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EXTRACT OF FM 7-10
FM 7-10
Section IV CONTROL MEASURES |
The company commander uses control measures to regulate or direct his unit's movement, positions, and fire. Control measures can be drawn on a map, overlay, or sketch, or shown on a terrain model. Control measures are normally related to terrain features which are easy to recognize. The commander should use only those control measures needed to control the operation. OFFENSIVE
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. This is a course on which the company moves when going from one place to another. The route's beginning is designated as the start point (SP), and its end the release point (RP). An SP time and RP time may be set for control when more than one unit will use the same route. Maneuver units, support units, and company trains may use different routes. A route is normally used behind the LD, but may be used in night attacks or other special operations. |
. This is a broadly defined route, extending from the LD to the objective, that indicates the general direction of attack. It should not be over impassable terrain. The company can fire and maneuver to either side of its axis of advance if such actions do not interfere with adjacent units. Enemy troops along the axis of advance, who do not threaten security or jeopardize mission accomplishment, may be bypassed. They must, however, be reported to the battalion. |
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signed to the company must be within its capability to assault and occupy. The company's objective may be a separate terrain feature or a part of a battalion objective. A platoon's objective may be a separate terrain feature or a part of the company's objective. An objective assigned to a lead unit in a movement to contact is called a march objective. It is designated on terrain likely to be occupied by enemy troops and at a depth that is expected to insure contact with the enemy. Thus, march objectives help the lead element orient its movement. The commander may designate intermediate objectives he thinks will aid in accomplishing his mission. They are normally key terrain features between the LD and the final objective. . This is a linear feature perpendicular to the direction of movement that is used to control the movement of units. Units normally report arrival at a phase line, but do not stop unless so ordered. . This is a phase line often used by battalions and companies to coordinate lifting and shifting of supporting fire and/or to coordinate the deployment of attacking units before an assault. |
. This is a point on the ground designated to provide a reference for reporting friendly locations and to control movement. Checkpoints should not be used to report enemy locations. . This is a place where two or more units are required to make physical contact. |
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This is a place where the company will pass through another in an advance or withdrawal. It is located where the commander wants his unit to physically pass through another unit. . This is a lane through a unit or obstacle along which the company moves. It begins at a contact point and ends at a release point (app G). . This is a place (that has previously been seen) where the company can reassemble if dispersed during movement. |
. This is a place (that has not previously been seen) where the company assembles after a movement. This is a place where the company may temporarily halt and prepare prior to action at an objective and return to after action at an objective. It is used primarily by patrols. . This is a point designated for use during movements where the commander releases control of his subunits to their leaders. The company commander designates the platoon RP. The platoon leaders designate the squad RP. |
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. This is the exact place where the company crosses the LD. A PD, normally used during limited visibility, may be designated for the company by either the company or battalion commander. Guides may be posted at the PD to help the company find it and pass through friendly positions and obstacles. The company may use multiple points of departure. . This is a place (as close to enemy positions as the commander thinks his company can move without being detected) where the company--in a night attack--completes final deployment. When the company reaches a PLD, it deploys into the line formation and waits for the signal to assault. A PLD may be set by the battalion commander when more than one company is attacking. A PLD may be used in any attack when visibility is poor. It should be on a terrain feature that is easy to find at night and perpendicular to the direction of attack. It should be on the enemy side of any obstacles. |
. This is a recognizable terrain feature beyond which attacking troops will not advance. One is selected beyond each platoon objective if the platoons are to seize separate objectives. A limit of advance helps insure that supporting fire from friendly units is not fired on friendly troops. It should be far enough beyond (and to the flanks of) an objective to give security elements space in which to do their job. . This is a lane through which the company moves by stealth in order to pass through enemy lines without being detected. The company must stay within the limits of the lane. |
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EXTRACT OF FM 7-10
FM 7-10
Section VIII DAYLIGHT ATTACK |
An attack is conducted to destroy or capture an enemy force or to secure key terrain. It is conducted in a bold and aggressive manner, usually ending in close combat. An attack may be either hasty or deliberate. The basic difference between hasty and deliberate attack is the time available for planning and preparation (app M). To successfully attack a position, the company must--
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ATTACK
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(METT). Based on that, he makes his attack plan. The company's attack plan includes--
. This is the positioning and movement of the maneuver element from the time the company crosses the LD through the consolidation on the objective. It includes: . The company commander decides how many platoons are needed in the maneuver element and what each one's mission will be. He also decides how he wants each platoon to accomplish its mission. Depending on the situation and the support provided by the rest of the battalion, the company's maneuver element may be one, two, or three platoons. . The company commander selects a route (or multiple routes) that take advantage of cover, concealment, and supporting fire. (Each route should aline the attack toward the enemy's flank or rear.) The routes must coincide with the battalion plan and the control measures (zone of attack, axis of advance, or direction of attack) assigned by the battalion. . The company commander may be told by battalion what formation (app Q) and/or movement techniques to use. If not, the company commander decides. His decision depends on the company's location within the battalion formation, the enemy situation, and terrain and visibility. The company commander may also decide the platoon formations and movement techniques. |
The company commander chooses an initial formation and movement technique. He may change these en route if there are changes in the enemy situation, terrain, visibility, or the desires of the battalion commander. If the distance to the objective is great, or if early enemy contact is not expected, the company may cross the LD initially in a column using traveling overwatch. As it approaches the assault position, the company may change to another technique (for example, bounding overwatch), or change its formation and use bounding overwatch. If the enemy location is known and the commander wants to maintain freedom of maneuver and reduce reaction time, he may lead with one platoon followed by two platoons abreast in overwatch. This is the company wedge. Once contact is made, the lead platoon becomes the fire element and the trail platoons become the maneuver element. |
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If the distance to the objective is short and early contact is expected (or when in contact), the company commander may cross the LD with two platoons abreast and one to the rear in overwatch. This is the company V. It provides increased firepower forward while maintaining freedom to maneuver one platoon. The company commander may decide to cross the LD with all (three) platoons abreast in order to provide the maximum firepower to the maneuver element. This is the company line. In such cases, the fire element must be provided by company TO Ws or another unit in the battalion. . The battalion commander assigns control measures (to the company) needed to insure that the battalion plan is carried out. These may include: attack position, line of departure, axis of advance, direction of attack, assault position, phase |
lines, zone of action, and objective. The battalion commander assigns only those control measures needed to insure control, and he may change them during an operation. To help him control his company, the company commander selects the following (based on the scheme of maneuver and control measures assigned by the battalion):
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. This is the reorganizing of platoons, sections, and squads in order to continue the attack. It is done both during and after an enemy contact. It should be part of the company SOP. During reorganization--
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. This is the organizing and positioning of platoons and weapons crews on a newly seized objective to defend against a counterattack. The company commander assigns a sector of the company's objective to each platoon to consolidate. He may use coordinating points to help the platoons tie in with each other He integrates TOWs and tanks into the defense and assigns them positions and sectors of fire. The company commander can use either the clock method or the terrain feature method, when assigning sectors to the platoons. In the clock method, the company commander divides the objective into hour segments like a clock. Twelve o'clock is either a compass heading or the direction of the enemy. He then assigns each platoon a sector by hour segments. For example: |
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In the terrain feature method, the company commander gives each platoon two |
easily identifiable terrain features as the right And left limits of its sector. For example: |
During consolidation--
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. The company commander may withhold a small reserve from the initial action. It may be as large as a platoon, but should not be smaller than a squad. The commander commits it (if needed) at a decisive time and place to--
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The reserve can also be used to secure a flank, provide security, clear and hold a bypassed enemy position, or patrol beyond the objective (after it is seized). The reserve follows the forward platoons closely, staying far enough behind so it will not be suppressed by enemy fire on the forward platoons. This allows the company commander to maintain the freedom to maneuver the reserve. The reserve leader must know the company plan, keep abreast of the situation, and be prepared to support or assume a forward platoon's mission. ___________________________ |
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