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LESSON I

ORGANIZATION, MISSION, EQUIPMENT, AND CHARACTERISTICS OF FUNCTIONAL RESOURCES THAT ARE ORGANIC, ATTACHED, OR OPCON TO COMBAT MANEUVER FORCES

 

OVERVIEW

LESSON DESCRIPTION:

In this lesson, you will learn to identify and select the resources that are organic, attached to, or in support of a mechanized company/team in terms of the operational systems.

TERMINAL LEARNING OBJECTIVE:

ACTION: Identify and select the resources that are organic, attached to, or in support of a mechanized company/team in terms of the operational systems.
CONDITION: You will have access to information in lesson 1.
STANDARD: Identifying and selecting the resources that are organic, attached to, or in support of a mechanized battalion/task force in terms of operational systems.
REFERENCES: The material contained in this lesson was derived from the following publications: FM 71-1, FM 7-7J (CD), and FM 71-2.

 

INTRODUCTION

In this lesson, you will learn to identify and select the organization, mission, equipment, and characteristics of functional resources that are organic, attached, or OPCON to combat maneuver forces and which enable commanders to accomplish a vast variety of combat and combat-related missions.

 

PART A - MECHANIZED BATTALION/TASK FORCE RESOURCES

1.     Company Team Organization.

The company team consists of a company headquarters, its organic platoons (minus detachments), attached mechanized infantry or tank platoons, CS, and CSS elements.

a.     Task Organization. The company team is task-organized by the battalion task force commander for a specific operation or mission, based on his estimate of the situation. Habitually task organizing the same non-organic elements to a company team headquarters forms close relationships that are important to teamwork on the battlefield. This is especially important in the area of CSS and fire support coordination. Figure 1-1 shows the mechanized infantry battalion equipped with Bradley fighting vehicles (BFVs) and Figure 1-2 shows the organization of the mechanized infantry battalion (M113) rifle company.

Figure 1-1. Mechanized infantry battalion (BFV) rifle company

 

Figure 1-2. Mechanized infantry battalion (M113) rifle company

(1)     Mission. The mission of the mechanized infantry battalion (BFV) rifle company is to close with the enemy by means of fire and maneuver in order to destroy or capture him or to repel his assault by fire, close combat, and counterattack.

(2)     Capabilities. The company team can—

  • Conduct operations requiring a high degree of firepower, mobility, armor protection, and shock effect.
  • Destroy enemy armor at long and close ranges. Mechanized infantry can destroy enemy tanks with long-range, tube-launched, optically-tracked, wire-guided (TOW) missile fires up to 3,750 meters. Lightly armored vehicles can be destroyed up to a range of 1,850 meters with 25mm cannon fire. Medium-range ATGM fire can destroy enemy tanks and other armored vehicles up to a range of 1,000 meters.
  • Suppress and kill dismounted infantry with 25-mm cannon fire (3,000 meters) and coaxial machine gun fire (900 meters).
  • Conduct continuous operations under most terrain and weather conditions. Mechanized infantry can—

    -     Move mounted cross country as rapidly as tanks (30 mph).
    -     Swim water obstacles (with preparation).

  • Clear close terrain and built-up areas of enemy dismounted infantry.
  • Protect armored vehicles in close terrain with dismounted infantry.
  • Conduct reconnaissance and security.
  • Emplace, guard, or breach obstacles.
  • Conduct combat operations in limited visibility conditions employing night vision devices and other surveillance measures.

(3)     Limitations. Limitations of the mechanized infantry include:

  • Infantry vehicles are more vulnerable to destruction than tanks.
  • Mobility and long-range engagement capabilities are degraded in close terrain.
  • When separated from their vehicles. The reduced number of dismounted infantry inhibits their effectiveness in traditional infantry roles.
  • Dismounted infantry is vulnerable to indirect fire and small arms fire.

NOTE: Frequently a company team is formed by the attachment of one or more nonorganic tank, mechanized, or infantry platoons to a tank, mechanized, or infantry company either in exchange for, or in addition to, organic platoons.

2.     Battlefield Operating Systems.

Task force functions are grouped into seven battlefield operating systems that must be integrated to support the commander's intent. The functioning of each system requires the coordinated efforts of all elements of the task force. The commander and staff integrate these systems into a combined arms force tailored to the situation.

The seven battlefield operating systems are—

  • Command and control.
  • Maneuver.
  • Fire support.
  • Intelligence.
  • Air defense.
  • Mobility, countermobility, and survivability.
  • Combat service support.

a.     Command and Control. A company team commander uses command and control to make sure the unit accomplishes its missions. Various tools have been developed to assist a company commander in executing and accomplishing tactical operations. This module provides a working knowledge of the tools needed to properly command and control a unit and make sound tactical decisions on the modern battlefield.

Command is the authority that a commander exercises over subordinates by virtue of his rank and authority. It includes responsibility for effectively using available resources and organizing, directing, coordinating, and controlling the employment of military forces to accomplish the mission.

Control is the means used to assign responsibilities and coordinate fire and maneuver. The commander's duties keep him from personally accomplishing or supervising all tasks. To accomplish all missions, he must conduct operations through an efficient chain of command, constantly using his SOP.

(1)     Forward Location Operation. The commander fights from a forward location where he can best see, hear, and influence the battle. He issues the orders necessary to control his subordinate units. His subordinate commanders and his soldiers must be aware of his presence on the battlefield.

The task force uses standard military terminology, symbology, and reports and orders formats to distribute information and instructions. Face-to-face coordination is the most reliable of all means of communication. Copies of orders and instructions are limited and are generally in the form of operations overlays with superimposed execution matrixes.

(2)     Communications. Wire is used as the preferred means of communications between elements that are in position for more than a few hours. Radio communication is critical to fast-moving operations, but it has limitations and the enemy can disrupt it during critical times. Knowing the commander's intent and concept of the operations allows subordinates to act on their initiative and precludes an overdependence on radio communications. The S3 is responsible for orders preparation and, through the task force signal officer, manages the electronic, wire, and messenger systems.

(3)     Duties of Key Personnel. Command and control is exercised through a consonance of action on the part of the commander and his subordinates. To better understand this, let us look at the duties of the key personnel in the company team.

(a)     Company Team Leader. The company team leader is responsible for the employment, training, discipline, control, CSS, and welfare of his company. He actively supervises the performance of those under his commander and employs his unit in combat in accordance with orders received from higher headquarters. He positions himself in his assigned armored vehicle well forward on the battlefield where he can best control the fires and movement of his elements. The commander operates in the absence of orders, making decisions based on his overall mission, his estimate, and his understanding of the battalion and the brigade commanders' intent. He divides tasks among key subordinates and clearly outlines the responsibilities of his XO, FIST chief, first sergeant, NBC NCO, master gunner, communications chief, and supply sergeant.

(b)     Executive Officer. The XO is the second in command. As the second in command of the unit, the XO takes charge of the second most important area or function on the battlefield as determined by the commander. Prior to the battle, the XO coordinates the first sergeant's execution of combat service support actions and prepares to assume command of the company if the commander is incapacitated. During the battle, the XO reports the battle flow to the battalion task force tactical operations center. He keeps abreast of the tactical situation so that he can keep the commander informed and take over if the commander becomes a casualty. Normally, the XO operates well forward in his assigned armored vehicle. He positions himself in the nearest available overwatch position where he can see what is going on and communicate with both the battalion task force and lateral units. It is of note that the fighting XO can take a lot of the routine reporting functions off the back of the commander and can truly function as a 2IC with the capability to assume command if necessary.

(c)     First Sergeant. As the senior NCO, the first sergeant advises the commander and assists him by performing assigned duties, to include supervising the company teams administration, CSS, maintenance, and training activities. Additionally, the first sergeant provides a wealth of experience to the company that a wise commander uses.

(d)     Additional Personnel. The commander has additional personnel who assist him in the command and control area. They are the FSO, the NBC NCO, the master gunner, and the tactical communications chief. The NBC NCO assist the commander in planning and conducting NBC operations and keeps the commander advised of contaminated areas. He normally rides with the XO. The master gunner is the primary adviser to the commander on gunnery. He occupies the gunner's station on the BFV. He can also serve as company operations NCO and assist the commander in preparing overlays, rendering reports, and so forth. The tactical communications chief advises the commander on all aspects of tactical communications. He normally is located with the XO. He receives and distributes CEOIs, maintains radio equipment, and is responsible for the installation, operation, and maintenance of field wire communications, telephones, and switchboards. He, too, can serve as company operations NCO.

(e)     Communications. The company is provided with the following means of communication:

  • FM Radio: The company command net, battalion command net, admin-log net, and platoon net are secure.
  • Wire: Wire hot loops are available. Always consider wire, even if the force will be stationary only for brief periods.
  • Messenger: Use messengers whenever possible. Messengers decrease radio traffic, but the use of messengers takes more time. Messengers usually come from battalion for communication between the company and higher. At company level, platoons send messengers to the company commander.
  • Visual Signals: Visual signals are planned together or with, or as a backup to, voice communications. Examples include signals made with the hand and arm, pyrotechnics, flags, and flashlights.
  • Audible Signals. Examples of audible signals include beating on metal objects or detonating explosives.

(f)     Command and Control. Command and control during the execution of operations is the most difficult challenge that a commander faces. Specific techniques used for command and control during execution are—

  • Think before you talk.
  • Be in a position to see the battlefield.
  • Know the location and activities of platoons and the XO at all times.
  • Drill subordinates in situation report procedures.
  • Continuously think ahead and identify potential threats and opportunities.
  • Constantly develop and revise prepared missions for elements.
  • Exercise control through SOP drills that are cued by brief commands or enemy actions.
  • Ensure all-round security.
  • Use a navigator (master gunner) to maintain current location and inform you of upcoming terrain features.
  • Use the XO to monitor the battalion frequency, make required reports, and keep track of unit locations (adjacent).

b.     Maneuver. The maneuver companies of the task force destroy enemy forces and seize and hold terrain. All other task force assets support the maneuver elements.

(1)     Infantry Elements. The rifle company is the basic maneuver element of the battalion. It can close with and destroy enemy infantry. When properly employed, it can defeat enemy armored vehicles from close range. Organic TOW provides the battalion with long-range antiarmor capability.

Historically, the infantry has been most effective during limited visibility, where observation and fields of fire were limited and in close combat with the enemy. With the introduction of the improved TOW vehicle and Bradley fighting vehicle, the infantry has gained increased flexibility to destroy enemy armor at long range and to fight mounted, during limited visibility, while retaining the ability to fight dismounted as the situation requires.

(2)     Tanks. Tanks (when supporting) are most effective where they can move fast and provide rapid, accurate direct fire at extended ranges. Thermal sights increase the capability of tanks to fight during limited visibility.

(3)     Attack Helicopters. When combined with infantry to form an air assault task force, attack helicopters are a maneuver asset that may operate with the battalion even though they are normally under OPCON of the brigade. They are highly mobile and can provide accurate long-range antitank fires during the defense, attack, exploitation, or pursuit. Attack helicopters can deny terrain to the enemy, but cannot seize and hold terrain, and they are not effective against a dug-in enemy.

c.     Fire Support. The task force commander plans and coordinates his fire support to suppress, neutralize, or destroy the enemy. The FSO assists the commander in planning and coordinating fire support. In addition to organic mortars, the commander receives fire support from field artillery units and close air support from the Air Force.

In war, maximum combat power results from the most effective use of firepower and maneuver. These elements are inseparable, and both are equally important in the battle.

Fire support is the collective and coordinated use of indirectfire weapons and armed aircraft in support of a battle plan. Fire support is provided by mortars, field-artillery cannons and multiple-launched rocket system (MLRS), Army aviation, close air, and Naval gunfire (NGF). Employ these means to—

  • Support the scheme of maneuver.
  • Mass firepower.
  • Suppress and neutralize or destroy enemy forces.

Tanks and air defense weapons also have a secondary ability to provide limited indirect-fire support. A company team commander must know what the field artillery and mortars can do. He must thoroughly understand the fire support system, be able to plan and use indirect fires as effectively as the company team's organic weapons, and be able to direct the company's maneuver.

Fire support destroys, neutralizes, and suppresses enemy weapons, formations, or facilities. Smoke obscures the enemy's vision, degrading the effectiveness of his direct- and indirect-fire weapons. High explosive and DPICM cause enemy tanks and other armored vehicles to button up and slow down. This reduces the enemy's observation, flexibility, momentum, and command and control. Indirect-fire support extends battlefield depth, wears down enemy forces, and inflicts damage well beyond direct-fire ranges without exposing friendly tank and infantry fighting positions and vehicles.

(1)     Fire Support Officer. An FO, FSO, and fire support coordinator (FSCOORD) are provided at every level from infantry platoon and tank company through corps. The company FSO commands the FIST. He is the technician who translates guidance into a written fire plan, coordinates that plan with the task force FSO, and assists in executing the plan. The company team commander makes the final decisions regarding the company fire support plan.

The FSO habitually accompanies the commander to receive the task force order so that both hear the task force order and the task force commander's intent. After the formal OPORD brief, the company FSO meets with the task force FSO to ensure thorough understanding of the task force fire plan. During the return trip to the company, the commander and the FSO can discuss the impending operation and refine mutual understanding of the company's mission.

The task force fire plan includes specific guidance concerning company responsibilities in executing the task force fire plan. The plan specifies where, when, and what targets to shoot and should specify any special requirements of the company, such as adjusting FPFs. The fire plan originates at task force level and is modified and expanded based on company input.

The task force fire support plan may designate tasks for the company that require the FSO to occupy a vantage point separate from the company. For instance, an FSO can rarely observe and adjust fires from defilade or hide positions that may be occupied by the company. Additionally, company teams in reserve, in counterattack positions, or trailing the task force in offensive maneuvers may lose their FSO to provide fire support to the task force scout platoon. In mechanized-heavy task forces, the antitank company has no FSO. When the company does not have an FSO, the commander must plan the company fire support. Therefore, he must be able to read and implement the fire support plan and execution matrix. He must also understand the capabilities and limitations of the most common indirect-fire systems.

NOTE: In addition to the following discussion of fire support, the relationship of combat support to fire support is discussed further in paragraph 1h of Part B of Lesson 2 of this module.

(2)     Indirect Fire System Capabilities. Mortars and field artillery provide indirect fire capability, as discussed in the following subparagraphs. In addition, information concerning the following related topics is provided in the following subparagraphs:

  • Effects of fire.
  • Fire support planning.

    -     Maneuver commander's intent.
    -     Fire support planning process.
    -     Targets.
    -     Preparation.
    -     Counterpreparation.
    -     Registration.
    -     Suppression.
    -     Use of special munitions.
    -     Rehearsal and execution.
    -     Communications.
    -     Fire support coordinating measures.

(a)     Mortars. The mortar platoon provides organic indirect fires for the task force.

The battalion task force heavy mortar platoon has six tracked 4.2-inch (107-mm) mortars and a fire direction center (FDC). The platoon usually operates as a six-tube platoon but can split into two three-tube sections, each with its own FDC. Mortars are the most responsive indirect-fire system for killing dismounted infantry. They put out a high volume of fire and are also excellent for—

  • Engaging targets in defilade or dead space.
  • Suppressing enemy weapon systems, especially ATGM sites.
  • Emplacing white phosphorous smoke on or near enemy positions (obscuration) or between friendly and enemy positions to conceal movement (screening). The quick response and excellent smoke characteristics of white phosphorous rounds make this an ideal mission for mortars.
  • Illuminating enemy and terrain. Because night-vision equipment is limited, illumination is particularly important when friendly infantry is dismounted. Illumination is also used during periods of limited visibility to mark targets for CAS and attack helicopters, adjust artillery fire, and designate reference points for navigation. Illumination on top of enemy positions can blind enemy passive nightvision equipment and temporarily destroy his night vision, while exposing his positions. Illumination behind an objective silhouettes enemy positions, vehicles, and personnel.

The chief disadvantages of mortars are their relatively short range and limited ammunition-carrying capability.

(b)     Field Artillery. Field artillery provides a variety of indirect fires to the task force. It can deliver smoke, scatterable mines (FASCAM), cannon-launched, guided projectiles (Copperhead), antipersonnel and antimateriel munitions, and, when they have been released, chemical and nuclear munitions.

Field artillery is the principal FSE. A variety of weapon, systems are available to support the task force and, therefore, the team. The three most common types of artillery that may support a mechanized or armored force are the M109 (155-mm), M110 (203-mm), and the M270 (227-mm) MLRS. It is important to know which systems are supporting the task force because all ammunition types are not available for all weapons. Family of scatterable mines (FASCAM) and Copperhead, for instance, are available only in 155-mm. There are no smoke or illumination rounds for 203-mm howitzers. Figure 1-3 lists weapons and ammunition available.

Field artillery can perform the same missions as mortars (subject to the munitions restrictions noted in Figure 1-3). Generally, field artillery has a greater ability to mass fires on a target, to vary the types of munitions and fuzes to achieve optimum effect, and to fire at much longer ranges than mortars. Additionally, field-artillery-delivered FASCAM provide the capability of emplacing a minefield quickly.

FASCAM are engineer obstacles that are emplaced by 155-mm howitzers. Employment of FASCAM is not delegated below maneuver battalion level.

Copperhead is the name of a terminally-homing, point-target artillery round. Copperhead guides into a target designated by a ground or airborne laser designator. The ground-based designator is on the company FSV and with the combat observation lasing team (COLT).

(c)     Effects of Fire. Decide what lethal effect fire support must have on a particular target. There are three types of fire:

Figure 1-3. Weapons and ammunition.

  • Suppression is fire on or about a weapon system to degrade its performance. The effect of suppressive fires usually lasts only as long as the fires are continued.
  • Neutralization is fire delivered to render the target temporarily unusable or ineffective. Experience has shown that 10 percent or more casualties may neutralize a unit. The amount of ammunition required to neutralize a unit depends on factors such as the state of enemy morale, standard of training, and degree of protection.
  • Destruction is fire that puts the target out of action for a prolonged period of time. Depending on the type, morale, and discipline of the enemy force, 30 percent or more casualties normally renders a unit ineffective. Direct hits are required to destroy hard materiel targets. Targets must be located by accurate map inspection, indirect-fire adjustment, or a target acquisition device.

Artillery can also produce nonlethal effects by using illumination and smoke munitions.

(d)     Maneuver Commander's Intent. Make sure the intent for maneuver and fire support is clearly understood by the FSO. Identify the role of fire support in the scheme of maneuver (when, where, what, and why) by providing detailed guidance to the FSO explaining the concept of the operation, scheme of maneuver, and tasks for fire support. Do not abdicate the fire plan to the company FSO. The FSO must understand the maneuver plan as well as the commander understands it.

Providing this level of guidance is not easy. Artillery fires are not instantaneous. Three to seven minutes are required to process routine targets and get fires in the target area. Planning must adjust to reflect this lag time. While wargaming the maneuver, refine the critical targets or EAs, priority of targets, priority of engagement, sequence of fires, and results desired. You then are able to see when and how to synchronize direct and indirect fires to achieve the maximum destruction of the enemy and the greatest protection of the force.

One unit should be designated to have priority of fires. This is one way to weight the company's main effort. It also prioritizes requests when two or more units want fires at the same time. The unit with priority overrides other requests for fire. Designate where to place obscuration or illumination, suppressive fires, and preparation fires. See the battlefield, both literally and figuratively, to decide how to maneuver, where to engage the enemy, and what fire support is needed. This is probably the most difficult thing you have to learn to do.

(e)     Fire Support Planning Process. While developing and refining the tactical plan, the FSO is concurrently developing and refining the fire support portion of that plan. The FSO does not wait for you to complete the scheme of maneuver but inputs fire planning as the scheme of maneuver is being developed.

The company FSO builds the fire plan using deliberate or hasty fire support planning, depending on the time available. In either case, targets must be placed in the fire support planning channels as soon as possible so they can be processed at the battalion FSE or battery FDC.

Regardless of which planning method is used, the company team fire support plan must include—

  • Target number and location.
  • Primary and alternate persons responsible for shooting each target.
  • Radio frequency and call sign to use in requesting fires.
  • Priority of fires in the event of two units requesting fires at the same time.
  • Size, location, and emergency signal to begin FPF.

Other information may be included as necessary or appropriate.

The company FSO does most of the company fire planning. However, he may receive targets and target information from platoon leaders, platoon FOs, and the task force FSO. The commander and FSO should not plan too many targets. A company team should normally anticipate planning no more than five or six targets and one FPF. More than this clogs the fire support planning channels and adds clutter to the company graphic overlay. This may vary depending on the mission and the extent of the task force fire support plan.

The company FSO completes the fire plan and briefs the commander to obtain approval. He may alter the plan or approve it as is. The commander makes the final decision. When the plan is complete, the FSO make sure that targets are passed to the task force FSE where, the fire plans are consolidated and integrated into the task force scheme of maneuver.

The FSO must make sure platoon leaders and FOs are thoroughly familiar with the fire plan. He should also provide target overlays to the platoon leaders, FOs, and the commander. The company team fire support platoon may also be disseminated as a target list and a fire support execution matrix. This must be done in sufficient time to allow subordinates to brief the platoons and sections. A good plan given with the company order is better than a perfect plan handed out at the line of departure.

Task force fire support plans are routinely distributed in matrix format. The fire support planning and execution matrix is a concise, easy planning tool showing the many factors of a complicated fire support plan. The fire support planning and execution matrix may aid the company FSO and the commander in understanding how the fire plan supports the scheme of maneuver. It is a valuable planning tool for both the offense and the defense. It explains what aspects of the fire support plan each FSO or FO is responsible for and at what time during the battle these aspects apply.

The advantage of the matrix is that it reduces the plan to one page, simplifies the plan, and clarifies the plan. The matrix also directs execution responsibilities and reduces the possibility that planned fires are not executed.

Dissemination of the fire plan is the responsibility of the commander. The commander and key subordinate leaders must understand the categories of targets and how to engage those targets to create the desired result.

Figures 1-4 and 1-5 show one type of matrix, set up with the maneuver elements along the left side and different phases PLs, events, or times of the mission along the top.

(f)     Targets. "Target" is the most fundamental term used in fire support planning. A target can be personnel, vehicles, material, or terrain that is designated and numbered for reference or firing. Every target can be classified as either a target of opportunity (appears during combat, no attack has been planned) or a planned target (fire is prearranged, the degree of prearrangement varies, but some prior arrangement has been made). Individually planned targets may be further subdivided into either scheduled or on-call targets. A scheduled target is a planned target to be attacked at a specified time. An on-call target is a planned target on which fire is delivered when requested.

A priority target is one that could decisively affect the accomplishment of the unit mission. The brigade commander may allocate artillery priority targets to subordinate task forces. Task force commanders may in turn allocate priority targets to his subordinate company teams. Normally, priority target are

Figure 1-4. Task force fire support planning and execution matrix

 

Figure 1-5. Company team fire support execution matrix

designated by the company team commander (with the recommendations provided by FIST personnel). Final protective fires (FPFs) are an example of a priority target.

When the task force commander designates priority targets, he should provide specific guidance to the FSO and his subordinate company teams as to when certain targets become priority targets, when they cease to be priority targets, the desired effects on the targets, and any special type of ammunition to be used. Firing units lay the guns on priority targets when they are not engaged in a fire mission. This reduces reaction time. Generally each field artillery battery lays on one priority target. In dedicated battery operations, one platoon may lay on a priority target while the rest of the battery supports the maneuvering unit. FPF is an example of a priority target in a defensive situation.

A target number is assigned to each planned target by the company FSO. Blocks of alphanumeric target numbers (two letters and four numbers) are provided for all fire-planning agencies. They serve as an index to all other information regarding a particular target, such as location, description, and size. All TRPs that are targeted by the company FSO are assigned target numbers. Mortar sections have blocks of target numbers so they can assign a target number when an observer directs "record as target" upon completion of a registration.

A standard target is an area approximately 100 meters in radius. The symbol for a standard target is a cross, as shown in Figure 1-6.

Figure 1-6. Standard target graphic symbol

It may be canted if several targets are close to each other or when the symbol might be confused as a grid intersection. The intersection of the lines marks the center of the target. The target list describes the nature of the target and other pertinent information. This applies to targets planned for conventional and improved conventional ammunition.

  • Offensive Application. These targets should be used to attack known, suspected, or likely enemy positions such as OPS, antitank sites, road intersections, or terrain that dominates attack axes.
  • Defensive Application. Because we expect the enemy to attack swiftly, these targets should be selected to destroy the enemy as he attacks. Plan targets at fording sites, bridges, narrow defiles restricting movement, road intersections, obstacles, and possible overwatch positions.

A linear target is narrow and more than 200 meters long (for example roads and trench lines). A linear target is designated on the target list by two grids (one for each end of the target), or a center point including length and altitude, as shown in Figure 1-7.

Figure 1-7. Linear target graphic symbol

  • Offensive Application. These targets can be used to screen flanks with smoke or high explosives along attack axes. They should be used to attack enemy counterattack formations along high-speed avenues of approach.
  • Defensive Application. Linear targets can be used to destroy enemy attack echelons as they approach defensive positions. They may also be used with smoke in addition to the FPF to disrupt echelons as they attack.

A group of targets consists of two or more targets on which simultaneous attack is desired by the maneuver commander. For field artillery fires, the direct support battalion is the lowest level that can designate and implement a group of targets. The FSO requests the group. Targets included in a group may be attacked individually. A group of targets is portrayed graphically by circling the targets and identifying them with a group designation, as shown in Figure 1-8. The group designation consists of the letters assigned to the supported unit with a number inserted between them.

  • Offensive Application. Group targets are used to engage several targets close together to create a shoulder or an assailable flank, or to isolate enemy positions as the company attacks other positions.
  • Defensive Application. A group can be used to engage enemy forces stopped at minefields and obstacles, or to engage vehicles at minefields waiting to cross rivers. Individual targets in the group would be selected based on how you envision the enemy forming at these activities.

Figure 1-8. Group target graphic symbol

A series of targets is a number of targets or groups of targets planned to be fired in a predetermined time sequence to support the scheme of maneuver. A series may be either on-call or scheduled. Phasing of targets within a series is requested by the initiator or determined by the fire planner based on the nature of the targets and the desires of the supported commander.

Phasing of targets may be either on-call or scheduled. The direct-support battalion is the lowest level authorized to designate a series of targets.

A series is shown graphically as individual targets or groups of targets within a circular area, as shown in Figure 1-9.

Figure 1-9. Series target graphic symbol

The series is given a code name by the direct support field artillery battalion.

  • Offensive Application. The series may be planned to support the assault on an objective. A series allows fires to shift automatically to engage individual targets or groups of targets as the company fights across an objective.
  • Defensive Application. The series allows fires to be tied to the speed of the enemy attack. A series of linear targets may be planned to engage enemy attack echelons, such as firing linear targets 1,000 meters apart (three minutes at 20 kmph).

(g)     Preparation. The preparation is planned by the direct support field artillery battalion or a higher echelon. It is an intense volume of fire, delivered in accordance with a time schedule to support an attack. The fires normally begin prior to H-hour and may extend beyond it. They may start at a prescribed time or be held on call until needed. The duration of the preparation depends on many factors including fire support needs of the entire attacking force, number of targets, firing assets, and ammunition available.

A preparation is normally phased to permit successive attacks on certain types of targets. The first phase should provide for the early attack of hostile fire support means and observation systems. The second phase should include enemy CPs, communications facilities, assembly areas, and reserves. The final phase should pose an immediate threat to the defending force. Plans should be made to suppress enemy fire support means and other critical targets throughout the preparation, time, and ammunition permitting.

(h)     Counterpreparation. The counterpreparation is planned by the direct support field artillery battalion or higher echelons. Counterpreparation fire is intense, prearranged fire delivered just before the start of an enemy attack.

(i)     Final Protective Fires. FPFs are immediately available, planned fires that create a barrier to enemy movement, especially dismounted infantry approaching across defensive lines or areas. These areas are integrated with defensive plans. The pattern of FPF plans may be varied to suit the tactical situation. FPFs are drawn to scale on the target overlay. The size of the FPF is determined by the number and type of weapon used to fire the FPF.

The dimensions of final protective fires provided by various weapons are shown in Figure 1-10.

Figure 1-10. Final protective fire dimensions

The commander is responsible for the precise location of FPFs. The company FSO—

  • Reports the desired location of the FPF to the supporting FDC.
  • Adjusts indirect fire on the desired location, by weapon.
  • Transmits the call to fire FPF to the supporting FDC.

Authority to call for the FPF is given to the commander (normally the company commander or platoon leader) in whose area the FPF is located. The FPF has the highest priority of any target assigned to a fire support means.

(j)     Registration. Registration fires allow indirect-fire units to correct firing data and ensure more effective engagement of subsequent targets. Registrations are conducted by the firing units and their observers after coordination with the FSO and the company commander. They can be fired into offset areas on the flanks for deceptive purposes and may be integrated with other firing to further disguise their nature. Priority targets should be registered whenever possible.

(k)     Suppression. Suppressive fires may include both direct and indirect fire. They are planned and delivered to suppress the enemy, or to hamper his operation and limit his ability to perform a mission. Suppression generally lasts only as long as firing continues. "Immediate suppression" is announced in the call for fire, indicating that the observer's unit is receiving effective enemy fire, and his fire request should be processed without delay.

(l) Use of Special Munitions. Obscuration fires use smoke and white phosphorus ammunition to suppress the enemy by obscuring his view of the battlefield. High explosive ammunition may also obscure his view with dust and fires but should not be relied on as the primary means. Because smoke is subject to changes in wind direction and terrain contours, its use must be coordinated with other friendly units affected by the operation. Used properly, obscuration fires can—

  • Slow enemy vehicles to blackout speeds.
  • Obscure the vision of enemy direct-fire weapon crews.
  • Reduce accuracy of enemy-observed fires by obscuring observation posts (OP) and CPs.
  • Cause confusion and apprehension among enemy soldiers.
  • Limit the effectiveness of the enemy's visual command and control signals.

Screening fires are closely related to obscuration fires. They also involve the use of smoke and white phosphorus. However, screening fires mask friendly maneuver elements to disguise the signature of their operations. For example, they are used to screen river crossings or an enveloping force. Screening fires may assist in consolidating an objective by placing smoke in areas beyond the objective or they may be used to deceive the enemy into believing that a unit is maneuvering when it is not. Generally, screening fires require the same precautions as obscuration fires. Smoke screens must be large enough so that random enemy firing into them does not produce excessive casualties. Also avoid establishing a pattern of using smoke with maneuver, such as habitually firing smoke two kilometers in front of troops.

Illumination may be scheduled or on-call, and is used to—

  • Allow use of friendly direct-fire weapons and adjustment of indirect fires.
  • Illuminate areas of suspected enemy movement.
  • Orient moving units.

(m)     Rehearsal and Execution. Once the fire support plan has been developed and coordinated, it should be rehearsed. As the company team conducts rehearsals of the maneuver, the fire platoon is concurrently rehearsed. The target list is executed as the maneuver is conducted, fires are requested (though not actually executed by the firing batteries) just as they would be during the operation. Under ideal circumstances, FPF could be adjusted during the rehearsal. Rehearsals on the terrain reveal any problems in visibility, communications, and coordination of the fire support plan. Rehearsals should be conducted under degraded conditions (at night, buttoned up, in MOPP 4) to make sure the plan can be executed in all circumstances.

If time or conditions do not permit full-scale rehearsals, key leaders can meet, preferably at a good vantage point, and brief back the plan. A sand table depiction of the terrain is useful here. Each player explains what he does, where he does it, and the fall-back plan to overcome key-leader casualties. The fire support plan execution is integral to this process and is rehearsed in exactly the same way.

If all else fails, the company team relies on the SOP for maneuver and fire support execution. This should not be the normal procedure as it allows the greatest possibility of error. The company team SOP should specify the responsibilities of all key leaders and who performs those responsibilities if the primary person is unavailable (casualty, vehicle breakdown, or communications failure).

As the operation is conducted, the fire plan is executed. Targets are fired as required and adjustments made because of enemy reactions. Priority targets are canceled as they are passed by friendly units or no longer relevant to the maneuver. The FSO and his FSV have four options for location on the battlefield:

  • Option 1: FSO and FSV collocated with the company team commander.
  • Option 2: FSO collocated with the commander but the FSV (and on-board laser designator) located at a separate vantage point on dominant terrain.
  • Option 3: FSO and FSV located at a separate location from the commander at a vantage point from which he can best observe the target area to execute priority fire missions.
  • Option 4: FSO and FSV located outside the company zone with the COLT.

Regardless of his location, the FSO continues to—

  • Maintain communications with the task force FSE.
  • Update the task force FSE and artillery FDC on friendly unit locations.
  • Update the fire support plan, canceling unnecessary targets.
  • If given the responsibility by the maneuver commander, direct the displacement of the mortar platoon when it is attached to the company team.

(n)     Communications. The FSO monitors four radio nets:

  • Company Command Net FM (Voice). Tank platoon leaders, the XO, and attachments use this net to send reports, receive instructions, and request fires. Any COLTs attached to the company monitors this net. The company headquarters is the NCS.
  • Task Force Mortar Fire Direction Net FM (Voice or Digital). Observers use this net to request fires of the battalion mortar platoon. Other stations on the net include the FIST headquarters and the battalion FSE. Although this is the primary net for the platoon FOs, they enter the battalion fire support net for voice coordination. The battalion mortar platoon is the NCS.
  • Battalion Fire Support Net (Voice). This net is used for voice coordination of fire support. Stations in the net include the FIST headquarters, attached COLTS, and the battalion mortars. The battalion fire support station (FSS) is the NCS. FOs enter this net for voice coordination purposes. Company and battalion FSOs operate on this net when separated from their FSSs. This net can be used as a backup field artillery fire direction net (voice) to the field artillery digital fire direction net. During the execution of the fire plan, maneuver commanders can use this net to make an immediate change in the priority of fires. This is the net that the company team commander uses in emergencies to get fires. Keep this frequency handy.
  • FA Fire Direction Net FM (Digital). This net is used for field artillery fire direction. The FIST headquarters may digitally forward calls for fire from its observers on this net. The direct support battalion FDC is the NCS. When a COLT is present, it uses this net to request field artillery fires. Also the battery FDC and battalion FSS are on the net.

(o)     Fire Support Coordinating Measures. Measures that facilitate the attack of targets are permissive measures. All permissive measures are drawn and lettered in black. If the company team crosses an active permissive fire line, it is vulnerable to attack from friendly air and artillery. Report approaching and crossing these lines on both artillery and task force command nets so that the measures can be adjusted or canceled. Specific permissive measures are:

  • Coordinated fire line (CFL)—line beyond which all surface-to-surface fire support assets may fire without additional coordination. A CFL may be established by a maneuver battalion operating independently, but normally is established by brigade or higher headquarters. The graphic symbol for the CFL is shown in Figure 1-11.

Figure 1-11. CFL graphic symbol

  • Fire support coordination line (FSCL)—line beyond which all targets may be attacked by any weapon system without additional coordination, as long as the effects of those fires do not affect personnel short of the line. Normally established on identifiable terrain by corps or independent divisions. The graphic symbol for the FSCL is shown in Figure 1-12.

Figure 1-12. FSCL graphic symbol

  • Free-fire area (FFA)—area in which any weapon system can fire without additional coordination. It is normally established on identifiable terrain by division or higher headquarters. The graphic symbol for the FFA is shown in Figure 1-13.

Those measures which provide safeguards for friendly forces are restrictive measures. All restrictive measures are drawn and lettered or numbered in red. Specific restrictive measures are:

Figure 1-13. FFA graphic symbol

  • Restrictive fire area (RFA)—an area with specific restrictions. Fires that exceed those restrictions are not delivered without coordinating with the establishing headquarters. An RFA is normally established by battalion or higher headquarters. The graphic symbol for the RFA is shown in Figure 1-14.

Figure 1-14. RFA graphic symbol

  • Restrictive fire line (RFL)—a line between two converging friendly forces. No fires or effects of fires (direct or indirect) can be executed across an RFL without coordinating with the affected force. An RFL is normally established on identifiable terrain by the commander common to the converging forces. The graphic symbol for the RFL is shown in 1-15.

Figure 1-15. RFL graphic symbol

  • No-fire area (NFA)—area in which no fires or their effects may be delivered except on a mission-by-mission basis after coordinating with the establishing headquarters. Fires are allowed if friendly forces are attacked by the enemy and if, in the opinion of the senior soldier on site, there is no time to coordinate with the establishing headquarters. An NFA is normally established by division or higher headquarters. The graphic symbol for the NFA is shown in Figure 1-16.

Figure 1-16. NFA graphic symbol

  • Formal airspace coordination area (ACA)—a block of airspace allowing relatively safe travel of aircraft to facilitate the simultaneous attack of targets by both aircraft and indirect fire assets. ACAs are established by brigade or higher headquarters. The graphic symbol for the ACA is shown in Figure 1-17.

Figure 1-17. Formal ACA graphic symbol

  • Informal ACA—normally used for immediate air strikes when time is not available for the formal measure. It can be a time-distance separation or a terrain feature separation of the attacking air and surface fires. (Figure 1-18 shows a sample informal ACA in which air fires are allowed only to the north of the road from 0905 hours to 0910 hours.) The informal ACA can be established at task force or higher level. The graphic symbol for the informal ACA is shown in Figure 1-18.

(3)     Close Air Support. US Air Force close air support (CAS) provides additional fires. Each battalion task force is augmented with a TACP from the US Air Force.

d.     Intelligence. The intelligence system at company level basically boils down to three items:

  • Use of the S2 R&S plan.
  • Company patrols.
  • Individual reporting and surveillance tasks.

Figure 1-18. Informal ACA graphic symbol

The company has limited assets with which to gather intelligence. However, all units have a responsibility to report information about the enemy gained in the normal course of operations. Heavy reliance must be placed upon patrols at the company level. Patrols normally are coordinated with the S2. Through his R&S plan, he actually may direct where patrols go. This does not negate the commander's responsibility to use patrols where he needs them for his own security. Platoon early warning systems (PEWs) should be considered also, particularly in defensive operations. OPs are another valuable tool that the commander can use particularly for early warning. Other items such as GSR may, in some cases, be attached to the company but are normally direct support (DS) to higher levels. The task force has only the scout platoon and infantry patrols dedicated to gather information. Most of the information about the enemy comes from the S2 intelligence reports, platoon reports, and your own observations. Artillery FDCs have information about the enemy. Obtain this information from the FSO. Additional information about the enemy and area of operations is available from adjacent and supporting units.

The battalion S2 provides information about the enemy, terrain, and weather. The S3 provides specific taskings as part of the battalion task force reconnaissance, counterreconnaissance, and surveillance plan. The task force S3 is responsible for integration of the battalion task force reconnaissance and surveillance plan. Convert the taskings into missions for the company team and include this in the order.

The commander is the company team intelligence officer. He must actively seek information about the enemy, terrain, and weather from all sources available. Use patrols and observers to fill in gaps in the sector.

Intelligence and reconnaissance elements habitually operate in or to the front of the company team. The battalion scout platoon, GSR, and other intelligence assets may be attached to the unit for a specific mission. Know what the most typical of these units can do, how they can be employed, what their limitations are, and what support they need. (See Figure 1-19.)

(1)     Ground Surveillance Radar. Ground surveillance radar (GSR) may be attached from the divisional military intelligence battalion. Electronic warfare units operate in support of higher headquarters. The brigade provides intelligence to the task force that is beyond the task force's capability to collect.

The GSR platoon is part of the military intelligence battalion (CEWI). A GSR team consists of one vehicle (CUCV, HMMWV, or M113), an AN/PPS-5 or AN/PPS-15 radar, and three men. GSR is near all weather, line of sight, and surveillance systems. It can operate in rain, fog, smoke, light snow, and darkness. It can usually provide long-range surveillance in conditions which block thermal sights. (Heavy rain and snow degrade GSR performance.) The capabilities of the two radars are shown in Figure 1-20.

GSR is normally controlled by the battalion S2, but may be assigned positions in the company sector or attached to the company. If GSR is employed in your sector, you may be tasked to provide food; security; fuel; petroleum, oils and lubricants (POL); medical; and vehicle evacuation support. Your responsibilities are defined in the specific coordinating instructions or intelligence annex of the operations order.

In some cases, GSR may be attached to the company. If so, provide the support required by this command relationship. Use the radars in any of several ways to support operations:

  • Area reconnaissance—to monitor a large area like an avenue of approach into the sector or an exposed flank during offensive operations. The radar team should be deployed on high ground that provides good observation of the area, concealment, and routes into and out of the position. The radar team reports to the commander on the company command net.
  • Point surveillance—to monitor a specific point like a road intersection, bridge, or mountain pass.

Figure 1-19. Battalion resources

 

Figure 1-20. Capabilities of the AN/PPS-5 and AN/PPS-15

  • Adjusting artillery or mortars—to detect the impact of indirect fires, can be used to adjust fires.
  • Vectoring friendly movements—to monitor friendly troops on patrols or during attacks. Feedback can be given over company or platoon nets.

Intelligence from attached radars must be forwarded to the S2 on the appropriate net. GSR can be detected by enemy electronic warfare units. It can be located by direction-finding equipment and jammed. Consequently, it is not used continuously.

If the radars are attached, you are required to provide maintenance support for the common equipment (vehicle and radios). Military intelligence (MI) specific equipment, such as GSR, is evacuated through the MI battalion to the division support command (DISCOM). Provide all other CSS within your capability, just as you would for an assigned platoon.

(2)     Scout Platoon. The scout platoon has six M3 Bradley cavalry fighting vehicles (CFV) or three M113s and three M901 ITVs. Some scout platoons are equipped with HMMWVs; the number of vehicles is dependent on the size of the unit. Normally, they operate under battalion control, but they may be task-organized to the company team if the mission dictates. For example, if the company team is responsible for the task force screen or detached to perform a flank screen or forward security force mission for the brigade, it may get the scouts.

When the scout platoon is task-organized to the company, there is specific guidance in the order for tasks that must be accomplished using scouts. Normally, the company FSO must coordinate fires for the scouts and he may accompany them to accomplish the fire support tasks specified in the task force plan. Provide other CS and CSS within the company team's capability.

Scouts provide information. They do not fight unless forced into engagement. The company team supports the scouts, either by direct overwatch or by limited counterattacks, to allow them to perform their mission. When the scouts work for the company team, the scout platoon leader monitors the company command net, not the battalion command net. You then pass their reports to the higher commander and the S2.

Scouts frequently lead during offensive movements. If frontages are particularly wide, the scout platoon may work the main avenue while mechanized infantry platoons reconnoiter other avenues. Tank platoons are kept concentrated, available to overwatch; reinforce or overwatch the withdrawal of the deployed scouts as the situation dictates.

In defensive situations, scouts identify and report enemy reconnaissance and infiltration efforts. Tank platoons reposition as necessary to intercept and destroy the enemy. To prevent fratricide, careful coordination and clear vehicle identification and marking systems are necessary when the scouts withdraw. A team commander is responsible for the safe passage of the scouts through any obstacles and EAs in the sector.

e.     Air Defense. The battalion task force has no organic, dedicated air defense weapons. Normally, the minimum air defense provided to the battalion is a Stinger section or a Vulcan platoon. However, the task force often must rely solely on passive air defense measures such as concealment, camouflage, and dispersion coupled with the use of small-arms, machine guns, and even main tank guns as its means of defense. In addition, the task force can protect itself by following these guidelines:

  • Erase vehicle marks.
  • Establish a traffic pattern.
  • Do not move around unnecessarily. Movement draws attention.
  • Use air guards. Sentries must be given sectors to scan.
  • SAFAD should be a last resort measure. Unless the enemy is attacking the company, the commander should withhold fire. If an aircraft attacks, the entire company team returns fire. Use volume fire and create a wall of lead for the enemy to fly into.

There may be occasions when the company team commander has some ADA assets working for him in his sector or zone. Normally, if anything is attached, it is a Stinger team. A Stinger team usually comes to the company with an HMMWV. There is usually a team chief and a gunner. Due to the limited protection and mobility characteristics of the HMMWV, the commander may direct the gunner to go with one of his armored vehicles and the HMMWV to follow with the trains. The commander also addresses a. priority of protection for the Stinger team. Actual positioning may not be the commander's concern rather, the priority dictates where the Stinger team must locate.

(1)     Airspace Command. Airspace command and control procedures are issued by corps and coordinated down to task force. These measures are used to synchronize the efforts of Air Force, Army aviation, indirect fire, and ADA. This allows the commander to simultaneously apply the combat power of all systems. The S3 air coordinates airspace command and control measures, and the S3 ensures that they complement the scheme of maneuver.

(2)     Passive Air Defense Measures. An enemy pilot must see a target to engage it. Use cover and concealment to degrade the enemy's ability to acquire you as his target. Enemy airmen identify positions by the following signatures:

  • Track marks, especially if they are obviously fresh.
  • Reflective surfaces such as windshields, headlights, goggles, map cases, field glasses, and sunglasses.
  • Smoke, exhaust plumes, dust, lights, and contrasting colors.
  • Movement.
  • Freshly exposed dirt from a foxhole.

If enemy vehicles are in the area but have not attacked, halt the vehicles as close to concealment as possible. Reduce visual signature as much as possible and wait out the aircraft. Attack aircraft, both fixed-wing and helicopters, have limited loiter time over the target area.

(3)     Active Air Defense Measures. The SOP must designate soldiers or vehicles to watch for enemy aircraft in assigned sectors. To alert the unit, observers use flags, hand-and-arm signals, or audible signals. Enemy aircraft normally fly low, often down valleys. Enemy helicopters usually appear from behind hill masses and engage at long ranges.

If an aircraft attacks, return fire. If the aircraft does not attack, it is engaged only on the company team commander's order. If supporting ADA elements engage the aircraft, the company team may engage with organic weapons. As a general rule, unless the aircraft is attacking the company, withhold fire and take passive defensive measures. Higher commanders may impose restrictions on air defense fires due to friendly aircraft in the area. Attack helicopters are very dangerous to armored vehicles. Engage attack helicopters with artillery if they have not identified your position. If you have been identified, engage attack helicopters with sabot rounds.

When the commander decides to engage the enemy aircraft and gives the order to do so, the company team engages with organic weapons using volume fire. Volume fire places a wall of lead in front of the target for the aircraft to fly into. Every weapon that can be brought to bear, including the tank main gun and 25-mm chain gun, is fired. Every gunner selects an aiming point and fires at that point.

(4)     Weapons Control Measures. Air defense fires are controlled by the rules of engagement and by the weapons control status established by the area air defense commander. These are usually SOP items for the company team. The air defense crew or section leaders decide whether an aircraft is hostile (by visual observation, or the hostile criteria). Once hostile aircraft is identified, engagement is controlled by the weapons control status. A more restrictive status may be imposed but the use of a less restrictive weapons control status cannot be directed. More restrictive measures are normally used when friendly CAS and helicopters are in the area.

The company FSO must alert the air defense crews when friendly CAS or helicopters are inbound to prevent the engagement of friendly aircraft. Weapons control statuses are—

  • Weapons free—may fire at any aircraft not positively identified as friendly.
  • Weapons tight—fire only at aircraft positively identified as hostile (according to the prevailing hostile criteria).
  • Weapons hold—do not fire (except in self-defense or in response to a direct order).

(5)     Air Defense Artillery Systems. ADA systems may work in your sector or zone. Be aware of their presence and be prepared to support them logistically, especially with medical coverage and vehicle recovery.

(a)     Stinger Crew. The Stinger crew consists of two personnel in a high-mobility multi-purpose wheeled vehicle (HMMWV) with FM radios. The unit basic load (UBL) for a Stinger crew is six missiles. For planning purposes, the missile's range is five kilometers. Because of the prime mover's vulnerability to direct and indirect fire, the Stinger is best employed with overwatch elements. The air defense commander designates the crew's firing positions to meet the stated ADA priorities of protection and coordinates with the company team commander on the ADA crew's location within the area. If an ADA crew is supporting the company team, the crew chief coordinates with the commander for positioning of the crew's system to support the concept of the operation. The crew is an excellent source for early warning of approaching aircraft. Use this advantage when employing the organic weapon systems and when planning a defense against attacking aircraft.

Mobile air defense systems are available on occasion. If the mobility of air defense weapons is equal to that of tanks and APCs, they should be integrated into the formations.

(b)     Vulcan Gun System Employment. In most instances, the Vulcan gun system is unable to maintain formation with tanks and BFVs. When the company team is reinforced with Vulcans, position them on the flanks and in preselected firing positions to make use of their limited range of 1,200 meters.

f.     Mobility, Countermobility, and Survivability. Infantry units should be trained and prepared to execute mobility/countermobility/survivability missions with or without engineer support. Combat engineers may augment the battalion, providing expertise, equipment, and limited additional manpower. The engineer platoon leader advises the battalion commander as to employing his engineer assets. With or without augmentation, the battalion constructs obstacles, emplaces and clears minefields, prepares demolitions, improves roads, provides bridging, and digs fighting positions.

All units can perform limited engineering tasks, such as digging two-man fighting positions and emplacing mines. Combat engineers provide additional mobility, countermobility, and survivability support to the task force. Engineers construct obstacles, emplace and clear minefields, prepare demolitions, improve roads, provide bridging, and dig fighting positions.

Depending on the engineer support available, the brigade commander normally places at least an engineer platoon, and usually an engineer company, in support of the task force. The engineer unit leader advises the commander on the employment of his unit. The S3 ensures that the obstacle plan supports the scheme of maneuver. Units must be able to operate under NBC conditions to survive and accomplish their missions. This requires that units apply and adhere to the NBC defense fundamentals—contamination avoidance, NBC protection, NBC decontamination.

The task force has decontaminating apparatuses which provide it a hasty decontamination capability. Additional support may be available from the division's chemical company that normally provides each maneuver brigade a decontamination platoon in direct support.

(1)     Engineers. The engineer platoon normally is employed by battalion as a unit. However, the company team may have an engineer squad attached to it for certain missions. The squad consists of a squad leader (E6) and eight engineers riding in an M113. The squad normally has—

  • A demolition kit.
  • An engineer's tool kit.
  • A carpenter's tool kit.
  • A chain saw.
  • A mine detector.

The engineer squad can provide its own local security while working. However, it accomplishes more if security is provided by the company team. While the engineer squad can construct, emplace, or breach obstacles, it is best used to provide advice and assistance while the company team provides the majority of the work force. The capabilities and limitations of the engineer squad are:

  • Capabilities:

    -     Breaching man-made obstacles (manual or explosive).
    -     Constructing and emplacing obstacles.
    -     Identifying possible bypass routes around obstacles.
    -     Marking breached lanes in obstacles.
    -     Integrating and controlling engineer equipment in the construction or breaching of antitank ditches and survivability positions.
    -     Performing secondary mission as infantry.

  • Limitations:

    -     Dependent upon the maneuver unit for Class IV and Class V materials to support the obstacle plan.
    -     Limited breaching equipment.
    -     Limited firepower if used as infantry.

Combat engineers have the skills and equipment necessary to enhance friendly mobility and survivability, counter the mobility of opposing forces, and sustain the force. Engineers provide technical expertise and special equipment. The company team normally provides necessary additional manpower.

Combat engineers provide four categories of support:

  • Mobility support seeks to improve movement of the forces and critical supplies by reducing or eliminating the effects of obstacles.
  • Countermobility support involves obstacle construction; reinforcement of terrain to delay, canalize, disrupt, and kill the enemy; and increase time for target acquisition and maximum effectiveness of direct- and indirect-fire weapon systems.
  • Survivability support refers to the construction of protective positions including earth berms, dug-in positions, and overhead protection to reduce the effectiveness of enemy weapons.
  • Sustainment engineering pertains to missions that do not directly contribute to the mobility, countermobility and survivability of committed maneuver units but are essential for the unit's firepower and logistical support.

Engineer units provide support to the company team using a command or support relationship as assigned by the task force commander.

(2)     Equipment Used. In addition to specialized engineer equipment available from engineer units, other equipment that is useful in obstacle emplacement and removal is available at the company team. This equipment is described below.

(a)     M88 Recovery Vehicle. While the M88 is not an engineer vehicle, its boom, winch, blade, and towing capability can be very useful in augmenting specialized engineer vehicles. The blade can push loose soil or rubble, and back blade berms spread out spoil from excavations. The blade cannot dig and is not designed to do the work of a dozer tank, CEV, armored combat earthmover (ACE), or D7 bulldozer. The winch, boom, and towing capability can be used in construction or removal of log obstacles, abatis, and tetrahedrons.

(b)     60A3 Blade Tank. In M60-equipped units, each company is authorized a blade kit for installation on one of the

company's tanks. This blade has the same capabilities as the blade on the M728 CEV.

(c)     M1 Mine Plow and Rollers. These items are being fielded in MI-equipped units. They are very useful in breaching minefields but have some disadvantages. The mine plow seriously decreases mobility and agility of the host vehicle, takes time and equipment to install, and complicates recovery if the vehicle becomes inoperative or mired. The rollers have similar disadvantages.

(d)     Vehicular Pioneer Tools. Shovels, axes, mattocks, tanker's bars, and other vehicular equipment can be valuable in enhancing the engineer effort.

(3)     Survivability. Use the following fighting positions to enhance survivability.

(a)     Vehicle Fighting Positions. If the time and engineer assets are available, the company should begin preparing vehicle fighting positions as soon as possible. The M9 ACE and the bulldozer from the engineers can be used to dig fighting positions. The company team must tell the engineers where the positions are to be dug, what orientation is needed for the position, and how the position will look once it is completed. This normally is done by the vehicle commander, after the commander and the platoon leader approve the location. Specify the amount of time a platoon can use the engineer equipment. Efficient use of scarce earth-moving equipment is critical to the mission. Task a subordinate to act as "Commander in Chief (CINC) bulldozer." He stays with the dozers to make sure they continue to work, are fueled, and mark and prepare positions for execution. Once the engineers begin digging the position, they must be supervised by a member of the company team, usually the vehicle commander.

Digging should start from the enemy side of the position so most of the spoil can be moved to the rear of the position. The spoil should not be formed into a berm or placed in front or to the side of the position. A simple berm is difficult to camouflage and does not provide protection to a vehicle fighting position. The spoil should be either camouflaged or hauled out of the area.

Excellent vehicle fighting positions allow a vehicle to occupy full hide, turret defilade, and hull defilade positions (see Figure 1-21).

Figure 1-21. Construction of fighting positions

The best fighting positions also permit unobserved occupation or departure. Such positions occasionally occur naturally (see Figure 1-22), but usually must be developed with engineer assistance (see Figure 1-23). The most time-consuming positions to build are those that cannot use existing terrain. Such positions may be required by the tactical situation and must be very carefully sited to prevent wasted engineer effort (see Figure 1-24).

Fighting positions should be dug as wide as the vehicle with two to three feet on each side. Figure 1-25 gives the dimensions for MI and M2 positions. It takes approximately two to three hours to prepare a deliberate fighting position. Optimum use of the terrain decreases position construction times and allow maximum use of available engineer effort. A hasty fighting position (hull defilade only) takes approximately 30 minutes to construct with an M9 ACE or D7 bulldozer (see Figure 1-26).

Figure 1-22. Natural fighting position

(b)     Infantry Fighting Positions. When the rifle team defends, it prepares fighting positions. Fighting positions must provide cover and concealment and mutual support between fighting positions.

When time is short, a hasty fighting position is better than none. Hasty positions use whatever cover is available. They should give frontal protection from direct fire, yet allow firing to the front and flanks. For protection from indirect fire, a hasty fighting position should be as deep as possible, at least half a meter (18 inches) deep.

Figure 1-23. Enhanced natural position

 

Figure 1-24. Top view of Y-shaped fighting position

 

Figure 1-25. Sloped position

 

Figure 1-26. Prepared hasty fighting position (hull defilade only)

Fully prepared fighting positions should be dug armpit deep to protect the occupants and still let them fire the weapons. A one-man fighting position allows greater flexibility in the use of cover because the hole is smaller (see Figure 1-27).

Figure 1-27. Infantry fighting position-one-man position (deliberate)

A two-man fighting position provides better security than a oneman position such as the one shown in Figure 1-27. A modified two-man position may be prepared in close terrain, where grazing fire and mutual support extend no farther than adjacent positions (see Figure 1-28).

NOTE: Medium soft soil requires revetment in the lower pit only.

When preparing the position, leave enough distance between the hole and the frontal cover to let the soldier shoot from a supported position (elbows on the ground); elbow holes help stabilize the shooter's arms and lower his profile. Trenches or the bipod of an automatic rifle help support by putting the rifle close to ground level.

Aiming and sector stakes and grenade stakes and grenade sumps should be added to a prepared position. Aiming stakes help a soldier fire his rifle on dangerous avenues of approach at night. Sector stakes define the right and left sector of fire and prevent accidental firing into adjacent positions. The stakes should not be obvious enough to reveal the position.

Figure 1-28. Infantry fighting position-two-man position (deliberate)

A trench-shaped hand grenade sump should be dug at each end of the position. The floor of the position should be shaped so it slopes toward the grenade sump. The sump should be dug as wide as the blade of an entrenching tool, at least as deep as the entrenching tool, and as long as the position is wide.

While frontal, flank, and rear cover give some protection from shell fragments, overhead cover should be built to protect from airbursts (see Figure 1-29). A good position has overhead cover that lets a soldier fire from beneath it. Support for overhead cover is built by placing logs 10 to 15 centimeters (four to six inches) thick on top of each other along the entire length of the frontal and rear cover.

The base of the overhead cover is made of logs 10 to 15 centimeters thick placed side by side across the supports. A water repellent layer, such as waterproof packing material from Dragon rounds, plastic membrane, or poncho, is then laid over the logs, as shown in Figure 1-30.

About 15 to 20 centimeters (six to eight inches) of dirt is added, shaped to blend with the slope of the terrain, and camouflaged. When the position is complete, the soldier in the position has protection from shell fragments and is still able to shoot.

Figure 1-29. Overhead cover

 

Figure 1-30. Waterproofing

Revetting is used in loose or wet soil to keep the sides from collapsing, as shown in Figure 1-31. Anything that holds the walls (wire, logs, boards) can be used as long as it is staked

Figure 1-31. Revetment

and anchored. After anchor lines are attached, the stakes are driven into the ground.

The Dragon may be fired from hasty or improved positions. However, the backblast and muzzle blast must be considered when employing the Dragon. When the weapon is fired from an improved position, the muzzle end of the launcher must extend five centimeters (six inches) beyond the front of the hole. As the missile leaves the launcher, stabilizing fins unfold requiring at least 15 centimeters of clearance above the ground.

Dragon positions should be dug only waist deep to allow the gunner to move while firing. The position should be sited to cover its assigned sector of fire and protected to the front by natural or man-made cover. The ground in front of and behind the position should be free of rocks, sand, and debris to prevent a dust cloud (caused by backblast) from obscuring the gunner's vision and revealing the position.

If the Dragon needs to be fired in only one direction, a one-man fighting position is best. The Dragon should be positioned to fire to the oblique so it can be protected from frontal fire while the target is being engaged from the flank.

g.     Combat Service Support. CSS is those actions taken to sustain the task force's ability to fight. The sustainment functions in combat are: manning, arming, fueling, fixing, transporting, and protecting.

The burden of providing CSS and CSS assets falls, as much as possible, on the battalion task force. This particularly hits home in the realm of Class III, V, and IX, as the company has no means to resupply these items. Resupply in these areas is of great importance if the company team is able to sustain combat operations.

Normally, the company team trains are organized into combat trains and field trains. The company combat trains include the XO's M113, the attached maintenance M113 and M88, and the M113 ambulance. This collocates with the company in the defense and follows one terrain feature behind in an attack. The company field train includes the company 2 1/2-ton trucks, HMMWV, and attached maintenance trucks. This normally is located with the battalion field trains.

The S1, S4, HHC commander, maintenance officer, medical platoon leader, and support platoon leader, supervise CSS operations. The XO monitors CSS during all phases of operations.

CSS organization begins at company level, but the burden of CSS is removed from the company team commander (the only organic CSS asset at company level is the supply section) and placed under control of the battalion task force. This allows the company team commander to concentrate on fighting to accomplish the tactical mission.

The company team's CSS responsibility is to report and request requirements and make sure CSS is properly executed when it arrives in the company area. The XO and first sergeant normally perform this function. They send personnel and logistical reports and other necessary information and requests to the rear.

The bulk of the tank and mechanized infantry battalion CSS assets are assigned to the HHC. Personnel and equipment (including POL assets) from the medical platoon, maintenance platoon, and transportation section of the support platoon are designated to support each maneuver company team's combat operations.

(1)     Responsibilities. The company team commander is responsible for CSS of the company team. During combat operations, the XO and first sergeant help.

(a)     Executive Officer. The XO is the CSS planner and coordinator. During preparation of the operation, he coordinates closely with the first sergeant to determine what is required and makes sure arrangements have been made for CSS to support the tactical plan. The XO assist the commander by performing precombat inspections while the commander and platoon leaders develop the tactical plan. Once the battle begins, the XO assists the commander in fighting the battle. He is mounted in his armored vehicle and stays abreast of the situation. In addition to his tactical requirements, the XO—

  • Determines the general location for the company resupply point.
  • Receives periodic maintenance updates from platoon leaders, platoon sergeants, the first sergeant, and the maintenance team chief.

(b)     First Sergeant. The first sergeant is the CSS operator. He executes the company logistical plan, relying heavily on the company and battalion SOP. The first sergeant directly supervises and controls the company trains. He receives CSS reports from the platoon sergeants, provides information to the XO, and helps the XO complete CSS preparations and plan and conduct CSS operations. He also—

  • Receives, consolidates, and forwards all administrative, personnel, and casualty reports to the task force combat trains.
  • Coordinates with platoon sergeants and the XO for requirements.
  • Directs the medical evacuation section and company maintenance team (CMT) forward when the situation requires.
  • Dispatches maintenance and medical personnel when required.
  • Renders reports and submits requests to the combat trains command post.
  • Is responsible for the overall CSS of the company.
  • During combat operations, vehicle commanders send fuel, ammunition, personnel, and maintenance reports to their platoon sergeant. The platoon sergeants consolidate the reports and send them to the first sergeant. The platoon sergeants consolidate the requests and sends them to the CBT TNS CP. During resupply, the first sergeant picks up LOGPACs from the LRP and brings it to the company or meets the LOGPAC at the LRP, guides them to the company resupply point and supervises the operations there. He positions LOGPACs.
  • Establishes and organizes the company team resupply point.
  • Orients new personnel to the company and assigns replacements to the platoons.
  • Supervises the evacuation of casualties, enemy prisoners of war (EPW), and damaged equipment.
  • Maintains the battle roster for the company.

(c)     Supply Sergeant. The supply sergeant is the company's representative in the battalion field trains. He is responsible for routine resupply. He assembles the standardized LOGPAC and moves it forward to the battalion LRP in conjunction with the support platoon. Habitually, when the supply section moves forward under the control of the supply sergeant, the supply sergeant brings not only the requested items but routinely has his trucks loaded with such items as—

  • One set of NBC overgarments and filters per individual.
  • Class II items.
  • One case of BA-30 batteries.
  • One mile of WD-1 wire.
  • Five complete sets of TA-50 stored in duffel bags.
  • Other batteries, as necessary, for night vision devices.
  • Small arms repair parts.
  • 15 body (mortuary) bags.

Also, the supply sergeant has to be aware of alternative resupply means.

The supply sergeant follows the first sergeant to the company resupply point and assists in the resupply operation. He also—

  • Requisitions Classes II, IV, VII, VIII, and IX items.
  • Coordinates with the support platoon leader for Classes I, III, and V supplies.
  • Maintains individual supply and clothing records
  • Picks up personnel replacements at the task force field trains and prepares them for the first sergeant.
  • Receives and evacuates killed in action (KIA) to the graves registration point in the brigade support area (BSA).
  • Returns LOGPAC with EPW and damaged vehicles to the BSA for further disposition.

(d)     CMT Chief. The CMT chief is assigned to HHQ but attached to the company. He—

  • Organizes and supervises the CMT:

    -     Battle damage assessment and repair (BDAR) procedures.
    -     Mission-essential maintenance only (MEMO) procedures.
    -     Maintenance time guidelines.

  • Advises the XO and first sergeant on vehicle recovery, repair, and destruction.
  • Ensures requests for repair parts are prepared and forwarded to the UMCP.
  • Distributes repair parts when they are received.
  • Supervises exchange and cannibalization when authority is delegated to him.
  • Coordinates with platoon sergeants for maintenance status of their platoon (if not already provided by the first sergeant).
  • Is responsible for recovery operations to the UMCP or other designated maintenance collection points.

(e)     Aidman. The senior aidman is assigned to HHC but attached to the company. He—

  • Supervises triage of wounded and ill (enemy and friendly).
  • Advises the chain of command on wounded and ill.
  • Provides first aid and stabilizes injured for evacuation.
  • Evacuates seriously wounded under the direction of the first sergeant.
  • Controls, issues, and requests resupply of Class VIII, including nerve agent antidote injectors.
  • Trains soldiers in first aid procedures.
  • Is responsible for the medical evacuation team operations.
  • Advises the chain of command on field sanitation measures.

(2)     Company Trains. During combat operations, the company habitually operates with the maintenance and medical teams forward (company combat trains). The remainder of its CSS elements operate from the battalion combat trains, UMCP, or the field trains in the BSA. The first sergeant is responsible for all the company trains, but directly supervises the company combat trains. The supply sergeant is the first sergeant's principal assistant and supervises the company's assets in the battalion field trains.

The company combat trains normally operate about 500 to 1,000 meters (or one terrain feature) to the rear of the company team to provide immediate recovery, medical aid, and maintenance. This allows maintenance and other essential CSS functions to be performed in covered and concealed positions behind the FLOT.

Usually, support during the battle is limited to medical and maintenance activities. Emergency resupply is performed by the first sergeant.

During a battle (defensive or offensive), the first sergeant continuously monitors the company command net and sends medical and maintenance support forward to the platoons. The first sergeant keeps the combat trains CP informed on a continuing basis, either by radio or messenger.

(3)     Supply Function. The supply sergeant is responsible for obtaining and delivering supplies to the company. He delivers small items and depends on the assets of the support platoon to deliver bulky or high-expenditure items. Priorities for delivery are established by the company commander, but the demands of combat normally dictate Classes I, III, and V supplies as most critical to successful operations.

(a)     Class I. Class I is rations and gratuitous issue of health, morale, and welfare items. Meals ready to eat (MREs) are stocked on board each vehicle in a basic load prescribed by SOP (usually three to five days). MREs and water are delivered daily to the company from the field trains by the supply section. Hot meals are served when possible. Water is provided from the water trailer brought forward by the supply sergeant. (Water is a critical item and must be replenished daily, especially when the unit is wearing chemical protective clothing.) Rations are automatically requisitioned and issued by the S4 section, based on daily strength reports sent to the S1 by the companies.

(b)     Class II. Class II is clothing, individual equipment, tentage, tool sets, and administrative and housekeeping supplies and equipment. Class II items are requisitioned by the S4 based on needs identified by company sergeants. The supply sergeant normally receives these supplies in the field trains and moves them forward as required.

(c)     Class III. Class III is petroleum, oil, and lubricants. Class III bulk and packaged products are delivered to the company by the support platoon. Resupply is accomplished from the battalion field trains as requested by the first sergeant. If oil tankers are attached to the company, they return to the Class III point in the BSA for refill as soon as the company has been refueled. Small amounts of packaged products (hydraulic fluid, lubricating oil) are stored on each combat and tactical vehicle. These are replenished from stocks on bulk fuel tankers.

(d)     Class IV. Class IV is construction materials. Class IV items are requisitioned through command channels. Basic loads of materials required for the construction of individual fighting positions should be a part of each vehicle load plan and specified in the company team SOP.

(e)     Class V. Class V is ammunition. Class V resupply is based on a report of expenditures submitted to the combat trains CP by the first sergeant. The ammunition is delivered to the company by the LOGPAC. Ammunition is prepositioned (in a defense or delay) or distributed as part of service-station or tailgate resupply.

(f)     Class VI. Class VI is personal demand items sold through post exchanges. Class VI items requisitioned the S1 by the first sergeant.

(g)     Class VII. Class VII is major end-items, Class VII items are requisitioned and issued through the S4. Crews are assigned and combat vehicles normally are moved forward as part of the LOGPAC convoy. When combat vehicles are required forward before the LOGPAC is scheduled to depart, the combat vehicles are led forward by the supply sergeant, if no one else is available. The first sergeant meets the crews and briefs them before they are committed.

(h)     Class VIII. Class VIII is medical supplies. Class VIII items are provided by the medical platoon. Requests are submitted to the battalion task force aid station by the medics and issued to the medics by the aid station.

(i)     Class IX. Class IX is repair parts and documents for equipment maintenance. Class IX items are requested through the prescribed load list (PLL) clerk. They may be delivered by LOGPAC or the maintenance platoon, or the maintenance platoon may have to return to the UMCP to pick them up.

Maps are requested from the battalion task force S4.

Company supply sergeants assemble the LOGPAC under the supervision of the support platoon leader or HHC commander in the battalion field trains. Replacements and soldiers released from the hospital are brought to the company on LOGPAC vehicles. Once the LOGPAC is prepared for movement, the supply sergeant tactically moves it as part of the task force resupply convoy led by the support platoon leader. In emergencies, a company LOGPAC may be dispatched individually to meet the first sergeant at a rendezvous point. This technique is not recommended because, when moving alone, the LOGPAC is very vulnerable to attack, loss of communication, and misorientation.

The task force LOGPAC convoy is met at the task force LRP by representatives from the combat trains and UMCP, company first sergeants, and platoon sergeants from specialized separate platoons when necessary. The first sergeant—

  • Turns in routine reports to combat trains representatives.
  • Turns in parts requisitions and the deadline status to the UMCP representative.
  • Picks up routine correspondence.
  • Awaits the LOGPAC.

The first sergeant or his representative meets the LOGPAC and then guides the LOGPAC to the company resupply point.

(4)     Resupply Methods. The first sergeant establishes the company resupply point using either the service-station or tailgate method. The commander, or the XO, if delegated, decides on the method to be employed and informs the first sergeant. The first sergeant briefs each LOGPAC vehicle driver on the resupply method to be used. He also establishes the company team resupply point and notifies the commander that it is prepared. The commander directs the platoons to conduct resupply based on the tactical situation. Either of these methods, or variations thereof, can be used for emergency resupply.

(a)     Service-Station Method. When the servicestation method is used, individual vehicles move back to a centrally located rearm and refuel point, as shown in Figure 1-32. Based on the enemy situation, one vehicle per platoon, section, or even an entire platoon pull out of their positions, resupply, and return to their positions until the company has been resupplied.

In this method—

  • Tactical vehicles enter the resupply point following one-way traffic flow.
  • Only vehicles requiring immediate unit or higher maintenance stop in the maintenance holding area before conducting resupply.
  • If wounded in action (WIA), KIA, and EPW have not already been evacuated, they are removed from the platoon vehicles when the vehicles stop at the refuel or rearm point.
  • Vehicles rearm and refuel moving through each point.
  • Crews rotate individually to feed, pick up mail, pick up supplies, and refill or exchange water cans.

Figure 1-32. Service-station method

  • When all vehicles have completed resupply, they move to the holding area where the platoon leader or platoon sergeant conducts a precombat inspection (time permitting).

NOTE: The medical evacuation vehicle is positioned an equal distance between the refuel and rearm points to decrease the number of stops a vehicle makes.

(b)     Supply Point Distribution Method. In the supply-point distribution method, shown in Figure 1-33, the receiving unit furnishes its own transportation. For resupply, combat vehicles remain in place or back out of their position a short distance so the resupply vehicle is not exposed. POL and ammunition trucks go to each vehicle position in turn and—

  • Individual crewmen rotate through feeding areas and pick up supplies, water, and mail.
  • KIA and personal effects are brought to the holding area by platoon personnel.

Figure 1-33. Supply-point distribution method

  • Armored ambulances pick up critically wounded. Other wounded personnel either are carried or walk to the ambulances for first aid.
  • EPWs are centralized and guarded.
  • Vehicles requiring maintenance are brought to the maintenance area.
  • Inspections are completed by the chain of command at each vehicle position.

NOTE: The supply-point distribution method is normally conducted in an assembly area only. If it is employed in forward positions, resupply must be masked by terrain. This procedure takes much longer than the servicestation method.

(5)     Preparation of LOGPAC to Return to Battalion Trains. When resupply operations are completed, the LOGPAC vehicles are prepared for the return trip.

Preparations include:

  • Vehicles requiring recovery for maintenance or salvage are prepared for towing and lined up (if not previously recovered to the UMCP).
  • KIA are placed in mortuary bags or wrapped in blankets or ponchos and placed on fuel trucks, cargo trucks, or disabled vehicles.
  • Slightly wounded (not already evacuated by air or ground ambulances) are put on cargo trucks or disabled vehicles for transportation to the LRP.
  • EPW are consolidated on damaged combat vehicles or empty cargo trucks and guarded by walking wounded, infantrymen from cross-attached platoon, or other company team personnel.

The first sergeant or supply sergeant returns the LOGPAC to the LRP where it is met by the support platoon leader. When possible, the reunited task force LOGPAC convoy returns to the field trains together. When METT-T requires, a company LOGPAC is dispatched individually to the field trains. Returning a company LOGPAC individually is only slightly less hazardous than dispatching it forward on its own.

(6)     Emergency Resupply. Occasionally, the company team may have such an urgent need for resupply that it cannot wait for a routine LOGPAC (normally a result of combat). Emergency resupply may involve Classes III, V, and VIII; NBC equipment; and, on rare occasions, Class I. The task force usually uses support platoon and medical assets located in the task force combat trains to conduct emergency resupply of company teams. Emergency resupply is often conducted while in contact with the enemy. Consider the following special techniques:

  • When platoons are under fire, limited supplies can be brought forward to the closest concealed position where the tailgate method can be used.
  • Individual fighting vehicles drop back to resupply at the direction of the platoon leader and then return to fight. (If resupply is conducted during a lull in combat, the servicestation method may be appropriate.)

(7)     Prepositioning Supplies. Prepositioning supplies is required in most defensive operations but, normally, only Class V items are prepositioned. The location and amount of prepositioned ammunition must be carefully planned and each vehicle commander must be informed. All leaders, down to tank commanders and squad leaders, verify the locations of the sites during their reconnaissance and rehearsals. When prepositioning supplies, consider—

  • Covered and protected positions are needed for prepositioned ammunition.
  • Prepositioning frees cargo vehicles to bring more ammunition forward.
  • The company does not have the manpower to guard preposition sites and, therefore, risks the capture or destruction of prepositioned ammunition.
  • Prepositioned ammunition must be far enough away from vehicles and individual fighting positions so its destruction does not cause friendly vehicle damage or personnel casualties.
  • Prepositioning fuel is difficult and requires additional equipment including a quantity of fuel transfer pumps, drums or five-gallon cans, and covered sites separate from ammunition sites.

There are two main methods of prepositioning supplies:

  • Method 1: Class V is located in one place inside the assembly area or battle position (Figure 1-34).

Figure 1-34. Prepositioning supplies (method 1)

Each vehicle pulls into the central area (to upload ammunition and rations (if repositioned). Prepositioned fuel tankers are set up at the rear of the position and refueling is done as in the service-station method of routine resupply.

  • Method 2: Class V supplies are prepositioned at each vehicle position. Class III tankers are prepositioned in one location for the entire platoon (Figure 1-35). Class V supplies are placed on the ground in the vicinity of each vehicle position. When the platoon arrives, three vehicles move into the fighting positions and begin to rearm. The fourth vehicle stops at

Figure 1-35. Prepositioning supplies (method 2)

the Class III tanker, located to the rear of the position, and refuels. When the refueling vehicle is full, it moves into its fighting position and begins to rearm while another vehicle moves to the refuel point.

 

PART B - TASK ORGANIZATION

1.     Task Organization Elements.

The following subparagraphs discuss the task organization elements of the tank company, the tank platoon, the mechanized infantry company, the mechanized infantry platoon (BFV), the mechanized infantry platoon, the TOW platoon, the antiarmor company, combat support, the fire support team, command and control, and communications.

a.     Tank Company. Tank companies are organized to fight the enemy either pure or with cross-attached mechanized infantry platoons. The company consists of three platoons of four tanks each, and two additional tanks in the company headquarters section manned by the commander and the XO. The tank company also has a first sergeant, an NBC NCO, a company master gunner, a supply sergeant, and an armorer and supply clerk in the company headquarters. The tank company consists of five officers and 57 enlisted men, as indicated in Figure 1-36. Its mission is to close with and destroy enemy forces using fire, maneuver, and shock effect.

Figure 1-36. Tank battalion tank company (M1)

b.     Tank Platoon. The tank platoon is organized to fight as one maneuver element. It consists of four tanks organized into two sections. One section is led by the platoon leader, the other by the platoon sergeant. The tank platoon moves, attacks, defends, and performs other essential tasks to support the company team's mission. The tank is armed with the main gun and two machine guns on the M60 or three machine guns on the M1.

(1)     Capabilities. The tank platoon can—

  • Conduct operations requiring a high degree of firepower, mobility, armor protection, and shock effect.
  • Assault unprepared, suppressed defenses.
  • Suppress enemy positions with machine-gun fire.
  • Destroy enemy tanks and other armored vehicles by fire.
  • Assault prepared defenses with infantry and engineer support.
  • Support infantry units by fire, movement, and shock effect.
  • Exploit success with high cross-country mobility.
  • Limit and exploit the effects of mass-destruction weapons.
  • Conduct combat operations under limited visibility conditions.
  • Employ night-vision devices and other surveillance measures.

(2)     Limitations. The tank platoon has—

  • Limited maneuverability in built-up areas and wooded or rugged terrain.
  • Vulnerability to antitank weapons.
  • Slow speed in crossing water obstacles (no swim capability).
  • Difficulty identifying enemy infantry and antitank gunners in close terrain.
  • Limited fuel supply for extended operations (requires resupply at least once a day and often twice a day).
  • Limited capability to hold ground.

c.     Mechanized Infantry Company. Mechanized infantry companies are organized to fight the enemy either pure or with cross-attached tank platoons. The mechanized infantry can fight either mounted or dismounted. The company consists of three platoons with four BFVs each and a company headquarters. The company headquarters has a BFV manned by the company commander, his master gunner, and possibly the company FSO. The XO operates from an M113, with the communications chief and possibly the NBC NCO. The mechanized infantry company headquarters also includes the first sergeant, supply sergeant, and an armorer.

d.     Mechanized Infantry Platoon (BFV). The organization and mission of the mechanized infantry platoon (BFV), its capabilities, equipment, vehicle, mobility, armored protection, fire power, limitations, maintenance requirements, mounting and dismounting procedures, as well as understrength platoons and squads, are discussed in the following subparagraphs.

(1)     Organization and Mission. The mission of the infantry is to close with the enemy by means of fire and maneuver to destroy or capture him, or to repel his assault by fire, close combat, and counterattack. Mechanized infantry complements the combined arms team through its ability to seize and retain ground. It destroys enemy infantry and antitank guided missile elements. Infantrymen patrol difficult terrain, clear obstacles, and emplace minefields. They infiltrate and assault enemy. positions. Infantry is responsible for close combat, using rifles, hand grenades, bayonets, and bare hands. The outcome of land combat is decided by the warriors who meet in close combat. To accomplish its mission, infantry moves by any and all means, to and between battle areas, where it fights on foot to gain a decision.

(2)     Capabilities. Infantry units equipped with the BFV are the most ferocious forces on the battlefield. The key for mechanized infantry platoons equipped with BFVs is to maximize the potential of the infantry and BFVS. Infantry and BFV capabilities virtually mandate employment separated from each other to fully mass combat power at the decisive time and place against the enemy's weakness. The mounted and dismounted elements complement and reinforce each other. The BFV provides—

  • Mobile, protected transport of infantry to the critical point of the battlefield.
  • Fires to support the infantry.
  • Fires to suppress or destroy enemy IFV and lightarmor vehicles.
  • Antiarmor fires to destroy enemy armor.

(3)     Equipment. There are times when mounted infantrymen can observe the battlefield, fire their weapons, and be protected by the vehicle's armor. However, the BFV is not invulnerable. The vehicle does not protect against a tank's main gun, antitank guns, antitank mines, missiles, or rockets. Protection from these weapons is obtained through skillful use of dismounted infantry and terrain and through overwatch and suppressive fires and obscuration. Therefore, the infantry leader must carefully analyze every situation and weigh the advantages and disadvantages of mounted and dismounted combat.

The capability of the vehicle makes fighting mounted a possibility. However, many combat tasks can only be performed dismounted. When infantrymen dismount to perform their traditional tasks, they have unprecedented supporting firepower from BFVs, either one section of the BFVs support nine soldiers on the ground or four BFVs support two full squads with the platoon headquarters on the ground. When the situation requires dismounted operations, there is a functional and habitual alignment of who fights as a vehicle crew and who dismounts to fight on foot.

(4)     Crew and Troop Compartments. The BFV carries nine men. The Bradley commander (BC) and the gunner ride in the turret. The driver rides in the left front station. The other six men ride in the rear troop compartment. Vision blocks are available so that all soldiers can view a portion of the battlefield. The BC and the gunner can operate all the turret weapons. As shown in Figure 1-37, personnel can mount or dismount the vehicle through six points:

  • Commander's hatch.
  • Gunner's hatch.
  • Driver's hatch.
  • Cargo hatch.
  • Ramp access door.
  • Ramp.

Figure 1-37. BFV dismount points

(5)     Mobility. The BFV has excellent acceleration, agility, and cross-country speed of 48 kilometers per hour, with a cruising range of 480 kilometers.

(6)     Armored Protection. Through the use of special armorplate materials, surface slope, and a unique laminate armor system, the BFV has excellent armor protection for its weight. Even though the BFV's armor cannot compare to that of a tank, the BFV can withstand14.5-mm projectiles on all sides. The M2A2 Bradley can withstand up to 30-mm.

(7)     Firepower. The vehicle's main armament is a 25-mm fully automatic, externally powered gun. The BFV's armament also includes a two-tube antitank missile launcher (TOW), a 7.62-mm coaxially mounted machine gun, and firing port weapons. The allelectric, fully-stabilized turret permits accurate fire even when the vehicle is moving over rough terrain. The turret can also be operated manually.

(a)     M242 25-mm Gun. The BFV's primary weapon accurately delivers both armor-piercing and high-explosive rounds. The 25-mm gun using APDS-T rounds can destroy lightly armored vehicles. Using HEI-T rounds, it can destroy unarmored vehicles. It is also used to suppress enemy troops who are dug in or in built-up areas.

  • The 25-mm APDS round can penetrate lightly armored vehicles out to 2,000 meters. Flank shots increase the probability of penetration. Tracer burnout is about 1,700 meters, but effective fire using sabot rounds can be achieved by using burst-ontarget techniques if the impact of the round can be observed.
  • The HEI-T is excellent for suppressing antitank guided missile crews and crewserved weapons out to 3,000 meters. Tracer burnout is 2,000 meters, but effective fire can be placed on targets at further ranges if impact of the round can be observed.
  • Nine hundred rounds of 25-mm ammunition can be carried aboard the BFV. Only 300 can be loaded in the 25-mm ready boxes. Uploading the weapons system for the 25-mm takes about 15 minutes. All leaders and gunners must be aware of the operational impact of using all of the ammunition in the ready boxes. As ammunition is fired, 15-round belts can be loaded in the two ready boxes in just minutes. If the remaining few rounds are fired after the LOW AMMO light comes on and all ammunition used, it requires 15 minutes because the new ammunition must be fed directly into the gun, rather than linking it to ammunition in the ready boxes. This is difficult to do while the vehicle is moving.

WARNING
THE BFV SHOULD NEVER FIRE APDS AMMUNITION WHILE DISMOUNTED FRIENDLY SOLDIERS ARE WITHIN A GUN ARC OF 10 DEGREES AND WITHIN 400 METERS UNLESS OVERHEAD COVER IS AVAILABLE FOR DISMOUNTED SOLDIERS. IF ROUNDS ARE FIRED OVER THE DISMOUNT ELEMENT, DISMOUNTED INFANTRYMEN COULD BE ENDANGERED BY PIECES OF METAL OR PLASTIC THAT FALL OFF ROUNDS FIRED FROM THE BFV.

(b)     Tube-Launched, Optically-Tracked. Wire-Guided Missiles. The TOW missile is an accurate antitank weapon from 65 to 3,750 meters. Two TOW missiles are loaded in the turretmounted launcher. The TOW is best fired at the flank or rear of tanks at ranges between 1,500 and 2,500 meters to reduce the flight time of the missile and provide the best attack profile of the vehicle. Frontal shots should be avoided against tanks. Against lightly armored vehicles, the range and the target speed are not critical.

WARNING
THE VEHICLE MUST BE LEVEL AND STATIONARY FOR THE TOW TO BE FIRED. BEFORE FIRING THE TOW, THE DRIVER, THE GUNNER, AND THE BC MUST CHECK THE LEVEL INDICATORS AT THEIR STATIONS.

(c)     M240C 7.62-mm Coaxial Machine Gun. The machine gun is an accurate and reliable weapon. The main use of this weapon is against dismounted forces. It can also be used to suppress crew-served weapons and engage unarmored vehicles and aircraft out to 900 meters (tracer burnout). The BFV can carry 2,200 rounds of 7.62-mm coax ammunition—1,400 stowed and 800 ready.

(d)     M231 5.56-mm Firing Port Weapons (FPWs). The basic BFV and M2A1 have six M231 5.56-mm FPWs, two on each side, two in the ramp, as shown in Figure 1-38.) The M2A2 has only the two ramp FPWs. These weapons provide close-in, all-round protection and suppression out to 200 meters. The vehicle carries 4,200 rounds of ammunition for the FPWs.

(8)     Communications. The BFV's communication system provides for control of mounted and dismounted operations. BFV 2 (platoon leader's wingman) and BFV 3 (platoon sergeant's wingman) have one VRC-87, a short-range, nondismountable radio. BFV 1 (platoon leader) and BFV 4 (platoon sergeant) have a VRC-91 that has a fixed long-range capability and a dismountable short-range capability. The platoon also has one PRC-119 short-range radio (dismounted only). In addition, each BFV has an

Figure 1-38. Firing port weapons

intercommunication system. For dismounted operations, the VRC-91 radio can be backpacked in addition to use of the PRC-119. The platoon also has six PRC-126 radios for use by the squads (Figure 1-39).

(9)     Water-Crossing Capability. The BFV can ford up to 3.5 feet of water. With its water barrier erected, the BFV can swim water obstacles with currents up to 6.4 kilometers per hour. It has a maximum speed of 7.25 kilometers per hour while swimming. Erection of the swim barrier takes about 15 minutes for the basic BFV and about 25 minutes for the M2A2. The BFV requires an exit bank slope not greater than 17 percent and can fire both its 25-mm and 7.62-mm systems while swimming, though care must be taken not to hit the trim vane or water barrier.

The 25-mm may be fired in any direction while swimming. However, the turret should not be traversed because it may upset the balance of the vehicle.

(10)     Smoke Capability. The BFV has onboard smoke capability. The BFV has two smoke-grenade launchers (four tubes each). They are fired simultaneously, and they produce a dense

Figure 1-39. Platoon radio net

cloud of smoke around the vehicle. The launchers must be reloaded from the outside before they can be refired. They can be used for obscuring air- or ground-launched guided missiles. The onboard smoke generator is not effective if the fuel is JP3.

(11)     Limited Visibility Capability. Using the integrated sight unit in the thermal mode, the BC and gunner can detect and engage targets during any visibility condition, day or night. The daysight has normal optics. The nightsight uses thermal imagery that enables the gunner to see through most limited visibility conditions. This includes darkness, light, smoke, light foliage, camouflage, light fog, snow, and mist. Thermal sights should remain on during combat operations.

(a)     Driver. The driver has excellent viewing capability using the AV/ W S-2 driver's night viewer. This viewer is an image intensification device that allows the driver to see clearly to his front, even on the darkest of nights. With it, he can handle his vehicle well on the roughest terrain. Also, during darkness, he can use the viewer to assist the BC and gunner in sensing rounds fired to the front. It is, however, prone to white out (fade out) if light is shined directly at it (for example, oncoming headlights, flashlights). When installed, it obscures the speedometer/odometer. It can be battery powered or run directly off the vehicle.

(b)     BC. The BC can monitor the vehicle's night movement by wearing the AN/PVS-5 or -7 night vision goggles.

(c)     Gunner. The gunner can assist and observe using the thermal sight while scanning the sector.

(d)     Platoon. The platoon has several types of night vision devices available for dismount operations. They include—

  • AN/TAS-5, Dragon thermal nightsight.
  • AN/PAS-7, hand held thermal viewer.
  • AN/PVS-5 or -7, night vision goggles.
  • AN/TVS-5, crew-served weapon night vision sight.
  • AN/PVS-4, night vision sight individual-served weapon.

(12)     Maintenance. The BFV is a sophisticated weapon system, which has many features that simplify its maintenance. The complexity of the vehicle, however, demands that leaders become actively involved and continuously emphasize maintenance. The BC is responsible for all operational- and crew-level maintenance.

(a)     Organizational-Level. Organizational-level maintenance personnel have equipment that allows them to isolate and rapidly diagnose faults in the vehicle system. The BFV is designed for rapid modular replacement of the power plant, transmission, turret drive, gun control systems, integrated sight unit, TOW missile launcher system, and major electrical and electronic components.

(b)     BFV Test Equipment. The BFV test equipment connections are at easily accessible points with standard connectors. The modular components have quick disconnects and fasteners for rapid replacement of parts.

(13)     Mounting Procedures. The platoon is the basic combat unit capable of maneuvering in the conduct of combat operations. The platoon can fight as part of a pure mechanized infantry company or as part of a company team, task organized with tank platoons and mechanized infantry platoons. On the battlefield, the platoon can expect rapid and frequent movement. It must be prepared to fight in a variety of situations (both mounted and dismounted) while attacking, defending, delaying, during movement, and during conditions when nuclear and chemical weapons have been used.

The platoon operates to make maximum use of the BFV's onboard weapons. The decision to fight mounted or dismounted and decisions on the interaction between the squads and BFVs are made at platoon level. The usual relationship once dismounted is for four BFVs, under the platoon sergeant's control, support the squads. This aligns dismounted and mounted tasks and facilities command and control.

The mechanized infantry platoon it equipped with four BFVs. The mounted element includes two sections (A and B) with two vehicles each; the section leader's vehicle and his wingman. One section may serve as the base of fire while the other section moves.

Personnel seating is based on the principles that leadership and area suppression weapons should be dismounted as early as possible. (Figures 1-40 and 1-41.) First Squad, when mounted, rides in Section A BFVs, and 2d Squad rides in Section B BFVs. (Figure 1-42.)

(a)     Platoon Leader. The platoon leader, his RATELO, forward observer, and his backup gunner ride in the platoon headquarters vehicle (BFV 1) in Section A. The other members of the platoon headquarters—platoon sergeant, medic, and FO/RATELO—ride in the platoon sergeant's vehicle (BFV 4) in Section S.

(b)     Team A. Team A, 1st Squad and squad leader, ride in BFV 1. Team B, 1st Squad, ride with the platoon leader's wingman (BFV 2). The BC of BFV 2 is the platoon master gunner. His vehicle orients on the platoon leader's BFV. When the platoon leader dismounts, BFV 2 remains the wingman of BFV 1.

(c)     Platoon Sergeant. The PSG is usually mounted and controls the mounted element. He may take control of the dismounted element as necessary. Team B, 2d Squad and its squad leader, ride in BFV 4. Team A, 2d Squad, rides with platoon sergeant's wingman vehicle (BFV:3).

(14)     Dismount Procedure. The dismounted element consists of two squads of nine men each including a squad leader (SSG) and two team leaders (SGTs). The leader of the dismounted element is usually the platoon leader. The platoon sergeant may lead the dismount element when the situation dictates that the platoon leader remain mounted. Once dismounted, the BFVs serve as the base of fire for the dismount element. The squads have the capability of setting up a base of fire to fire and move. A squad can also provide its own overwatch element and conduct independent fire and movement when required.

(a)     Deliberate Dismount. During a deliberate dismount, the platoon leader or the platoon sergeant, based on METT-T analysis, leads the dismount element. Usually this is the platoon leader because the dismounted fight is normally the decisive action.

Figure 1-40. BFV personnel seating

 

Figure 1-41. BFV personnel seating (continued)

 

Figure 1-42. Bradley infantry platoon organization

  • The senior gunner in the platoon leader's vehicle becomes the BC when the leader dismounts. Upon dismount, the platoon leader's backup gunner moves to the gunner's seat.
  • Should the platoon sergeant dismount, the senior gunner becomes the BC. The platoon sergeant must have a trained gunner designated from the fire team in his vehicle. This individual should be resourced and qualified as an alternate crew with the senior gunner as BC.

(b)     Hasty Dismount. A hasty dismount is executed as a drill, in response to an unexpected, life-threatening situation where speed is essential. Therefore, in a hasty situation, only the squads dismount. The BFVs immediately suppress and obscure the enemy while moving to cover dismount soldiers, and make a quick estimate of the situation. An estimate is made to determine if and when the platoon leader or platoon sergeant joins the dismounted element. Until that time that the senior squad leader controls the dismounted element to develop the situation, to provide local security, or to reconnoiter. When the platoon leader dismounts, the senior squad leader performs platoon sergeant duties as designated by the platoon leader.

(c)     Independent Fighting Capability. The ability of the squads to fight independently from the BFVs offers the platoon leader numerous employment options. Because the BFVs can fight effectively when the fire teams dismount, the platoon can fight as two separate elements. The distinct characteristics and advantages provided by the separate elements are simultaneously reinforcing and complementary to one another.

(15)     Personnel Responsibilities and Duties. The BFV requires a fully trained crew. It carries a fire team whose primary role is to dismount and fight on the ground. The leadership of the BFV-equipped platoon is balanced between the fighting vehicles and the two squads. Leader's roles are complex to accommodate this powerful and flexible capability. Each member of the platoon must be trained and prepared to perform his duties.

The organization provides for career progression and provides depth. There is a mounted and dismounted function and job position for each skill level throughout the platoon. It provides for well-rounded soldiers capable of filling voids created by personnel losses in combat or personnel turbulence (changes), or shortfalls in peacetime.

(a)     Platoon Leader. The platoon leader has overall responsibility for the platoon, both mounted and dismounted. During mounted operations, he commands and controls the actions of the mounted platoon. He is also a BC when mounted, and section leader of Section A. When the situation dictates that the squads dismount, the platoon leader normally dismounts. He oversees the training of both the mounted and the dismounted elements. The platoon leader has overall responsibility for the training, maintenance, and welfare of the entire platoon.

(b)     Platoon Sergeant. The platoon sergeant is the platoon's second in command. During mounted platoon combat, he is a BC and provides command and control over Section B of the mounted element. When the platoon leader dismounts, the platoon sergeant controls the platoon's mounted element. In some instances, the platoon sergeant commands and controls the dismounted element. The platoon sergeant assists the platoon leader in supervising the training of the mounted and dismounted elements. The platoon sergeant is also primarily responsible for the maintenance and operation of the four BFVs. He is also responsible for the execution of CSS functions in the platoon. He is the platoon leader's principal advisor for welfare and training of the platoon.

(c)     Bradley Commander (BC). The BC remains mounted and is responsible for commanding the vehicle in relation to the section and platoon. He is responsible for acquiring targets, issuing fire commands, laying the gun for deflection, and controlling vehicle fires to include firing port weapons. The BC is primarily responsible for the overall maintenance of the BFV's weapons systems and the automotive and turret portion of the vehicle. He is also responsible for the weapons training and welfare of the crew. The BCs on BFVs 2 and 3 are responsible for the training, health and welfare of the crews of their sections. They also oversee the maintenance of the two BFVs in their sections.

(d)     Squad Leader. There are two squads each lead by a staff sergeant. Their squads are habitually associated with a vehicle section. Squad leaders are responsible for the employment of their squads when dismounted. The senior dismounted squad leader is also responsible for the employment of the dismounted element until the platoon leader or PSG arrives.

Squad leaders are responsible for ensuring the maintenance of all individual weapons and equipment of the squad's soldiers. They also assist the BC, along with their squad members, in sustaining the BFVs. Squad leaders assist the platoon sergeant and platoon leader in determining the training requirements for their squads. They train their squads in accordance with the priorities and established standards. They are responsible for the welfare of their squads.

(e)     Platoon Master Gunner. The platoon master gunner is the platoon leader's wingman. He is the platoon leader's technical expert on gunnery and turret weapons systems. He advises the platoon leader and PSG in the training of the weapons systems. He is the key technical trainer of the mounted element under routine supervision of the platoon sergeant. He helps the platoon leader establish the gunnery tasks for training.

(f)     Team Leader. Two fire team leaders are in each squad. They perform the same functions as team leaders in all infantry squads and are habitually associated with a specific BFV. They assist the squad leader in the tactical control of the squad. They lead by example. They control the movement and fires of the fire teams. They must keep the soldiers in the troop compartment well informed and alert. They assist the squad leader in training team members on the individual and collective tasks and battle drills. Team members provide the necessary local security and maintenance support for the BFV. They are responsible for the welfare of their teams.

(g)     Gunner. The gunner observes the battlefield to detect enemy targets. He operates the turret weapons as directed by the BC. The gunner is responsible for verifying the identification of targets before engaging. He serves as gunner and, in rare cases, as fighting vehicle crew leader when only two men are in the BFV. He is responsible for operator maintenance of the turret and its weapons. The gunners for the platoon leader and platoon sergeant are frequently required to assist in navigation and operation of radios.

(h)     Driver. The driver drives the vehicle under the BC's control. He follows terrain-driving procedures and selects hull-down positions. He also aids in detecting targets and observing rounds fired. He assists in navigation by monitoring odometer readings and observing terrain. The driver is responsible primarily for operator maintenance of vehicle automotive systems. Other squad members help the driver as directed by the platoon leader or the platoon sergeant.

(i)     Rifleman. The rifleman's personal weapon is the M16A2 rifle.

(j)     Antiarmor Specialist. The antiarmor specialist's personal weapon is the M16A2 rifle. He is also the designated gunner for the Dragon.

(k)     Grenadier. The grenadier's primary weapon is the M16A2 rifle equipped with the M203 grenade launcher.

(l)     Machine Gunners. The Bradley squad has three machine gunners. The machine gunners' personal weapon is the M249.

(16)     Cross Training. Cross training provides depth to the platoon and occurs within and between mounted and dismounted elements. The platoon leader's alternate gunner should train and qualify the same as the primary crew. Special consideration should be given to—

  • Gunners, who may have to be BCs or fire team leaders.
  • BCs, who may have to be gunners or squad leaders.
  • Squad leaders who may have to be BCs. The U-COFT and other gunnery training devices are a key to cross training.

(17)     Cohesion. Maintaining cohesion is a prime concern of every infantry leader. Cohesion is critical to battlefield success. Cohesion is nurtured in most small groups with common interests and goals. Cohesion exists within the BFV structure because sections and squads remain small in size and are characterized by daily face-to-face interaction. Cohesion springs from the knowledge that vehicle crew and dismounted infantry depend on each other. One cannot exist without the other. Positive, effective, demanding leadership keeps the platoon cohesive. Without it, cohesion can not exist.

(18)     Understrength Platoons and Squads. Platoons and squads usually are not at full strength. Even so, the mission can still be accomplished if understrength units are properly organized.

(a)     Rules for Organizing Understrength Units. Understrength units should be organized with these rules in mind:

  • Keep key leadership positions filled. Always maintain a chain of command—platoon leader, platoon sergeant, squad leaders, and team leaders.
  • Man the most potent weapons first. Take full advantage of available firepower. Before each mission, carefully consider how to employ Dragons and machine guns. In most situations, the BFV turret weapons are the most potent weapons.
  • Squad and platoon members must be cross trained so that more than one man in each squad is capable of acting as gunner, driver, and BC. The platoon must also cross train for the Dragon, M249, and RATELO. All leaders must be able to call for and adjust indirect fires. This type of in-depth training pays off when personnel turbulence is high and units are understrength.

(b)     Cross-Loading. The platoon must have an organization plan for use when it does not have all four fighting vehicles. Because full-strength squad cannot ride on one BFV, cross-loading of men and equipment from a disabled BFV must be accomplished among all of the platoon's remaining BFVs. Depending on the location and condition of the disabled vehicle as well as the tactical situation, the platoon leader may choose to leave the driver and gunner with the BFV to secure it and oversee its recovery and repair.

(c)     Manning. Conversely, the platoon must have a plan for use when it has all or most of its vehicles, yet is short personnel. A minimum manning example follows:

  • Squad. The squad leader plus two fire teams of three men each.
  • Platoon. Platoon leader or platoon sergeant, plus three BFVs with full crews, and three fire teams of three soldiers each for a total platoon strength of 19. If platoon strength falls below 19 the company commander should reorganize the company if possible.

e.     Mechanized Infantry Platoon. The mechanized infantry platoon consists of 32 infantrymen mounted in four BFVS. It is organized into a platoon headquarters and three rifle squads. The platoon can fight as one maneuver element, or as two elements. When the platoon fights as two elements, it forms a BFV element and a dismounted element. When the platoon fights mounted, the BFVs are armed with 25-mm main gun and firing port weapons. The dismounted infantry are armed with three Dragon antitank launchers, six M249 machine guns (or three M60 machine guns and three M15 automatic rifles), six M203 grenade launchers, and five M16 rifles. These weapons are supplemented by light antitank weapons, hand grenades, and mines carried in the platoon basic load.

(1)     Capabilities. The BFV element can—

  • Destroy BMPs and other light-armor vehicles with cannon fire.
  • Destroy tanks with long-range ATGM fire.
  • Suppress and kill dismounted infantry with cannon and machine-gun fire.
  • Maneuver with tanks, swim streams, and move over some ground that tanks cannot negotiate.
  • Conduct mounted assaults against unprepared, suppressed defenses.
  • When dismounted, the infantry element can—

    -     Fix the enemy to allow maneuver.
    -     Seize key terrain to facilitate the assault. - Breach obstacles.
    -     Conduct assault breaches and dismounted assaults.
    -     Infiltrate enemy positions.
    -     Conduct patrols to accomplish reconnaissance and counterreconnaissance.
    -     Defend against dismounted attacks.
    -     Secure obstacles to defeat enemy breaching efforts.
    -     Move over terrain not trafficable by tracked vehicles.

(2)     Limitations. Infantry platoons are limited by—

  • BFVs more vulnerable to destruction than tanks.
  • Dismounted infantrymen vulnerable to small-arm and indirect fires.
  • Infantrymen who need sufficient time to mount and dismount.

f.     TOW Platoon. The TOW platoon is organized into a headquarters section in an M113 and two sections of two ITVs each. The platoon is employed as a unit. It fights by section. The organization of the TOW platoon is shown in Figure 1-43.

g.     Antiarmor Company. The antiarmor company (BFV) consists of five officers and 60 enlisted men. The antiarmor company (BFV) is organized as shown in Figure 1-44. The antiarmor company (M113) consists of five officers and 60 enlisted men. It is organized as shown in Figure 1-45. The mission of the antiarmor company is to reinforce the direct antitank fires of the rifle companies.

Figure 1-43. TOW platoon organization

 

Figure 1-44. Antiarmor company

h.     Combat Support. The battalion task force receives a fire support element (FSE) from the brigade's direct-support artillery battalion. The FSE coordinates indirect-fire support, close air support, and air space for joint air attack team (JAAT) operations. The company team receives a fire support team (FIST) from the FSE. The FIST is responsible for fire support coordination with the artillery and mortars supporting the company team.

The company team may also receive the following CS elements temporarily to assist it in accomplishing its mission:

  • Engineer squad, platoon, or special equipment.
  • Stinger teams or Vulcan section.
  • Ground surveillance radar (GSR) teams.
  • Battalion scout platoon.
  • Antitank platoon.

To achieve its full combat potential, the company team must synchronize its fire and maneuver with all available CS assets. CS enhances and multiplies the effects of the company team's combat power. CS assets include fire support (mortars, field artillery, army aviation, tactical air, and naval fire), antiarmor, engineer, air defense, intelligence (including reconnaissance and ground surveillance radar), signal, chemical,

Figure 1-45. Mechanized infantry battalion (M113) antiarmor company

and military police units. One or more of these units may be task-organized (attached, OPCON, or direct support) to the company team. A company commander must be able to employ these scarce resources properly and effectively. The relationship of combat support to fire support was discussed earlier in this module.

i.     Fire Support Team. The FIST assists the company team commander in planning, coordinating, and executing indirect-fire support. The major duties of the FIST are to—

  • Assist in planning indirect fires.
  • Coordinate fire support.
  • Locate targets, initiate and request fire support.
  • Process requests for fire from the maneuver platoons in support of the company team commander's priorities.
  • Control the adjustment of fire support.
  • Report battlefield information.
  • Provide emergency control of close air support.

The FIST is organized differently for mechanized infantry companies and company teams than for tank companies. For mechanized infantry companies and company teams, the FIST consists of a four-man headquarters and three forward observer (FO) parties. Each FO party is attached to one of the organic mechanized infantry platoons and stays with that platoon when it is cross-attached. The mechanized infantry company team FSO normally locates with the company team commander, either in the commander's vehicle or in the fire support vehicle (FSV), to assist the commander in fire support planning and coordination.

The tank company FIST has the same headquarters as the mechanized infantry FIST, but no FO parties. This requires tank platoon leaders and platoon sergeants to perform the FO's duties. All FIST headquarters personnel ride in the FSV, where they can best assist the tank company team commander in planning and coordinating fire support.

j.     Combat Service Support. The company team normally receives a company maintenance team and a medical aid and evacuation team from the battalion headquarters and headquarters company as attachments to its CSS. The exact composition of these teams is based on mission, enemy, troops, terrain (and weather), and time available (METT-T). These attachments and wheeled vehicles in the company team headquarters form the company trains. The company trains are normally echeloned. Elements are positioned at one of three locations:

  • Company team combat trains (maintenance and medical teams).
  • Battalion task force unit maintenance collection point (elements of the maintenance team).
  • Battalion task force field trains (supply section).

k.     Command and Control Responsibilities. A company team commander divides responsibility among key leaders. Each subordinate must know his job, and how the company team functions while executing its missions. Although every situation is different, the SOP should standardize the way tasks are accomplished. This subparagraph shows the basic duties and responsibilities of the XO, platoon leaders, company FSO, first sergeant, and other key personnel in the company headquarters. Once the basics are mastered, add to individual responsibilities as necessary.

(1)     Executive Officer. The XO is second in command. Acting as the net control station (NCS), he helps command and control the maneuver of the company team. He receives and. consolidates the tactical reports from the platoons, then submits them to the battalion task force tactical operations center (TOC). Therefore, the XO must locate where he can maintain communications with the company team commander and the battalion task force TOC. He needs a position with good observation and fields of fire. The XO assumes command of the company team as required.

Before the battle, the XO (with the first sergeant) plans and supervises the company CSS. During preparation for movement, the XO and the first sergeant make sure precombat inspections are complete.

Before the battle, the XO makes tactical coordination with higher, adjacent, and supporting units. He may aid in control of a phase of the battle such as passage of lines, bridging a gap, breaching an obstacle, or assumption of control of a platoon attached on the move.

(2)     Platoon Leaders. The platoon leaders are responsible for the training, tactical employment, and logistics of the platoon. The platoon leader fights with his platoon and leads by personal example. He must know the capabilities of the soldiers and equipment, and how to employ them. Cross-attached platoon leaders can advise the commander on how to make use of their capabilities.

The platoon leaders inform the company team commander of the tactical situation, and the supply and maintenance status of the platoon. They send timely, accurate reports to the XO on tactical matters, and to the first sergeant of logistical matters. Tank platoon leaders act as FOs for the FIST (platoon sergeants help the platoon leaders).

(3)     Company FSO. The company FSO helps plan, coordinate, and execute fire support. During planning, he develops a fire support plan based on guidance supporting the scheme of maneuver. The company FSO completes the fire support column of the execution matrix. He coordinates the company team fire support plan through the battalion FSO to make sure firing units can execute fire requests as rapidly and efficiently as possible.

He briefs, or provides the company team commander with information to brief, the company fire support plan. This includes the target list, frequencies, call signs, and responsibilities for calling fires.

With the assistance of the FIST, he initiates and relays requests for fire during the operation to support the scheme of maneuver. He may also control battalion-level task force fire missions or close air support (CAS) at the direction of the battalion FSO. He adjusts fire missions, personally or through FOs. The company FSO positions the ground laser location designator (GLLD) where it can support the company team most effectively.

(4)     First Sergeant. The first sergeant is the senior NCO. He helps with training, maintenance, logistics, and administration of the company team. While the company team prepares for future operations, he coordinates through the battalion combat trains command post (CP) to get the supplies, equipment, and personnel needed to continue the fight. He checks the soldiers to see that they are physically and mentally prepared to fight. Normally, he establishes and leads the quartering party.

During the battle, the first sergeant controls movement and operations of the company combat trains. He makes sure CSS priorities are fulfilled, checks the casualties to make sure they are properly treated or evacuated, and supervises the actions of the company maintenance team. He submits logistical reports to the battalion administrative/logistics center (ALC) on the battalion administrative/logistics net (ALN) and is responsible for the security of the combat trains.

During reorganization, the first sergeant continues to supervise the actions of the company team combat trains and coordinates the resupply of the company team through the battalion combat trains CP. He links up with the logistics package (LOGPAC) at the logistics release point (LRP) and moves it to the company team's position to conduct resupply.

(5)     Supply Sergeant. The supply sergeant requests, receives, issues, stores, maintains, and turns in supplies and equipment for the company team. He coordinates specific requirements with the first sergeant and the battalion support platoon leader. When positioned in the battalion field trains, the supply sergeant is supervised by the headquarters and headquarters company (HHC) commander of the support platoon leader.

He maintains communication with the company team on the battalion ALN, often through the HHC commander and the combat trains CP. He brings water, Classes I, III, and V supplies and other needed supplies to the LRP and helps the first sergeant supervise supply operations.

(6)     NBC NCO. The NBC NCO helps plan and conduct NBC operations. He is the primary advisor for all NBC matters. He gives advice on organization and training of company team NBC teams, supervises employment and maintenance of NBC equipment, and advises on mission-oriented protection posture (MOPP) levels and masking and unmasking procedures. The NBC NCO submits reports on nuclear and chemical attacks and contaminated areas to the battalion task force TOC. He advises on operational exposure guidance for radiological contamination and helps supervise unit decontamination. He helps obtain decontamination and smoke support. The NBC NCO coordinates with the first sergeant and the supply sergeant for resupply of NBC equipment. He operates well forward where he can perform these duties.

He normally operates from the XO's vehicle during the battle. In the tank company, he may operate from the FSV or the maintenance M113 if space is available.

(7)     Armorer. The armorer performs organizational maintenance on the company team's small arms and processes work orders on damaged small arms he cannot repair. The armorer normally locates in the company team combat trains where he can quickly troubleshoot problems with small arms.

(8)     Master Gunner. The master gunner is the expert on vehicle gunnery. He helps train the crews to put steel on target. He also assists the maintenance team turret mechanics in troubleshooting and repairing turret main armament and fire control systems. During the battle, he acts as gunner on the commander's tank, assists in commanding the vehicle, and helps monitor the tactical situation.

(9)     Tactical Communications Chief. The tactical communications chief (mechanized infantry) assists in all aspects of tactical communications. He locates with the XO and operates the company team NCS. He establishes wire communications with the platoons as the situation requires. He receives and distributes signal operation instructions (SOI). He works with the maintenance contact team to repair and install radios during reorganization.

(10)     Maintenance Team Chief. The maintenance team chief (attached from the battalion task force maintenance platoon) supervises the company maintenance team. He leads the company team combat trains in the first sergeant's absence. The maintenance team chief decides whether damaged vehicles are to be repaired in place, or evacuated. He coordinates evacuation and repair with the battalion maintenance officer and manages the use of the company maintenance team mechanics and evacuation assets.

The maintenance team chief monitors the tactical situation and directs maintenance team personnel to damaged vehicles.

(11)     Senior Aidman. The senior aidman (attached from the battalion task force aid station) supervises the company team medics. He administers first aid to casualties and helps train the soldiers to perform buddy aid. He can also train and direct company team combat trains personnel to assist in handling mass casualties.

He advises the first sergeant of the status of casualties and coordinates with him for additional evacuation and treatment assets. The senior aidman monitors the tactical situation, moving to evacuate casualties from platoon positions when required.

(12)     Tank Commanders and Squad Leaders. Tank commanders and squad leaders command and maneuver vehicles, weapon systems, sections, and teams. They select and prepare fighting positions, enforce discipline, take care of soldiers and equipment, and lead, soldiers to victory.

(13)     Individual Soldier. The individual soldier employs the weapon or weapon system to destroy the enemy. He maintains the equipment, reports what he sees, prepares for combat, and fights. If he understands what to do, his skill at improvisation, his initiative, and his character are the most important assets.

(a)     Command. Weigh the mission requirements and the welfare of the soldiers. Demonstrate concern for the soldiers' well being and lead by personal example to inspire their confidence. Make sure that the missions handed down from higher headquarters are accomplished. A commander must often delegate authority down to subordinates. This reinforces and strengthens the chain of command. Do not abuse this delegation of authority. If it is your job, do it. Responsibility can never be delegated. When your subordinates succeed, it is their success. When they fail, accept the responsibility and initiate necessary corrective action.

(b)     Command and Support Relationships. Sections and platoons, as well as the company, may be attached or crossattached to other units. The command relationship with other units establishes the lines of authority and support. A company could receive units under any of the following relationships:

  • Elements assigned to the company, employed by the company commander, and supported with company assets (units, personnel, and equipment).
  • Attached elements not organic to the company but employed by the company and provided logistical support in an operation. Except for assigned elements, this is the most common command relationship at company level (for example, an infantry platoon attached to the company).
  • Operational control (OPCON) elements not organic to the company, but employed as if they were attached. Because OPCON units may have unique equipment or other sustenance needs, you do not provide logistical or administrative support.
  • Direct support elements answer directly to the company team's request for support. Logistical support is normally provided by the parent unit.

2.     Informal Relationships.

There are relationships outside the formal ones (assigned, attached, OPCON, direct support) that should exist between units on the battlefield (Stinger or GSR teams operating in the area). Cooperation is essential to the overall success of the mission, even when formal relationships have not been defined.

Cooperation must occur when units—

  • Are adjacent to each other.
  • Occupy the same area.
  • Maneuver through the same area.
  • Are given parts of the same task to accomplish.

Close cooperation requires coordination. To know how they can help you or how you can help them, talk to the leaders of the other units. Find out whether the CS units in the area are getting the supplies they need. When helping the other units, you help your troops accomplish the mission.

Regardless of the command or support relationship, CS and CSS elements in or adjacent to the company teams area of operations should coordinate positions, resupply, and evacuation of casualties. The leaders of these elements should attend the company team order. This ensures position and maneuver coordination for mutual support, dispersion, and security. Start the coordination. The XO or first sergeant can help. In case of conflicting directives, ask the task force operations and training officer (S3) or commander for clarification. Do not let collocated CS and CSS elements endanger the unit or mission through lack of coordination.

3.     Command and Control Operations.

Once combat begins, it may be difficult or impossible to control combat operations. The frictions of war can inhibit an operation so much that it quickly fails. The planning process is intended to cope with some of these problems before combat begins. This subparagraph provides techniques to help reduce confusion and execute the plan.

A commander must carefully select a position so the lead element or the most critical platoon can be seen. Use terrain and weather to conceal movements from the enemy, but maintain either visual or radio contact with the platoons. Use a navigator on the vehicle to maintain the current location on the ground. Synchronize actions with the other company commanders. When something critical happens, send the battalion commander a quick situation report (SITREP). The XO can help by reporting to the task force on the operations/intelligence net (if there is one) or on the task force command net. If contact with the battalion is lost, take every step possible, short of abandoning the mission, to reestablish communications.

Until communications are restored, continue to take actions that accomplish the battalion commander's intent best. The XO can monitor the battalion frequency, make reports to the battalion on the tactical situation, and keep track of the locations and actions of adjacent and supporting units. When direct contact with one or more platoons is not possible, the XO may serve as a radio relay or be positioned so he can control those elements.

See the battlefield. Constantly probe for information about the enemy and the terrain. Be prepared to change and update the estimate of the situation at any time. Think ahead and identify potential threats and opportunities. When it becomes clear that the original concept does not work or a better alternative presents itself, modify the plan rapidly and aggressively to fit the changing situation.

Issue timely and clear FRAGOs. Tell the platoon leaders what restrictions are in effect, what the intent is, what their mission is, where to move, where to point their weapons, and when to shoot. Issue warning orders to give the platoons time to react to all possible upcoming missions. Keep subordinates posted on the enemy situation and what other units in the task force are doing.

Demand that subordinates maintain contact with you, and keep you informed of their situation. If you cannot communicate with subordinates you have lost control of the situation and failed in the primary mission on the battlefield. If the platoon leader is issuing instructions on his net or is dismounted, make sure that the platoon sergeant is monitoring the company command net. Drill subordinates in spot-report and SITREP procedures.

Encourage the platoon leaders to talk to each other and coordinate their actions. Use SOP drills and tactical techniques that are simple and can be cued by brief commands. Use checkpoints and terrain features to control maneuver to specific positions. Use TRPS, cardinal direction, and the clock system to orient fires.

Ensure all-around security so there is time and space to react. The SOP should specify vehicle and personnel responsibilities when moving. Establish OPs when stopped, even for a short time. Make sure that the elements maintain good dispersion laterally and in-depth. Do not let the unit become fragmented after a rapid dash across an open area. Use dash speed over short stretches to maintain control and orientation of the movement.

Take measures to avoid fratricides. Enforce recognition signals during passage of lines, relief in place, and any situation where two different elements arc collocated. Keep subordinates posted on friendly locations within the field of view. Fire only on positively identified enemy targets across boundaries and where friendly units are known or suspected to be located. During limited visibility, take special precautions, use visual signals that can be seen with the naked eye, and make sure that the crews know how to recognize enemy vehicles through thermal sights.

4.     Succession of Command.

It is essential that personnel outlined in the succession of command thoroughly understand the intent and concept of the operation so, if the situation arises, they can take command of the unit and execute the mission successfully. Explain the succession of command within the organization. Normally, the succession of command is governed by the company SOP but it may be realigned based on unit mission or personnel turbulence. Put the succession of command in paragraph 5 of the OPORD. An example of a succession of command would be:

  • Commander.
  • XO.
  • 1st Platoon Leader.
  • 2d Platoon Leader.
  • 3d Platoon Leader.
  • FSO.
  • First Sergeant.

When giving the order give the location of each leader, if different from the company SOP. As a minimum, tell where you locate and where the XO locates. Position yourself at the most critical location and the XO at the second most critical location.

5.     Communications.

The communication (signal) means available to the company team depends on the individual skills of the soldiers, the equipment, and the desires of the company team commander. Skill in communications depend greatly on the SOP and how well the unit is trained in that SOP. Different means of communication have different capabilities and limitations. Each should complement the other so the company does not rely on one particular mean. Dependence on one mean endangers command and control, while use of several means strengthens that control. This builds redundancy into the command and control system.

The company has four basic means of communication: wire, messenger, sound and visual signals, and radio.

a.     Wire. Use wire as the primary means of communication for OPs, fixed battle positions, strongpoints, combat trains, and assembly areas.

b.     Dispatched Messengers. Dispatch messengers when the unit occupies an assembly area or battle position or consolidates on an objective. Move messengers from platoon vehicles to platoon, then platoon to company. For example, individual soldiers are dispatched to the platoon sergeant's vehicle to report their status. The platoon leader dispatches a messenger to the commander's vehicle to receive any instructions on consolidating the platoon. The platoon sergeant dispatches a messenger to the X0's vehicle to report the status of the platoon. On consolidating the unit status, the XO dispatches a messenger to the first sergeant and personally reports the status to the commander. Messengers are slower and more vulnerable to hostile fire than other means of communication, but they are also the most secure method of communication. Messengers should rehearse routes if possible, both in daylight and darkness, and should carry written messages to enhance accuracy. (The use of messengers should be covered in detail in the company SOP).

c.     Sound and Visual Signals. Include sound and visual signals in the battalion SOI or company SOP. Signals not included in the SOI may be established for use within the company provided they are changed frequently to avoid being compromised and understood by all. Sound and visual signals include lights, flags, hand signals, pyrotechnics, and different types of noise (metal on metal, rifle shot, whistle, bell).

d.     Radio. Radio is the primary means of communication when enemy contact is made. To avoid detection by enemy directionfinding equipment, the company must use all other means to communicate until it becomes absolutely necessary to use the radio. Brevity on the radio is the key in reducing EW signature.

The commander operates the company net and monitors the battalion net. The XO operates on the battalion command net and monitors the company net. The first sergeant operates on the battalion ALN and monitors the company net (if he has two-net capability). Platoon leaders operate on their net and monitor the company net. (See Figure 1-46.)

Sometimes all stations can be on the same net, such as the company command net. This facilitates quick or simultaneous response, overcomes the temporary breakdown in command when key leaders are lost, and gives maximum control over the unit. Serious drawbacks include—

  • More susceptibility to jamming and unintentional interference or override.
  • Overloading the net, unless the platoon practices strong net discipline.
  • Difficulty reestablishing communications quickly on the platoon nets.

Depending on the training and discipline of the unit, this technique may be used during long road marches, while in assembly areas, while in a reserve position, or when consolidating survivors after a battle.

The XO must keep the commander informed yet avoid transmitting trivial data. He monitors the battalion command net and relays critical information received on that net as necessary. The XO coordinates or directs movement and support that the commander

Figure 1-46. Company team command radio net

cannot control from his forward position. The XO basically frees the commander to fight the battle.

The eavesdrop system allows information passed over the command net to be used effectively. It is used on all nets from battalion down to platoon. This system requires certain stations to monitor message traffic on a given net, even if they are not the direct recipients of the message. Command net traffic is sent to or from the commander. The platoon leaders, XO, company FSO, and first sergeant monitor the traffic and take appropriate action.

During the battle, lateral communications between platoon leaders and between commanders is critical. Platoon leaders must talk to each other throughout the battle to stay informed about what is happening on the battlefield. Each platoon leader tells the platoon leader on his flank or rear what the enemy is doing, what actions he is taking and what his plans are, and provides recommendations to the other platoon leaders and the company commander. The company team commander monitors the lateral communications between platoons and knows exactly what is happening in his area. The commander gives orders based on the tactical situation. All platoon leaders monitor the command net and transmit critical information.

To maintain effective radio communications—

  • Keep radio transmission time short (10 seconds).
  • When a long report must be submitted by radio, use the word break to break the message into smaller segments.
  • Make clear, concise transmissions.
  • When direct radio contact is broken, set up relays. If this fails, go to high ground to reestablish contact.
  • Submit initial enemy contact reports immediately. Send more complete information later.
  • Police the net. Transmissions should be prioritized. A suggested priority list is—

    -     Initial contact with the enemy.
    -     Major changes in the situation.
    -     Fire coordination (lifting fires, shifting direct fire, adjusting artillery, artillery target effect).
    -     NBC-1 report.
    -     Full spot reports.
    -     Shelling reports (SHELREP).
    -     Obstacle reports (such as bridge classifications).
    -     Logistical reports (may receive a higher priority during the late stages of an engagement).

Be prepared for the unexpected. React quickly when communications fail. Training, SOPs, and tactical techniques become critical in the absence of electronic communications. The most clear and concise order that can be given is, "Follow me, do as I do."

e.     Communication Responsibilities. All levels of command must gain and maintain communications with the appropriate headquarters and personnel. Traditional communication responsibilities are—

  • Senior unit establishes communications with a subordinate unit. An attached unit is subordinate to the command to which it is attached.
  • Supporting unit establishes communications with the supported unit.
  • Reinforcing unit establishes communications with the reinforced unit.
  • The next higher commander or the SOP tells how communications are established between adjacent units. If responsibility is not stated in the orders, the commander or leader on the left establishes communications with the unit on the right (left to right). The commander of a unit positioned behind another unit establishes communications with the forward unit (rear to front).
  • Regardless of the responsibility, all units take prompt action to restore lost communications.

f.     Communications Security and Discipline. Communications security (COMSEC) denies or delays unauthorized persons from gaining information of value from telecommunications and effectively interrupting communications. The company team commander achieves COMSEC by enforcing authentication procedures to make sure only authorized stations are on the net and by restricting the use of radio transmitters.

Restrict radio transmitters to administrative use only when out of enemy contact. Normally, all radios other than the commander's and subordinate leader's should be on radio-listening silence. Silence is broken only on enemy contact or when orders need to be passed. Establish conditions under which radio restrictions may be broken. Make sure these conditions are clearly understood by all operators.

SOPs or orders must reflect—

  • Use of wire or messenger whenever possible.
  • Reduced transmission times.
  • Net discipline strictly enforced by each subordinate leader.
  • Antennas sited with a terrain feature between them and the enemy.

g.     Antijamming and Direction Finding. Antijamming procedures used by radio operators include: recognition, continued operations, reporting, use of low power, antenna masking, frequent authentication, and actions on effective jamming.

  • Recognition. Operators attempt to identify the cause of interference. Do not automatically assume the enemy is employing jamming techniques. Symptoms are often similar to other types of radio interference. Remove the receiver antenna to determine whether a signal is being generated internally by the receiver. If the interference decreases with the antenna removed, the interference is external and the problem may be enemy jamming.
  • Continued Operations. Continue normal radio operations after jamming has been identified. This may mislead the enemy about the effectiveness of jamming. Continue normal operations until orders are received to clear the net.
  • Reporting. All operators must report jamming to higher headquarters. Send this report by another means of communications, such as wire, messenger, or secure FM radio.
  • Use of Low Power. Low-power transmission reduces the chance that the enemy detects the signal. If the signal cannot be heard, the transmitter cannot be located by radio direction-finding equipment.
  • Antenna Masking. An easy way to defeat radio direction finding is to hide radio signals behind terrain. Radio waves bend and are reflected by buildings and mountains. When this happens, it is difficult to determine the origin of the wave, but the strength of the signal is affected very little. Keep radio antennas as low as possible and still maintain adequate communications with subordinate, higher, and adjacent units.
  • Frequent Authentication. Make sure radio operators and leaders are aware of imitative communication deception (ICD). The enemy frequently uses ICD to prolong communications. Encourage operators to recognize the voices of the frequent operators. Use secure radio equipment to help alleviate ICD. If suspicious stations enter the net, immediate authentications should be required.
  • Actions on Effective Jamming. The unit SOP establishes the procedure to follow on effective jamming of a company net. The company team commander or, in his absence, the XO makes the decision to switch to another net. When changing frequencies, try to leave one radio temporarily on the old frequency to police the net of any station that missed the code word to change frequencies. Beware of attempts to solicit the new frequency by unidentified stations in the old net. Report frequency changes to higher headquarters as soon as possible along with the meaconing, intrusion, jamming, and interference report (MIJIFEEDER).


Practice Exercise

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