Tactical Mission Tasks
|Doctrine provides a military organization with a common philosophy, a common language, a common purpose, and a unity of effort.|
|General George H. Decker, address at Fort Leavenworth, 16 Dec 1960|
The tactical mission tasks in this appendix describe the results or effects the commander wants to achieve-the what and why of a mission statement not previously addressed in this manual. A mission statement contains the who, what, when, where, and why associated with a specific operation. The what and why of a mission statement are not the same thing and both are needed. The what is an effect that is normally measurable. The why of a mission statement provides the mission's purpose or reason. These tasks have specific military definitions that are different from those found in a dictionary. In some cases, the discussion includes more than just a definition; it includes results or effects in relation to the enemy, terrain, or friendly forces not associated with any specific type or form of an operation. Tasks that identify a friendly action rarely provide sufficient clarity for a mission statement.
B-1. As shown in Figure B-1, there is no definitive list of words or terms to describe the what and the why of a mission state-ment. The commander is not limited to the tactical mission tasks listed in this appendix in specify-ing what actions he wants from his subordinates in an OPORD or OPLAN. Many of the words and terms used to describe the what and why of a mission statement do not have special connotations beyond their common English language meanings. However, both the commander and the subordinate must have a common understanding of the what and why of the operation. It should be noted that tasks involving only actions by friendly forces rarely provide sufficient clarity for a mission statement thus the addition of a solid purpose coupled with the task adds understanding and clarity. The commander ensures that the missions he assigns his subordinate units are consistent with his scheme of maneuver and the resources allocated to his subordinates. For example, a defending unit requires far greater effort (resources) to destroy an enemy force than to defeat it. Likewise, an attacking unit requires more combat power to clear the enemy from a given area than to contain him in that same area.
Figure B-1. Tactical Mission Tasks
B-2. Many of the tactical mission tasks in this appendix have a tactical mission graphic associated with them. Tacticians use these graphics in conjunction with course of action development.
B-3. Attack-by-fire is a tactical mission task in which a commander uses direct fires, supported by indirect fires, to engage an enemy without closing with him to destroy, suppress, fix, or deceive him. A commander assigning this task to a subordinate must also state the desired effect on the enemy, such as neutralize, fix, or disrupt. A commander normally employs this task when the mission does not dictate or support close combat and occupation of a geographical objective by another friendly force. The commander may assign the force conducting an attack by fire a battle position with either a sector of fire or an engagement area (EA), or he may assign it an axis of advance and a force-oriented objective. The enemy may be stationary or moving. Figure B-2 shows the tactical mission graphic for attack by fire. The arrow points at the targeted force or objective, and the commander places the base of the arrow in the general area from which he wants to deliver the attack.
B-4. An attack by fire closely resembles the task of support by fire. The chief difference is that one unit conducts the support-by-fire task to support another unit so it can maneuver against the enemy. The attack by fire task includes—
Assigning sectors of fire or EAs to each subordinate weapon system to include the enemy's defensive positions or avenues of approach.
Designating control measures to allow massing, distributing, and shifting of direct and indirect fires.
Designating battle positions, area of operations (AO), or axis of advance to allow the friendly force to engage the enemy.
Providing for security and all-around defense, including control measures to ensure tie-in of subordinate elements and maximum use of hide positions.
OPSEC to deceive the enemy about movement, occupation, and intent of the operation.
Reconnaissance, preparing and securing movement routes and firing positions before the movement of the main body, and stocking Class V items.
Movement instructions to the initial battle positions.
B-5. Breach is a tactical mission task in which the unit employs all available means to break through or secure a passage through an enemy defense, obstacle, minefield, or fortification. A commander attempts to bypass and avoid obstacles and enemy defensive positions to the maximum extent possible to maintain tempo and momentum. Breaching enemy defenses and obstacle systems is normally his last choice. When they occur, they are a synchronized combined arms operation under the control of the maneuver commander. (Figure B-3 shows the control graphic for a breach.) The area located between the arms of the graphic shows the general location for the breach. The length of the arms extend to include the entire depth of the area that must be breached. Breaching operations may be required to support an attack anywhere along the continuum from deliberate to hasty attack. Regardless of where the attack falls along the continuum, the breaching tenets-intelligence, breaching fundamentals, breaching organization, mass, and synchronization-apply when conducting breaching operations in support of an attack. (FM 3-34.2 gives detailed information concerning breaching operations.)
B-6. Bypass is a tactical mission task in which the commander directs his unit to maneuver around an obstacle, position, or enemy force to maintain the momentum of the operation while deliberately avoiding combat with an enemy force. A commander orders a bypass and directs combat power toward mission accomplishment. A bypass can take place in offensive or defensive actions. (Figure B-4 shows the tactical mission graphic for a bypass.) The arms of the graphic go on both sides of the location or unit that will be bypassed.
B-7. The commander bases his bypass decision on—
The requirement to maintain momentum and aggressive action.
Knowledge of enemy strength, intent, or mission.
The degree to which the bypassed enemy can interfere with the advance.
The general state of the enemy force; for example, if enemy resistance is crumbling, the friendly force can take greater risks.
Any bypass criteria established by a higher headquarters.
B-8. The force conducting the bypass immediately reports any bypassed obstacles and enemy forces to its higher headquarters. The force normally keeps the bypassed enemy under observation until relieved by another force unless as part of a raid. A senior commander does not normally delegate authority to bypass below the battalion task force level. He establishes bypass criteria to limit the size of the enemy force that can be bypassed without the authority of the next higher commander. Before approving the bypass, the commander ensures that the bypassing force checks the bypass route for enemy presence and trafficability. At no time can the bypassing force allow the bypassed enemy force to interfere with the moving friendly force.
B-9. The two bypass techniques that the force can employ are—
Avoiding the enemy totally.
Fixing the enemy in place with fires and then conducting the bypass.
B-10. If the force cannot avoid the enemy, the bypassing force must fix the enemy with part of its maneuver elements and bypass with the balance of the force. (See Figure B-5.) Generally, a commander will not attempt to bypass an enemy force if more than a third of his combat power is required to fix the enemy. The commander assigns one subordinate unit the mission of fixing the enemy in this situation, reinforcing the fixing force as required by the factors of METT-TC. The fixing force coordinates with the unit assigned to relieve him as soon as possible and provides the new commander with all available information about the enemy and terrain. The relieving unit is normally another unit assigned a follow-and-support task. Once relieved, the force fixing the enemy either rejoins its parent organization or becomes part of the following element and comes under its control.
Figure B-5. Task Force Conducting a Fix and a Bypass
B-11. Occasionally the commander may direct the fixing force to break contact with the enemy after the bypassing force completes the bypass. This occurs when the bypassing force has no requirement to maintain an uninterrupted logistics flow, such as in a raid. In this case, the fixing force fixes the enemy by employing defensive and limited offensive actions in synchronization with all available fire support until ordered to rejoin the bypassing force.
B-12. Clear is a tactical mission task that requires the commander to remove all enemy forces and eliminate organized resistance within an assigned area. The force does this by destroying, capturing, or forcing the withdrawal of enemy forces so they cannot interfere with the friendly unit's mission. In all cases, this task requires a thorough reconnaissance to discover the enemy's locations. After discovering the location, the clearing force maneuvers against the enemy force. (Figure B-6 shows the tactical mission graphic for clear.) The bar connecting the arrows designates the desired limit of advance for the clearing force. The bar also establishes the width of the area to clear.
B-13. This task requires significant time and other resources. In his mission statement, a commander can modify the objective associated with this task to destroying, capturing, or forcing the withdrawal of only enemy forces larger than a stated size. In this case, the clearing force keeps smaller enemy forces under observation while the rest of the friendly force bypasses them.
B-14. Control is a tactical mission task that requires the commander to maintain physical influence over a specified area to prevent its use by an enemy or to create conditions necessary for successful friendly operations. That influence can result from friendly forces occupying the specified area or dominating that area by their weapon systems. Control of an area does not require the complete clearance of all enemy soldiers from the specified area. The tactical mission task of control differs from that of secure because secure does not allow enemy fires to impact on the secured area. The enemy can engage targets within the controlled area but cannot move his ground forces through that area.
B-16. Counterreconnaissance is a tactical mission task that encompasses all measures taken by a commander to counter enemy reconnaissance and surveillance efforts. Counterreconnaissance is not a distinct mission, but a component of all forms of security operations. It prevents hostile observation of a force or area. Counterreconnaissance is an element of all security operations and most local security measures. It involves both active and passive elements and includes combat action to destroy or repel enemy reconnaissance units and surveillance assets.
B-17. Destroying enemy ground reconnaissance assets while denying the enemy information through other collection systems allows friendly force commanders to operate against an enemy who is operating blindly. The enemy commander's inability to see the battlefield eventually desynchronizes his actions and renders his command vulnerable to aggressive action by friendly forces. (See Chapter 12 for additional information on counterreconnaissance.)
B-18. Disengage is a tactical mission task where a commander has his unit break contact with the enemy to allow the conduct of another mission or to avoid decisive engagement. It involves moving to a location where the enemy cannot engage the friendly force with either direct fires or observed indirect fires. Disengaging from the enemy while displacing from one position to the next is a difficult procedure. A disengagement plan includes—
The maneuver concept of operations for tactical elements after disengagement, along with the movement routes for each subordinate unit.
Fires to suppress the enemy and cover the unit's movement.
Screening smoke to conceal the unit's movement, as part of a deception operation, or to cover passage points.
Contact and passage points if moving through friendly lines. (See Chapter 15.)
The time disengagement starts.
The earliest time that CS and CSS elements move.
B-19. The senior headquarters conducts operations to support the disengaging forces and relieve pressure on units in contact with the enemy. For example, if a division is conducting a delay, the division commander uses his aviation assets to help a ground maneuver brigade disengage from the close fight. Simultaneously, the division uses its long-range artillery, rocket, and EW systems to destroy or disrupt enemy follow-on echelons to prevent them from interfering with the disengagement. The intent is to create conditions that allow the unit to disengage while avoiding decisive combat.
B-20. To facilitate disengagement, the commander suppresses the enemy in contact by bombarding him with large volumes of both direct and indirect fires provided by forces other than the disengaging unit. In open terrain, the unit generally moves its short-range systems first. In close terrain, it generally moves its long-range systems first to support by fire positions. The time involved to move a system to its next position also affects when that system moves. Small unit leaders usually direct this movement because of the limited range of combat net radios and the fact that the tactical situation varies across a unit's front. The process repeats as necessary. Once disengagement starts, units must complete it rapidly. The commander can employ supporting units or reserves to protect the disengaging unit's flanks and assist in freeing any closely engaged elements. The unit then moves to its next position using the appropriate movement techniques. (See Chapter 14.)
B-21. If enemy combat systems have not closed within direct-fire range of the friendly disengaging unit, all its elements may be able to move simultaneously under the cover of intense fires and smoke. Speed of execution and continued coordination are essential to the success of this task.
B-22. Exfiltrate is a tactical mission task where a commander removes soldiers or units from areas under enemy control by stealth, deception, surprise, or clandestine means. Friendly forces exfiltrate when they have been encircled by enemy forces and cannot conduct a breakout or be relieved by other friendly forces. Forces returning from a raid, an infiltration, or a patrol behind enemy lines can also conduct an exfiltration. The commander exfiltrates an encircled force to preserve a portion of the force; it is preferable to the capture of the entire force. A force exfiltrates only after destroying or incapacitating all equipment (less medical) it must leave behind. Only as a last resort, when the alternative is the capture of the entire force, does a force conducting an exfiltration leaves its casualties in place with supplies, chaplain support, and medical attendants.
B-23. Exfiltration is most feasible through rough or difficult terrain in areas lightly covered by enemy observation and fire. These conditions often allow undetected movement of small elements, when movement of the entire force would present more risk. Exfiltration requires resourcefulness, a high degree of discipline, expert land navigational skills, and motivation. It is unlikely that the entire force will be able to exfiltrate, since part of it may have to create a diversion. Good, small-unit leadership is essential in this type of operation.
B-24. The exfiltrating force first establishes its rally points and exfiltration lanes. It coordinates its linkup plans with other friendly units. The commander designates exfiltration lanes as restricted fire areas (RFAs) or no-fire areas (NFAs). The exfiltrating force uses preparatory fires to cover its movement and to expend stockpiled ammunition. Based on reconnaissance and available intelligence, the exfiltrating force subdivides into small groups and exfiltrates during periods of limited visibility, passing through or around enemy defensive positions. If detected, it tries to bypass the enemy. Exfiltration may be more difficult with combat and tactical vehicles because of the noise they make and the limitations they impose on exfiltration routes, make detection more likely.
B-25. Follow and assume is a tactical mission task in which a second committed force follows a force conducting an offensive operation and is prepared to continue the mission if the lead force is fixed, attritted, or unable to continue. The follow-and-assume force is not a reserve but is committed to accomplish specific tasks. Figure B-7 shows the tactical mission graphic for follow and assume. The commander places the box part of the graphic around the symbol of the unit being assigned this task.
Figure B-7. Follow and Assume Tactical Mission Graphic
B-26. Tasks for a follow-and-assume force include—
Preparing to execute all missions of the followed unit.
Maintaining contact with the trail elements of the leading force.
Preparing to conduct a forward passage of lines through the force it is following.
Monitoring all combat information and intelligence being provided to and from the force it is following.
Avoiding engaging enemy forces bypassed by the force it is following.
B-27. A commander assigns a follow-and-assume mission to ensure that he can maintain the momentum of his offensive operation. The follow-and-assume force ensures that it can immediately execute a forward passage of lines and assume the mission of the lead force.
B-28. The commander assigning a unit the task of follow and assume has two options in establishing the relationship between the lead and trail units. He normally retains command of both units and requires that all requests for support from the supported unit to the supporting unit pass through his headquarters. Alternatively, in situations where the commander will not be able to maintain control over both units, he places the supporting unit in a standard command relationship with the supported unit, such as attached or operational control. An example of this occurs when both units are trying to encircle a retrograding enemy force and the commander remains with the direct-pressure force.
B-29. Follow and support is a tactical mission task in which a committed force follows and supports a lead force conducting an offensive operation. The follow-and-support force is not a reserve but is a force committed to specific tasks. (Figure B-8 shows the tactical mission graphic for follow and support.) The commander places the box part of the graphic around the symbol of the unit being assigned this task.
Figure B-8. Follow and Support Tactical Mission Graphic
B-30. Tasks for a follow-and-support force include—
Destroying bypassed enemy units when the lead unit does not clear the AO as it advances.
Blocking movement of enemy reinforcements.
Relieving in place any direct-pressure or encircling force halted to contain the enemy.
Securing lines of communication.
Guarding prisoners, key areas, and installations.
Recovering friendly battle losses.
Securing key terrain.
Controlling dislocated civilians.
B-31. A commander assigns a unit the task of follow and support to keep the supported force from having to commit its combat power to tasks other than the decisive operation, which would slow the offensive operation's momentum and tempo. The follow-and-support force must accomplish its tasks to prevent the enemy, obstacles, and other factors from interfering with offensive operations, especially along the lines of communications.
B-32. The commander assigning the follow-and-support task has two options in establishing the relationship between the supported and the supporting units. He can place the follow-and-support unit in a standard command relationship with the supported unit, such as attached or operational control. Alternatively, he can retain command of the follow-and-support force and require that all tasking request from the supported unit go through his headquarters.
B-33. Occupy is a tactical mission task that involves moving a friendly force into an area so that it can control that area. Both the force's movement to and occupation of the area occur without enemy opposition. A unit can control an area without occupying it, but not vice versa. That is the difference between the tactical mission tasks of occupy and control. (Figure B-9 shows the occupy tactical mission graphic.) The X on the tactical mission graphic has no significance, but the graphic should encompass the entire area that the commander desires to occupy. Units typically occupy assembly areas, objectives, and defensive positions. (Chapters 2, 3, and 8 discuss this process in detail.)
B-34. Reduce is a tactical mission task that involves the destruction of an encircled or bypassed enemy force. There is no tactical mission graphic for this task. This task can occur at any location on the battlefield. (Appendix D discusses the reduction of an encircled enemy.) Reduce is also a mobility task that involves creating sufficient lanes through an obstacle to negate its intended effect.
B-35. Retain is a tactical mission task in which the commander ensures that a terrain feature controlled by a friendly force remains free of enemy occupation or use. The commander assigning this task must specify the area to retain and the duration of the retention, which is time- or event-driven. While a unit is conducting this task, it expects the enemy to attack and prepares to become decisively engaged. A unit tasked to retain a specific piece of terrain does not necessary have to occupy it. (Figure B-10 shows the tactical mission graphic for retain.) The direction of the arrow has no significance, but the graphic should include the entire area the commander wants to retain.
B-36. Secure is a tactical mission task that involves preventing a unit, facility, or geographical location from being damaged or destroyed as a result of enemy action. This task normally involves conducting area security operations. (See Chapter 12.) A force given the mission of securing a unit, facility, or geographical location not only prevents enemy forces from over-running or occupying the secured location, but also prevents enemy direct fires and observed indirect fires from impacting the secured location. This is the primary difference between control and secure. The control tactical mission task allows enemy direct and indirect fires to affect the location being controlled. A unit does not have to physically occupy the area immediately around the unit, facility, or geographical location it is securing if it can prevent the enemy from occupying or firing at that location by other means. The commander states the mission duration in terms of time or event when assigning a mission to secure a given unit, facility, or geographical location. (Figure B-11 shows the tactical mission graphic for secure.) The direction of the arrow has no significance, but the graphic should include the entire area the commander wants to secure.
B-37. Seize is a tactical mission task that involves taking possession of a designated area by using overwhelming force. (Figure B-12 shows the tactical mission graphic for seize.) An enemy force can no longer place direct fire on an objective that has been seized. The arrow points to the location or objective to seize. This task differs from secure because it requires offensive action to obtain control of the designated area or objective. It differs from the task of occupy because it involves overcoming anticipated enemy opposition. Once a force seizes a physical objective, it clears the terrain within that objective by killing, capturing, or forcing the withdrawal of all enemy forces.
B-38. Support-by-fire is a tactical mission task in which a maneuver force moves to a position where it can engage the enemy by direct fire in support of another maneuvering force. The primary objective of the support force is normally to fix and suppress the enemy so he cannot effectively fire on the maneuvering force. The secondary objective is to destroy the enemy if he tries to reposition. The commander must specify the desired effect on the enemy when assigning this task to a subordinate.
B-39. A unit conducting the task of support by fire does not maneuver to capture enemy forces or terrain. The commander gives this task to another unit as part of a larger maneuver. When assigning a support-by-fire mission, the commander designates the enemy, when to attack, the general location from which to operate, the friendly force to support, and the purpose of the task, such as fix or suppress. (Figure B-13 shows the tactical mission graphic for support by fire.) The ends of the arrows should point in the general direction of the targeted unit or location. The base of the area indicates the general area from which to deliver fires.
B-40. Once the commander gives an element the task of support by fire, it should occupy support by fire positions that have cover and concealment, good observation, and clear fields of fire. Elements occupying support-by-fire positions should—
Check the security of the position.
Search for targets.
Orient weapons on likely or suspected enemy positions.
Assume fighting positions that provide some degree of protection. Heavy forces occupy hull-down firing positions, while light forces use trees, natural berms, buildings, and similar existing terrain features.
Assign observation sectors to each soldier or weapon system in the support-by-fire element.
Use its available thermal sights to locate heat sources not visible to the naked eye, such as vehicles concealed in tree lines or other wooded areas or personnel serving at OPs.
B-41. Support by fire closely resembles the task of attack by fire. The difference is that support by fire supports another force so it can maneuver against the enemy, while an attack by fire does not support the maneuver of another friendly force.
B-42. Block is a tactical mission task that denies the enemy access to an area or prevents his advance in a direction or along an avenue of approach. A blocking task normally requires the friendly force to block the enemy force for a certain time or until a specific event has occurred. The line perpendicular to the enemy's line of advance indicates the limit of enemy advance. A blocking unit may have to hold terrain and become decisively engaged. (Figure B-14 illustrates the tactical mission graphic for a blocking task.)
B-43. Block is also an engineer obstacle effect that integrates fire planning and obstacle effort to stop an attacker along a specific avenue of approach or prevent him from passing through an engagement area. The vertical line in the obstacle effect graphic indicates the limit of enemy advance. They also indicate where the obstacle ties in to restricted terrain. (Figure B-15 illustrates the block obstacle effect graphic.) A blocking force may employ blocking obstacles to assist in the task. Blocking obstacles are complex, employed in depth, and integrated with fires to prevent the enemy from proceeding along an avenue of approach, or to proceed only at unacceptable cost. When employed, blocking obstacles should serve as a limit, not allowing the enemy beyond that point. Obstacles alone cannot accomplish a blocking task. (FM 3-34.1 describes the block engineer obstacle effect.)
B-44. Block as a tactical mission task differs from the tactical mission task of fix because a blocked enemy force can move in any direction other than the obstructed one, while a fixed enemy force cannot move in any direction.
B-45. Canalize is a tactical mission task in which the commander restricts enemy movement to a narrow zone by exploiting terrain coupled with the use of obstacles, fires, or friendly maneuver. (See Figure B-16.) Figure B-17 shows how successful canalization results in moving the enemy formation or individual soldiers and weapon systems into a predetermined position where they are vulnerable to piecemeal destruction by direct and indirect fires.
Figure B-17. Canalizing Terrain Enhanced by Obstacles Used with an Engagement Area
B-46. Contain is a tactical mission task that requires the commander to stop, hold, or surround enemy forces or to cause them to center their activity on a given front and prevent them from withdrawing any part of their forces for use elsewhere. Containment allows an enemy to reposition himself within the desig-nated geographical area, whereas fixing an enemy does not. Geo-graphic terms or time may express the limits of the containment. The contain graphic encompasses the entire geographical area in which the commander desires to contain the enemy during the development of alternative courses of action. (Figure B-18 shows the tactical control graphic for contain.)
B-47. Defeat is a tactical mission task that occurs when an enemy force has temporarily or permanently lost the physical means or the will to fight. The defeated force's commander is unwilling or unable to pursue his adopted course of action, thereby yielding to the friendly commander's will and can no longer interfere to a significant degree with the actions of friendly forces. Defeat can result from the use of force or the threat of its use.
B-48. A commander can generate different effects against an enemy to defeat him:
Physical. The enemy loses the physical means to continue fighting. He no longer has the personnel, weapon systems, equipment, or supplies to carry out his assigned mission.
Psychological. The enemy loses the will to fight. He becomes mentally exhausted, and his morale is so low that he can no longer continue to carry out his assigned mission.
These effects typically occur as a result of catastrophic losses inflicted over a very short time or from sustained attrition. An opponent who is not ideologically motivated opponent may be defeated psychologically on observing preparations for the delivery of clearly overwhelming combat power on his position. Defeat manifests itself in some sort of physical action, such as mass surrenders, abandonment of significant quantities of equipment and supplies, or retrograde operations.
B-49. Destroy is a tactical mission task that physically renders an enemy force combat-ineffective until it is reconstituted. Alternatively, to destroy a combat system is to damage it so badly that it cannot perform any function or be restored to a usable condition without being entirely rebuilt. The amount of damage needed to render a unit combat-ineffective depends on the unit's type, discipline, and morale. Destroying armored or dug-in targets with area fire weapons requires considerable ammunition and time, so forces do not normally attempt it unless they have terminally guided munitions. (Figure B-19 shows the tactical mission graphic for destroy.)
B-50. Disrupt is a tactical mission task in which a commander integrates direct and indirect fires, terrain, and obstacles to upset an enemy's formation or tempo, interrupt his timetable, or cause his forces to commit prematurely or attack in a piecemeal fashion. This increases the enemy's vulnerability to friendly fires. It may temporarily knock a unit out of the battle. Disruption is never an end; it is the means to an end. (Figure B-20 shows the tactical mission graphic for disrupt. The center arrow points toward the targeted enemy unit.)
B-51. The maneuver force attempting to disrupt an enemy must attack him with enough combat power to achieve desired results with one mass attack or sustain the attack until it achieves the desired results. It may involve attacking the enemy while he is still in his assembly areas or in an approach march before he can deploy into a combat formation. The commander deter-mines the amount of risk he is willing to accept based on anticipated friendly losses, the location of the attack, and the number of attacks.
B-52. Disrupt is also an engineer obstacle effect that focuses fire planning and obstacle effort to cause the enemy to break up his formation and tempo, interrupt his timetable, commit breaching assets prematurely, and attack in a piecemeal effort. It also helps to deceive the enemy concerning the location of friendly defensive positions, to separate combat echelons, or to separate combat forces from their logistic support. As shown in Figure B-21, the short arrow(s) in the obstacle-effect graphic indicates where obstacles impact the enemy's ability to maneuver. The longer arrow(s) indicate where the commander allows the enemy to bypass the obstacle effect so he can attack him with fires. The arrows indicate the direction of enemy attack. A defending commander normally uses the disrupt obstacle effect forward of his EAs. Obstacles alone cannot disrupt an enemy unit. (FM 3-34.1 describes the disrupt engineer obstacle effect.)
B-53. Fix is a tactical mission task where a commander prevents the enemy from moving any part of his force from a specific location for a specific period. This may occur by engaging him to prevent his withdrawal for use elsewhere, or by using deception, such as transmitting false orders. The commander uses fix in offensive and defensive actions; it is always a shaping operation. (Figure B-22 shows the tactical mission graphic for fix.) The commander points the arrow toward the enemy unit that he desires to fix. The broken part of the arrow indicates the desired location for that event to occur.
B-54. Fixing an enemy force does not mean destroying it. The friendly force has to prevent the enemy from moving in any direction. This task usually has a time constraint, such as fix the enemy reserve force until OBJECTIVE FALON, the decisive operation, is secured. The tactical mission task of fix differs from that of block in that a fixed enemy force cannot move from a given location, but a blocked enemy force can move in any direction other than the one obstructed.
B-55. Fix is also an engineer obstacle effect that focuses fire planning and obstacle effort to slow an attacker's movement within a specified area, normally an engagement area. Primary use of this effect is to give the friendly unit time to acquire, target, and destroy the attacking enemy with direct and indirect fires throughout the depth of an EA or avenue of approach. The irregular part of the arrow in the obstacle-intent graphic indicates the location where the enemy's rate of advance will be slowed by complex obstacles. The arrow indicates the direction of enemy advance. (See Figure B-23.) (FM 3-34.1 describes the fix engineer obstacle effect.)
B-56. Interdict is a tactical mission task where the commander prevents, disrupts, or delays the enemy's use of an area or route. Interdiction is a shaping operation conducted to complement and reinforce other ongoing offensive or defensive operations. (Figure B-24 shows the tactical mission graphic for interdict.) The two arrows should cross on the unit or location targeted for interdiction. An interdiction tasking must specify how long to interdict, defined as a length of time or some event that must occur before the interdiction is lifted, or the exact effect desired from the interdiction.
B-57. The depth at which the attacking force conducts the interdiction generally determines the friendly force's freedom of action. Increasing the depth of operations reduces the danger of fratricide to air and surface forces, reduces the coordination required, and allows increasingly flexible operations. With more freedom of action, aerial forces leave the enemy with no location immune from attack.
B-58. The depth at which interdiction takes place also determines the speed with which its effects are observed. Normally, ground maneuver units first focus on targets close to the forward of line own troops (FLOT). Interdiction efforts there have immediate impact on enemy forces near the interdiction target but do not affect the enemy's ability to mass force effects. Attacks at greater distances from the FLOT have a delayed impact on close combat but eventually degrade the enemy's ability to mass effects.
B-59. The friendly force's capability to interdict may have a devastating impact on the enemy's plans and ability to respond to friendly actions. For example, interdiction efforts that result in the enemy's maneuver being delayed or disrupted enhances the friendly force's ability to achieve tactical advantages. Delaying or disrupting enemy resupply efforts limits his ability to sustain intense, high-tempo offensive or defensive operations and restricts the mobility of his forces.
B-60. Interdicting the movement of enemy units can be extremely effective in assisting their encirclement and eventual destruction. Fixed enemy ground forces-or those trapped by the loss of their mobility-provide lucrative targets. The commander should plan to interdict withdrawing enemy forces to enhance his pursuit. While interdiction can contribute to success by hampering reinforcement and resupply, it can also contribute by trapping enemy forces or canalizing their maneuvers, leading to their destruction in detail.
B-61. Isolate is a tactical mission task that requires a unit to seal off-both physically and psychologically-an enemy from his sources of support, deny him freedom of movement, and prevent him from having contact with other enemy forces. A commander does not allow an isolated enemy sanctuary within his present position but continues to conduct offensive actions against him. (Figure B-25 shows the tactical mission graphic for isolate.) The position or direction of the arrow has no significance, but the graphic should surround the targeted enemy unit.
B-62. Neutralize is a tactical mission task that results in rendering enemy personnel or materiel incapable of interfering with a particular operation. (Figure B-26 shows the neutralize tactical mission graphic.) The two lines cross over the symbol of the unit or facility targeted for neutralization. When assigning a task to neutralize, the commander must specify the enemy force or materiel to neutralize and the duration, which is time- or event-driven. The neutralized target may become effective again when casualties are replaced, damage is repaired, or effort resulting in the neutralization is lifted. The commander normally uses a combination of lethal and nonlethal fires to neutralize enemy personnel or materiel. The assets required to neutralize a target vary according to the type and size of the target and the weapon and munitions combination used.
B-63. Suppress is a tactical mission task that results in the temporary degradation of the performance of a force or weapon system below the level needed to accomplish its mission. It occurs when a commander employs direct or indirect lethal fires, offensive information operations, or smoke on enemy personnel, weapons, and equipment to prevent or degrade enemy fires, sensors, and visual observation of friendly forces. As opposed to the neutralization task, the original target regains its effectiveness without needing to reconstitute once the effects of the systems involved in the suppression effort lift or shift to another target.
B-64. Turn is a tactical mission task that involves forcing an enemy element from one avenue of approach or movement corridor to another. The commander relates obstacles, fires, and terrain to improve his tactical situation while degrading the enemy's situation. For example, in the offense, a commander might want to turn an enemy force he is pursuing to place it in a position where he can destroy it. In the defense, a commander might want to turn an attacking enemy force to allow him to conduct a counterattack into its flank. (Figure B-27 shows the turn tactical mission graphic.) The place where the arrow breaks indicates the general location of the obstacle complex that will force the enemy to move from one avenue of approach to another.
B-65. Turn is also a tactical obstacle effect that integrates fire planning and obstacle effort to divert an enemy formation from one avenue of approach to an adjacent avenue of approach or into an engagement area. Its development requires well-defined mobility corridors and avenues of approach. To achieve this effect, the obstacles have a subtle orientation relative to the enemy's approach as shown in Figure B-28. The obstacles and their associated fires allow bypasses in the direction desired by the friendly scheme of maneuver. Finally, the obstacles tie into restrictive terrain at the initial point of the turn. A commander normally uses the turn effect on the flanks of an EA. The direction of the arrow indicates the desired direction of turn. (See FM 3-34.1 for more information on tactical obstacle effects.)
|Join the GlobalSecurity.org mailing list|