war game, while the AS3
or operations sergeant fights the blue plan. This has an added
benefit of showing the S3 how well his staff understands the
plan by having them fight the developed COA in front of him. It
also allows the blue and red plans to compete equally without
the possibility of the S3 starting to favor "his" plan over
other possible solutions. Growing too wedded to a plan is a
hazard of all staff officers and the tendency must be avoided,
especially in the war game.
DEFENSIVE WAR-GAME SCRIPT 24 |
Maneuver Event (Action-Reaction-Counteraction)
|
S3 or AS3 |
Enemy COA (action) |
S2 |
Maneuver COA (reaction) |
S3 or AS3 |
Enemy Counteraction |
S2 |
Friendly EFSTs (POF, Priority Tgts, FPFs,
etc.) |
S3 or AS3
|
Intelligence (NAIs/R&S plan) |
S2 or S2 NCO
|
EFATs |
S3 or AS3 |
Fire Plans |
FDO/S4/SPL |
Firing Units (GS and subordinate Batteries) |
AS3 |
Radar |
S2/Tech |
Survey |
RSO |
C2 |
SIGO/S3 |
ADA |
ADAO/AS3 |
ENG |
AS3 |
CSS (Man, Arm, Fix, Fuel, Sustain) |
S4/SPL/PA/CHEMO |
CASEVAC |
PA/S1 |
Other |
AS3 |
Decision Points |
XO or S3 |
Review Issues |
S3 or AS3 |
Figure 10
b. War game the fire plans. Though the
fire plans for the battalion are war gamed in accordance with
the script in Figure 10, many critical issues are covered during
this part of the war game that are of extreme importance to the
success of the brigade's plan. The FDO, S4 and SPL (if present)
must work together to determine if the proposed fire plans are
actually executable. The FDO reviews the established engagement
criteria and volume of fire and quantifies the effects on each
target the battalion desires to engage during the time period
being war gamed. He also states how many times he expects to
engage that target before he is successful. He can also
postulate based on the current target list and the S2's
portrayal of the enemy situation the number of targets of
opportunity the battalion will encounter. The S4 or SPL respond
with what is actually present on the line of metal, what is at
the BSA in the ATP and uploaded on trucks or ready to be
airlifted, and what they can expect to receive in the future.
Combat configured loads (CCLs) are also identified at this time.
Shortfalls in Class V should be very evident at this stage of
the war game, and the staff can determine probable emergency
resupply packages tied to the CCLs. It is absolutely essential
that the staff have a current target list, if not the final one,
giving them at least an indication of where the brigade wants to
shoot. Without this critical piece of information, the staff can
only guess at what their Class V requirements may be. The S3 and
battalion FDO must emphasize to the brigade FSO how critical it
is for subordinate FSOs to quickly refine the brigade target
list instead of merely allocating targets to them. Every target
created after the FA battalion war game is another target that
desynchronizes the FA plan. Battalion FSOs must communicate
efficiently with their brigade FSE and the battalion FDC to get
their refined and/or priority targets to the FA battalion in a
timely manner. The war game may be delayed until this occurs.
War gaming without at least an initial brigade target list is
almost always an exercise in futility. A good TTP to use to
adjust for late target refinements is to conduct the war game
normally using the best target list available and follow with a
synchronization meeting to catch changes after target refinement
cutoff time.
c. Determine other FA decision points.
Other decision points that affect the battalion must be
identified at the end of each column of the FASM or as they are
encountered. They are based in the main on the experience of the
staff. Some examples include resupply triggers for critical
types of munitions, displacement criteria, when and under what
conditions should the unit request additional GS volleys,
switching C2 nodes for the battalion and how the FDC
will pass control, reorienting or moving the batteries, or when
to fire an avenue blocking FASCAM minefield. The war game is
where all of the moving pieces of the battalion fight come
together, and only at this stage if they have done their job
properly, can the staff see the potentially fatal pitfalls in
their plan. Only when an event template is overlaid on the
brigade graphics can the S3 see that the enemy dismounts will
move through an area before A Battery can possibly displace.
Countermeasures are fairly simple to produce during the war game
but extremely difficult to execute on the fly without
desynchronizing the rest of the battalion fight.
d. Display Decision Points (DPs) on Operations
Overlay (Step 8). Once the S3 or XO has reached a
decision point the intelligence sergeant graphically represents
that DP on the DST after that column of the FASM is completed.
This way the product is built during the process, and does not
get in the way of orders preparation. The DST is an excellent
execution tool for members of the DS battalion staff once they
are trained to use it to alert themselves and their units of
upcoming decisions.
8. War game another COA or begin FASP
preparation. If another COA needs to be war gamed, follow
the steps just outlined above. If only one COA is war gamed begin
the FASP preparation battle drill. Issue WARNORD number 3 at the
completion of the war game.
This battle drill works best after the receipt of the
brigade operations order. However, due to compressed timelines,
concurrent planning is a necessity particularly at the CTCs.
Typically, units try to get too far ahead of the brigade MDMP
process and find their plan becoming desynchronized with the
brigade plan. The FA battalion must attempt to delay their war
game at least until after the brigade's war game, due to the lack
of a fairly concrete target list. A good SOP on how the battalion
conducts parallel or concurrent planning will make the planning
process much smoother for the unit.
The preceding battle drill is not the only way for the
field artillery battalion to successfully conduct course of action
analysis, but it is a proven method that works for units in the
field. A good war game delineates the tasks to be accomplished by
the DS battalion and synchronizes that plan in time and space. A
field artillery battalion's war game is the sum of all the
mistakes made during the preceding steps of the MDMP. What goes
into the war game is what eventually comes out. If you fail to
give the enemy his vote during course of action analysis, he will
invariably get it during execution. It is too late to do anything
then except react. Only time and experience speeds up and refines
the process. Units that take the time to train up to an effective
war game find their actions synchronized with the movements of
their brigade, and their supporting fires more
effective.
CONCLUSIONS
The next operations order to the DS FA Battalion came
24 hours later. This time the S3 grabbed the XO as soon as the
commander had reviewed the new mission. "XO, let's do this one right
and we will get it right the first time. We squeaked by on the first
mission. We can do better. We just gotta go slow when we need to and
then we can go fast when we have to..."
That really is the essence of the military decision-making
process (MDMP). It is designed to be a painstaking process that
forces the participants to consider all the factors in arriving at
and war gaming a course of cction. There are adaptive differences in
the process from maneuver to support units but the baseline process
remains the same. The use of the MDMP is critical for new staffs or
for staffs new to operational tempos as sustained at the CTCs. Once
those staffs have undergone several iterations of the MDMP, they
will become more seasoned and begin to function like true
battlestaffs. The battle drills suggested by the authors in this
newsletter will help unit staffs achieve greater seasoning even
before they arrive at the JRTC. Crawl through the drills until your
staff can walk through them. You will be ready when you can run
through them without even thinking about it.
1NTC Trends Compendium 97-17
3QFY96-2QFY97, pp. N-171-174. JRTC Priority Trends
3QFY96, pp. N-59-63.
2CTC Trends (JRTC) 00-2, February 2000,
pp. 62-63; CTC Trends (NTC) 99-10, August 1999, pp. 30-31, p.
93; JRTC Trends Compendium 98-7, p. N-45.
3Field Manual 101-5, Staff Organization and
Operations, 31 May 1997, p. 5-30.
4FM 101-5, p. 5-16.
5FM 101-5, p. 5-5.
6Another version of a MA worksheet is provided in
CALL 99-11, An Artillerization of the MDMP, Appendix
B
7These EFATs are not complete yet. They will
probably consist of, at most, task, purpose and effects.
8Draft FM 6-20-1, The Field Artillery
Battalion.
9Fort Sill Handout TV01CN, 24 Sep 97,
"Intelligence Preparation of the Battlefield with a Purpose", pg.
5.
10FM 101-5, p. 5-11.
11Draft FM 6-20-1, Tactics, Techniques, and
Procedures for the Field Artillery Cannon Battalion, p.
4-14.
12FM 6-20-1, p. 4-13.
13FM 101-5, p. 5-11.
14FM 101-5, p. 5-12.
15Center for Army Lessons Learned, Newsletter
99-11, August 1999, p. G-1.
16FM101-5, pp. 5-16 and 5-25.
17Field Manual 7-10, The Infantry
Company, 14 December 1990, p. 2-11.
18"A Mission Analysis Battle Drill for the Direct
Support Field Artillery Battalion"
19CTC Trends (JRTC) 99-7, July 99 p. 50.
and CTC Trends (NTC) 99-10, Aug 99, pp
95-96.
20FM 101-5, p. 5-17 & Draft FM 6-20-1,
p. 4-15 and 4-16.
21USACGSC Lesson Plan S320BL4, p. 4-31, Feb
97.
22See FM 34-130, Intelligence Preparation
of the Battlefield, Figure A-4, page A-13, for an example of
a decision support template).
23Another similar war game script is found in
CALL
CTC Quarterly Bulletin, 00-03, FY99, March 00. "Wargaming
the DS Battalion Way", p. 63.
24This script is optimized for defensive
operations. In offensive operations friendly events go
first.
|