Military

APPENDIX B

HELICOPTER GUNNERY TABLES

Section I. Gunnery Table Overview

B-1. INTRODUCTION

    a. The gunnery tables in this appendix provide the framework for helicopter gunnery range training and evaluation. They are designed to develop and test the proficiency of individual, crew, and unit gunnery techniques at the basic, intermediate, and advanced levels. Commanders may vary the engagement sequences, conditions, and target arrays within the tables to meet mission training requirements or to fit resource constraints such as range layout.

    b. Modified tables must be no less demanding than those in this appendix, and such modifications will be temporary. Commanders must work continuously with installation or regional range authorities to upgrade and improve gunnery ranges so the tables can be conducted as prescribed.

    c. Commanders may modify the engagement task modes to fit unit METL. However, a minimum of five engagements per table should be conducted from a hover.

B-2. TARGETS

    a. The tables in this appendix specify the targets suitable for each engagement task. These targets include heavy armor, light armor, wheeled vehicles, and troops.

    b. TC 25-8 depicts standard target silhouettes for range training. The following are the approved targets for the tables in this appendix.

      (1) Heavy armor. T-72 front or flank target.

      (2) Light armor. BMP 1981, BRDM, ZSU 23-4, BMD, or BTR-series targets (front or flank profiles).

      (3) Wheeled vehicle. U-375 truck front or flank target.

      (4) Troops. E-type or 3D personnel silhouettes. Three to four personnel silhouettes can be attached to a single target board or lifter for scoring. In addition, Section IV, Appendix A shows other options for personnel target scoring.

    c. The commander will decide whether to use flank or frontal target silhouettes. This decision will most likely depend on target intervisibility, target lifters used, and range layout.

    d. Rockets. The condition for each rocket task specifies a target silhouette for the engagement. Portray the rocket TEA as a notional large target area (for example, an assembly area) with the target silhouette located in the center, serving as the crew's aimpoint. The TEA is oriented with its long axis parallel to the firing helicopter's gun-target line.

B-3. TARGET ENGAGEMENTS

    a. The target engagement ranges on the tables in this appendix are within the effective range of the weapons specified by the task.

    b. Commanders may combine single table tasks into multiple engagements. Each individual task within a multiple task must be evaluated by its individual standard. For example, when combining single Hellfire and cannon engagement tasks, each task must be scored and timed separately, even though they may be occurring at the same time. No engagement time tables are available for multiple engagements, only single engagements.

B-4. AMMUNITION

    a. Ammunition conservation is not evaluated, but is an implied task. In addition to stating the task, conditions, and standards for engagements, each Table VII and VIII task has a specific type and quantity of ammunition allocated. Commanders will insure that the proper type and quantity of ammunition is available for the conduct of tables.

    b. The ammunition used to execute the crew's first attempt at Table VII or VIII will not exceed the total table allocation. Crews must manage their ammunition carefully to ensure they have enough ammunition for each task.

    c. Crews are allowed to exceed the ammunition allocation for a task, but are not given additional ammunition to make up for that ammunition. If a crew uses more than the allocated ammunition on a task and does not have enough ammunition to execute the remaining tasks, no credit will be given for the nonfired tasks. Incomplete or nonfired tasks will be executed during the rerun or refire portion of that crew's training.

    d. For example, an AH-64 crew is authorized a total of 100 30mm rounds for the three 30mm tasks in Table VIII Day. If the crew only used a total of 20 rounds to qualify on their first two 30mm tasks, they could use the remaining 80 rounds for their last 30mm engagement. While the crew could shoot their remaining rounds during their last engagement, the time standard would not increase, and would remain the same as if they had only the 40 rounds prescribed by the task to fire.

    e. The ammunition allocations serve as planning factors for the conduct of the gunnery tables. They allow the commander to assess resources required for each gunnery table. In addition, the allocations show individual crews the maximum amount of ammunition available for them to engage the table's targets. In addition, the ammunition allocation serves as a guide for Q2 and Q3 engagements when crews must reshoot a specific task.

B-5. TABLE VI

    a. Execute Table VI during daylight hours.

    b. Check all systems, shooting and sighting, on the helicopter.

    c. Execute this table under the supervision of the unit armament and maintenance officers.

B-6. EVALUATION

    a. There are no degraded mode gunnery tasks on tables VI, VII, or VIII. The commander should mandate the use of the most accurate sighting system on the helicopter for intermediate gunnery tables unless otherwise specified.

    b. Score the tables according to the guidance in chapter 2 of this manual.

    c. AH-64.

      (1) Table VII Day/Night and VIII Day/Night consist of 10 engagement tasks each.

      (2) Swing Tasks.

        (a) A "swing task" is one that can be fired day or night. Tables VII and VIII include two rocket swing tasks. These two engagements are a long-range MPSM rocket engagement and a medium-range PD rocket engagement. The commander has the latitude to choose which table, day or night, will include the MPSM engagement. The PD engagement will be added to the other table, giving each day and night table three rocket engagements each.

        (b) For example, the commander decides that, due to environmental conditions, the Table VII long-range MPSM engagement should be fired during daylight hours. The three Table VII Day rocket engagements would include a short- and medium-range PD rocket engagement, and a long-range MPSM rocket engagement. Because the commander chose the MPSM engagement for the day table, Table VII Night would include one short-range PD rocket engagement and two medium-range PD rocket engagement.

        (c) Commanders should maintain consistency between Tables VII and VIII. If the MPSM engagement is chosen for Table VII Day, the MPSM engagement for Table VIII should be fired during the daylight portion of the table.

      (2) Combined Engagements. Tables VII and VIII feature a combined Hellfire missile and cannon engagement. This engagement is designed to evaluate the coordination of the crew during a simultaneous engagement. The standard for the conduct of the table is for the CPG to conduct the remote missile engagement, and the pilot to conduct the cannon engagement using IHADSS as the sight.

      (3) Dynamic Harmonization. The dynamic harmonization procedure is included for units not equipped with upgraded FCC software featuring built-in harmonization capability.

    d. AH-1.

      (1) Diving fire is not mandated for evaluation in Tables VII or VIII. Commanders may include diving fire in these tables based on unit METL. If not included in the evaluation strategy, diving fire tasks should be included for sustainment training only.

      (2) Only one TOW missile is resourced per AH-1 for Tables I-XII. This live fire TOW missile is for Table VIII qualification. For other TOW engagements in the tables, evaluate crew TOW proficiency in the FWS if missiles for the tasks are unavailable. If the FWS is unavailable, delete the engagement from the table. If the unresourced TOW engagement is deleted, score the table on the following basis: to qualify, 6 of 9 engagements must be "GOs" and 630 points is the minimum number of points.

B-7. ALIBI FIRES

    a. The unit commander or his designated representative is the deciding authority for alibis. Any aircraft system or subsystem malfunction not detectable by the crew before the engagement that adversely affects the performance of the selected weapon system will constitute an alibi. Malfunctions induced by crew error will not constitute an alibi.

    b. TOW missile alibis may be fired in the FWS. The TOW missile is the only weapon in which the simulator can be used to complete an alibi.

B-8. ADVANCED TABLES

The advanced tables in this appendix are examples. The commander may modify them to support the unit METL and MTP. Each section includes advanced tables with both attack and cavalry scenarios.

    a. Advanced tables are the commander's tables. Units progress to advanced tables once they have completed intermediate tables. (Note: Crews who fail Table VIII will not progress to advanced table training). Advanced tables allow the commander to evaluate his unit's ability to distribute fires and engage targets as a unit in a tactical scenario. Advanced tables are to platoons and companies what intermediate tables are to crews--training and evaluation.

    b. The commander determines the tasks he wants to accomplish. The scenario should be built as a STX according to TC 1-210, and should support the unit METL and battle tasks. The scenario should evaluate all aspects of the firing unit and should not be merely an OE2.

    c. The S3 and master gunner must consider the physical dimensions of the assigned range complex when designing the scenario for advanced table live-fire. Providing realistic target arrays and tactical spacing between helicopters firing simultaneously will provide a planning challenge. The following is an example flow for a company Table XII.

      (1) The evaluation starts at the assembly area. The crews receive an OPORD from the battalion staff and plan the mission. The company continues its planning process as it would during normal collective training missions. When the company planning is complete, the company conducts a rehearsal and briefback to the commander.

      (2) When rehearsals and brief-backs are complete, the company starts the mission. The company moves along briefed air routes to the FARP, rearms/refuels, and continues to the battle position.

      (3) Figure B-1 shows the initial occupation of the BP and engagement of long-range targets with missiles. The initial engagements are accomplished with missiles to simulate a deliberate attack. The standard is to hit all targets. Scoring is with onboard videotape or hits with live missiles.

      (4) Figure B-2 shows the company engaging short range cannon targets. Three to five minutes after the initial target handover for the missile engagements, present pop-up targets at approximately 1,000 meters. The standard is to hit all targets. Present at least two targets per aircraft.

Figure B-1. Occupation of battle position

Figure B-2. Short range cannon engagements

      (5) As depicted in Figure B-3, a simulated artillery battery opens fire during the cannon engagements. Use Hoffman charges to simulate the artillery battery. The teams will engage the target with rockets. Neutralization is the standard for this engagement.

      (6) Once the rocket engagement is complete, the company departs the BP and returns to the FARP. Figure B-4 shows the company departing the BP.

    d. The performance of the units should be judged against each other. The standard should include fire distribution, target effect for each of the weapons, and movement techniques.

Figure B-3. Neutralization of artillery battery

Figure B-4. Mission complete, depart BP

Section II. AH-64 Gunnery Tables

Units assigned AH-64 aircraft will use the gunnery tables in this section.

TABLE I. DAY AH-64 INITIAL TRANSITION/QUALIFICATION (PILOT)

TASK

CONDITION

STANDARD

NO

DESCRIPTION

MODE

RANGE

TARGET

TGT EFFECT

AMMO

IAW USAAVNC or NGB approved POI.

TABLE I. NIGHT AH-64 INITIAL TRANSITION/QUALIFICATION (PILOT)

TASK

CONDITION

STANDARD

NO

DESCRIPTION

MODE

RANGE

TARGET

TGT EFFECT

AMMO

IAW USAAVNC or NGB approved POI.

TABLE II. DAY AH-64 INITIAL TRANSITION/QUALIFICATION (CPG)

TASK

CONDITION

STANDARD

NO

DESCRIPTION

MODE

RANGE

TARGET

TGT EFFECT

AMMO

IAW USAAVNC or NGB approved POI.

TABLE II. NIGHT AH-64 INITIAL TRANSITION/QUALIFICATION (CPG)

TASK

CONDITION

STANDARD

NO

DESCRIPTION

MODE

RANGE

TARGET

TGT EFFECT

AMMO

IAW USAAVNC or NGB approved POI.

TABLE III. DAY AH-64 COMMANDER'S EVALUATION TABLE (PILOT)

TASK

CONDITION

STANDARD

NO

DESCRIPTION

MODE

RANGE

TARGET

TGT EFFECT

AMMO

1

ENGAGE STATIONARY TARGET W/ROCKETS

HOVER

<3000m

LIGHT ARMOR

2 RKTS IN
300 X 400m TEA

6 RKTS M274

2

ENGAGE STATIONARY TARGET W/HELLFIRE

HOVER

>4000m

HEAVY ARMOR

HIT

1 HELLFIRE

3

ENGAGE MOVING TARGET W/CANNON

HOVER

1000-1500m

WHEELED VEHICLE

HIT

30 RNDS

4

ENGAGE STATIONARY TARGET W/ROCKETS

HOVER

>4000m

WHEELED VEHICLE

2 RKTS IN
300 X 400m TEA

6 RKTS M274

5

ENGAGE STATIONARY TARGET W/HELLFIRE

MOVING/
RUNNING

2000-4000m

HEAVY ARMOR

HIT

1 HELLFIRE

6

ENGAGE STATIONARY TARGET W/CANNON

MOVING/
RUNNING

<1000m

LIGHT ARMOR

HIT

30 RNDS

7

ENGAGE STATIONARY TARGET W/HELLFIRE

HOVER

2000-
4000m

HEAVY ARMOR

HIT

1 HELLFIRE

8

ENGAGE STATIONARY TARGET W/CANNON

HOVER

<1000m

WHEELED
VEHICLE

HIT

40 RNDS

9

ENGAGE MOVING TARGET W/HELLFIRE

MOVING/
RUNNING

<2000m

HEAVY ARMOR

HIT

1 HELLFIRE

10

ENGAGE STATIONARY TARGET W/ROCKETS

HOVER

3000-
4000m

LIGHT ARMOR

2 RKTS IN
300 X 400m TEA

6 RKTS M274

NOTES:
1. Table III is designed for use by unit IP/SP to determine individual proficiency and readiness level.
2. All rocket engagements will be fired as pairs.
3. Table is not resourced IAW DA PAM 350-38. Conduct in the CMS.

TABLE III. NIGHT AH-64 COMMANDER'S EVALUATION TABLE (PILOT)

TASK

CONDITION

STANDARD

NO

DESCRIPTION

MODE

RANGE

TARGET

TGT EFFECT

AMMO

1

ENGAGE STATIONARY TARGET W/ROCKETS

HOVER

<3000m

LIGHT ARMOR

2 RKTS IN
300 X 400m TEA

6 RKTS M274

2

ENGAGE STATIONARY TARGET W/HELLFIRE

HOVER

>4000m

HEAVY ARMOR

HIT

1 HELLFIRE

3

ENGAGE MOVING TARGET W/CANNON

HOVER

1000-1500m

WHEELED VEHICLE

HIT

30 RNDS

4

ENGAGE STATIONARY TARGET W/ROCKETS

HOVER

>4000m

WHEELED VEHICLE

2 RKTS IN
300 X 400m TEA

6 RKTS M274

5

ENGAGE STATIONARY TARGET W/HELLFIRE

MOVING/
RUNNING

2000-4000m

HEAVY ARMOR

HIT

1 HELLFIRE

6

ENGAGE STATIONARY TARGET W/CANNON

MOVING/
RUNNING

<1000m

LIGHT ARMOR

HIT

30 RNDS

7

ENGAGE STATIONARY TARGET W/HELLFIRE

HOVER

2000-
4000m

HEAVY ARMOR

HIT

1 HELLFIRE

8

ENGAGE STATIONARY TARGET W/CANNON

HOVER

<1000m

WHEELED
VEHICLE

HIT

40 RNDS

9

ENGAGE MOVING TARGET W/HELLFIRE

MOVING/
RUNNING

<2000m

HEAVY ARMOR

HIT

1 HELLFIRE

10

ENGAGE STATIONARY TARGET W/ROCKETS

HOVER

3000-
4000m

LIGHT ARMOR

2 RKTS IN
300 X 400m TEA

6 RKTS M274

NOTES:
1. Table III is designed for use by unit IP/SP to determine individual proficiency and readiness level.
2. All rocket engagements will be fired as pairs.
3. Table is not resourced IAW DA PAM 350-38. Conduct in the CMS.

TABLE IV. DAY AH-64 COMMANDER'S EVALUATION TABLE (CPG)

TASK

CONDITION

STANDARD

NO

DESCRIPTION

MODE

RANGE

TARGET

TGT EFFECT

AMMO

1

ENGAGE STATIONARY TARGET W/ROCKETS

HOVER

<3000m

LIGHT ARMOR

2 RKTS IN
300 X 400m TEA

6 RKTS M274

2

ENGAGE STATIONARY TARGET W/HELLFIRE

HOVER

>4000m

HEAVY ARMOR

HIT

1 HELLFIRE

3

ENGAGE MOVING TARGET W/CANNON

HOVER

1000-1500m

WHEELED VEHICLE

HIT

30 RNDS

4