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Assessment and Computation Tables


The tables that follow were developed by the Command and General Staff College for assessing such exercise effects as personnel losses and equipment damage and for computing emplacement or deployment times. When battle simulations support an exercise, the tables from the simulations should be used. Other field manuals and training circulars, such as FM 101-10-1, contain data and tables that should be used, as appropriate, in the assessment procedures. Locally produced tables and procedures should be used judiciously. Within any exercise, all participating elements must use the same tables.

To determine armored vehicle kill probability (AVKP), umpires follow the procedure below.


First, opposing umpires determine task organization based only on the part of the unit that is in contact. For instance, one armored platoon, two mechanized infantry platoons, and two TOW sections may be opposing each other. Each of these elements has a kill potential in the following ranges: 1,000 meters, 1,000-2,000 meters, and 2,000 meters and beyond. At 500 meters or less, each can also inflict casualties. Umpires total the kill potential of all elements for each range, using Table 27.


Opposing umpires then exchange their accompanied unit AVKP. The totals above, for instance, would be exchanged as follows:






The umpires then adjust the AVKP they received for posture, visibility conditions, and the amount of indirect fire being used to suppress the opposing forces. They adjust the US to OPFOR 8/4/2/35 AVKP for these factors by referring to the OPFOR to US 12/6/3/68 direct fire adjustment table (27).

Example 1

US forces are in defensive/prepared positions (2 to 8 hours). Heavy rain reduces visibility. The US is firing light suppression on OPFORs located 1,500 meters from US positions. The AVKP US received from OPFOR is 12/6/3/58. By entering the adjustment table at 6 (1,500 meters) and reading across, the umpire determines that the posture adjustment is 3. The umpire then enters the visibility table at 3 and adjusts for rain. The AVKP is reduced to 2. Finally, the umpire enters the suppression table at 2 and, reading across to light suppression, determines an AVKP of 2. Thus, at a range of 1,500 meters, the OPFOR has the potential to kill 2 US armored vehicles in each five minutes of contact.

Example 2

The OPFOR is attacking 900 meters from US defensive positions. There is no night illumination, and heavy suppression is being fired on US positions. The AVKP that OPFOR received from US is 8/4/2/35. Entering the table at 8 and reading across, the umpire would determine that there is no target posture adjustment. The OPFOR is moving or in open positions; the night illumination adjustment is 4; the heavy suppression adjustment is 2. Thus, at a range of 900 meters, the US has the potential to kill 2 OPFOR armored vehicles in each five minutes of contact.

Example 3

The US is attacking and has breached a minefield 900 meters from the OPFOR. The US umpire takes the AVKP previously received from the OPFOR controller--8/4/2/35--and makes a special AVKP adjustment. Using the AVKP for 900 meters, which is 8, the umpire enters the direct fire adjustment table (27) in the Moving or Open column and reads directly across to the Canalized Crossing Obstacle column where the AVKP increases to 10. This number reflects the increased vulnerability for crossing an obstacle through a narrow breach. Other adjustments are made for visibility and suppression. The adjusted AVKP is assessed for each 55-minute period the US is moving through the breached obstacle.


From the above calculations, the umpires determine that the OPFOR now has the capability to inflict 2 armored vehicle losses per 5 minutes of engagement on the US forces and that the US can inflict 2 armored vehicle losses per 5 minutes of engagement on the OPFOR.

When more than one unit opposes a single unit, umpires use the cumulative AVKP in assessing losses. For example, an umpire may receive AVKPs from two opposing controllers:

The umpire then adjusts the cumulative AVKP for target posture, illumination, and suppression. When a company is attacked by two opposing companies, the AVKP is divided and forwarded to each opposing controller. For example, a company in such a posture has an AVKP of 10/6/4/18. The umpire forwards an AVKP of 5/3/2/9 to each opposing controller.


To determine the effects of direct fires, umpires use the tables below, as appropriate.


To determine the effects of indirect fires, umpires apply the tables below, as appropriate.


To determine the effects of ADA, umpires apply the tables below, as appropriate.


To determine the effects of obstacle emplacement and breaching operations, umpires apply the table below, as appropriate.


To determine the effects of NBC warfare, umpires apply the tables below, as appropriate.

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