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Military

APPENDIX R

MILITARY OPERATIONS ON URBANIZED TERRAIN

Section I. INTRODUCTION

R-1. GENERAL

Villages and small towns are a common sight in much of the world, particularly in Central Europe. Larger towns, small cities, and major urban centers will often be avoided by mechanized forces. Even so, mechanized infantry unite must be ready to fight in urban areas when required. (See FM 90-10-1 for details.) Fighting in urban areas is usually characterized by house-to-house fighting, restricted maneuver space for ground vehicles, and restricted observation and fields of fire. As a result, the dismounted infantry role increases markedly.

Platoons and squads will seldom fight alone in urban combat. Normally they will fight as part of their company or company team. Combat engineers will normally support the infantry.

The rapid rate of expenditure of small arms ammunition, grenades, and demolitions is another characteristic that must be taken into consideration during urban combat.

R-2. URBAN AREAS

Streets and alleys make ready-made firing lanes and killing zones. Vehicles, being greatly restricted and canalized, are subject to ambush and short-range attack. Tanks are at a disadvantage because their main guns cannot be depressed enough to fire into basements at close range, nor can they be elevated enough to engage targets on upper floors of tall buildings nearby. The APC has a more flexible capability in this role. The squad can be organized so that the caliber .50 machine gun as well as other weapons can provide overwatch and suppressive fire to dismounted elements while the APC provides the carrier team with limited armor protection.

Fighting in urban areas will be centered around prepared positions in houses and buildings. These positions should be designed to cover street approaches, and should be protected by mines, obstacles, and booby traps. Hence, bridges, overpasses, and buildings must be inspected and cleared of any mines before they are used. Also, reconnaissance parties must determine the weight-supporting capacity of roads, bridges, and floors to find out if they will support APCs and tanks. Engineers can be used for these tasks.

APCs and tanks should not be employed alone. Dismount teams should be responsible for protecting specific tanks or their carrier teams. Carrier teams should move along the sides of streets, stay close to buildings, and observe and cover the buildings on the opposite side. Carrier team members must remain alert for signals from the dismount teams. Close cooperation between the dismount team and the carrier team in the urban environment is critical.

CONTENTS

Section I. Introduction

Section II. Offense

Section III. Defense

Section II. OFFENSE

R-3. GENERAL

In urban areas, fighting will be mostly dismounted. The carrier teams employed chiefly in a fire support role. Tanks follow and, as needed, move to provide heavy direct fire support from locations secured by the leading infantry.

The attacker has the advantage of maneuver and can isolate a built-up area. Once a built-up area has been isolated, a force can either assault it or conduct a siege until the defender surrenders.

The missions of dismount teams engaged in the attack of a built-up area include:

Assaulting and reducing enemy positions and clearing buildings under the covering fires of tanks and APCs.

Neutralizing and destroying enemy antiarmor weapons.

Locating targets for engagement by tank or APC weapons.

Protecting tanks and carriers against enemy individual antiarmor measures and surprise.

Securing and defending an area once cleared.

Typical carrier team missions during attacks in urban areas are:

Destroying enemy positions within a building with the direct fire of the caliber .60 machine gun and the 7.62-mm machine gun (when walls are constructed of light material).

Suppressing enemy gunners within buildings and adjacent structures.

Isolating the objective building with direct fire to prevent enemy withdrawal, reinforcement or counterattack.

Establishing a roadblock or barricade.

Securing cleared parts of the objective.

Obscuring the enemy's view with the APC's smoke-grenade launcher (if vehicle is so equipped).

Providing resupply of ammunition and explosives for the assault force.

Evacuating casualties from the areas of the fire fight.

Platoons and squads use the same general movement techniques on urban terrain as on other terrain. When moving toward an urban area and contact is possible, traveling overwatch should be used. Upon entry into the urban area, dismount teams should be deployed, and the platoon should move using bounding overwatch. Dismount teams should move alongside and through buildings, avoiding open areas when possible. When moving down a street, dismount teams should move staggered on alternate sides of the street. Teams must guard against ground level positions along the street and also should assign two or three men to observe the upper floors of buildings on the opposite side of the street. Carrier teams, overmatching the dismount teams, should travel staggered on alternate sides of the street.

R-4. APC EMPLOYMENT CONSIDERATIONS

In the offense, the APC is best used to provide direct fire support for the dismount team. The carrier team should move well behind the dismount team and move up when needed to engage targets located by the dismount team.

Communications between the dismount element and the carrier element are crucial. Communications can be visual or voice signals, radio or telephone. There is a phone jack on the rear of each APC.

The speed of the APC lets the carrier team rapidly cross streets, open areas, or alleys.

R-5. HOW TO ATTACK AND CLEAR A BUILDING

When attacking an urban area, the most common mission of the platoon is to clear a building or a group of buildings. The platoon leader designates the composition of the dismount element and the carrier element. The makeup of these elements can change with the situation. Each dismount team is organized into two- or three-man assault teams. The platoon leader also may designate a part of the dismount element as a demolition team.

The entire dismount element normally is used to attack one building at a time. (Against smaller buildings, the platoon leader may have a single dismount team conduct the attack.) The attack is conducted in three steps:

(1) The carrier element supported by indirect and direct fire, isolates the building.

(2) The dismount element enters the building to gain a foothold.

(3) The dismount element clears the building room-by-room.

To isolate a building, the carrier element takes an overwatch position. It fires the caliber .50 machine gun and the 7.62-mm machine gun to suppress enemy troops, in the building and those in nearby buildings, who can fire at the dismount element.

NOTE: Targets for Dragons and TOWs in urban areas must be beyond the minimum arming distance of 65 meters.

The dismount teams move to the building along covered and concealed routes. Smoke grenades and smoke pots can provide additional concealment. The dismount teams enter the building at the highest point they can, because:

Usually, the ground floor and basement are the enemy's strongest defenses.

The roof of a building normally is weaker than the walls.

It is easier to fight coming down stairs than going up stairs.

If there is no covered route to the roof, the foothold quickly fight to the highest story, and dismount teams may enter at a lower story or at then clear room-by-room, floor-by-floor, from the ground level. In this case, they should seize a top down.

To enter a building, one of the assault teams moves (covered by fire) to the entry point. One soldier throws a grenade into the room. After the explosion, the assault team enters, one man at a time, overwatched by the other men. The first man rushes in firing his weapon in two- or three-round bursts. He takes a position that gives him coverage of the whole room. The other men enter the room and make a quick but thorough search.

The same procedure is repeated from room to room and floor to floor (to include the basement, if there is one) until the building is cleared of all enemy. It then is considered secured. If it fits in the scheme, the secure building becomes the position from which the assault on the next building is overwatched. This assault may be made by other dismount teams of the same platoon, or by a dismount element from another platoon. The building should be marked to indicate that it is clear of enemy. (Put white engineer tape or chalk marks over the door.)

Section III. DEFENSE

R-6. GENERAL

As in the attack, most of the fighting in the defense is done by dismount teams. It is harder to build the platoon's defense around the APC in urban areas than in other types of terrain. But the carrier element's role is no less important. A platoon normally defends from positions in one to three buildings. This depends on the size and strength of the buildings, the arrangement of the buildings, and the size of the platoon.

R-7. MISSIONS

Typical missions for dismount teams in the defense include:

Preparing defensive positions (with combat engineer support if required and available).

Emplacing demolitions and obstacles with combat engineer support.

Observing to provide security and prevent enemy infiltration.

Engaging and defeating assaulting enemy forces.

Acquiring targets for engagement by tanks.

Protecting tanks and APCs from close-in antiarmor weapons.

Typical missions of carrier teams in the defense include:

Providing fire support for the dismount teams and mutual support to other APCs.

Neutralizing or suppressing enemy positions.

Destroying or making enemy footholds indefensible.

Providing rapid, protected transport to the dismount teams, as needed.

Reinforcing threatened areas by movement through covered and concealed routes to new firing positions.

Covering obstacles by fire.

Providing smoke screens with the smoke-grenade launcher.

Resupplying dismount teams with ammunition and other supplies.

Evacuating casualties. (The overall value of the APC to the defense must be weighed against the need to resupply or evacuate casualties.)

Other aspects of defense in urban terrain that the platoon leader should consider are:

PROTECTION. Reinforced concrete and brick buildings provide the best protection. A reinforced cellar is especially good. Wooden buildings should be avoided.

DISPERSION. It is better to have positions in two mutually supporting buildings than in one building that can be bypassed.

CONCEALMENT. Although buildings provide excellent concealment, positions in buildings that are at the edge of an urban area should be avoided because they are the most likely to receive the heaviest enemy fire. As shadows change with the time of day, vehicles should be moved to compensate.

FIELDS OF FIRE. Positions should have good fields of fire in all directions. Wide streets and open areas such as parks may offer excellent fields of fire.

OBSERVATION. The buildings selected should permit observation into the adjacent sector. The higher stories may offer the best observation, but they may also invite enemy fire.

COVERED ROUTES. Routes that go through or in back of buildings are best.

FIRE HAZARD. Buildings that will burn easily should be avoided.

TIME. Buildings that need a great amount of preparation are undesirable when time is short.

STRENGTH. Buildings in which APCs or tanks are to be placed must be able to holdup under the vehicles' weight and withstand the effects of their weapons being fired.

R-8. TECHNIQUES

The APC, after being refueled and uploaded with ammunition, should be integrated into the platoon fire plan. Once placed in position, APCs should not be moved for logistical or administrative functions. Other vehicles should accomplish these functions, when possible.

Once the platoon leader picks the building(s) he will defend, he should position his carrier teams and dismount teams. Dismounted machine guns should be positioned to have grazing fire. Dragons should be positioned on upper stories for longer range and for firing at the tops of tanks. If it can be done, supplementary and alternate positions should be designated for dismount teams and carrier teams. These positions should permit continuous coverage of the primary sector and allow all-round defense.

It may be advisable in certain instances to move to alternate positions with the onset of darkness to deceive the enemy as to the actual location of the platoon.

When firing the LAW or Dragon from within a room, backblast must be taken into account. In urban combat, the backblast area for these weapons is more dangerous because of rubble and the channeling effect caused by buildings, narrow streets, and alleys. Antitank weapons should not be fired from unvented or closed rooms. By wetting down the floor of the room or building, the signature produced by the backblast may be significantly reduced.

The platoon can use obstacles to hamper enemy mobility and allow longer engagement time for tanks and infantry. Mines and demolitions should be planned for the outside and inside of buildings to neutralize enemy forces attempting to gain a foothold. Buildings can be selectively rubbled to improve fields of fire and create obstacles.



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